Player Matchup

Nemesis
Nemesis
Diamond III
 
Nemesis
Diamond III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Arachne
Arachne
Platinum I
ManikMachine
Arachne
Platinum I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 54L
2,141 MMR
Solo
Atlas
Atlas
Diamond V
OrbitalHero
Atlas
Diamond V
Level 160
God Stats
55W - 50L
1,659 SR
Queue Stats
252W - 237L
2,025 MMR
Solo
Charybdis
Charybdis
Platinum I
Stanford2024
Charybdis
Platinum I
Level 83
God Stats
45W - 45L
1,634 SR
Queue Stats
301W - 278L
2,230 MMR
Solo
Merlin
Merlin
Masters
ĐeathNote
Merlin
Masters
Level 121
God Stats
0W - 3L
1,343 SR
Queue Stats
173W - 160L
2,231 MMR
Party 3
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,527 SR
2,026 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,592 SR
1,986 MMR
Achilles
Achilles
Diamond II
 
Achilles
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum II
GerarDog
Baron Samedi
Platinum II
Level 157
God Stats
1W - 1L
1,558 SR
Queue Stats
388W - 397L
1,909 MMR
Party 1
Nox
Nox
Diamond III
Rhatiso
Nox
Diamond III
Level 160
God Stats
23W - 17L
1,682 SR
Queue Stats
129W - 97L
2,253 MMR
Solo
Rama
Rama
Diamond IV
Stëwie
Rama
Diamond IV
Level 157
God Stats
4W - 6L
1,644 SR
Queue Stats
459W - 435L
2,232 MMR
Party 2
Serqet
Serqet
Platinum I
yeyovac
Serqet
Platinum I
Level 159
God Stats
30W - 27L
1,576 SR
Queue Stats
462W - 463L
2,037 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
1
0 / 0 / 0
3,496
350
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
ManikMachine
Arachne
9
0 / 2 / 0
5,317
532
3,049
9,643
4,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 2 / 0
5,148
515
2,711
8,322
5,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
Stanford2024
Charybdis
8
0 / 7 / 1
4,857
486
5,417
11,420
3,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
ĐeathNote
Merlin
1
0 / 0 / 0
3,496
350
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
EsetCliodhnaMercuryKhepri

VS

Bans
Jing WeiDa JiKaliBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
2 / 0 / 1
7,037
704
4,641
4,498
2,938
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
GerarDog
Baron Samedi
10
2 / 0 / 6
5,809
581
2,829
4,418
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nox
11
5 / 0 / 4
6,543
654
5,909
3,707
1,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Stëwie
Rama
11
1 / 0 / 4
6,606
661
2,740
5,481
1,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Serqet
yeyovac
Serqet
11
1 / 1 / 4
6,213
621
1,919
9,568
3,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
11
11
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
0
0
0
W
Achilles
 
Achilles
2
0
1
2.5
W
Baron Samedi
GerarDog
Baron Samedi
2
0
6
5
L
Arachne
ManikMachine
Arachne
0
2
0
0
L
1
2
0
0.5
W
Nox
5
0
4
7
L
Charybdis
Stanford2024
Charybdis
0
7
1
0.07
W
Rama
Stëwie
Rama
1
0
4
3
W
Serqet
yeyovac
Serqet
1
1
4
3
L
Merlin
ĐeathNote
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,177
Damage
18,038
29,385
Taken
27,672
13,764
Mitigated
12,920
7,366
Healing
13,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
0
0
0
0
0
0
0
0
0
0
286
W
Achilles
 
Achilles
4,641
2,628
0
1,450
4,498
2,938
153
0
4,498
0
56,237
W
Baron Samedi
GerarDog
Baron Samedi
2,829
474
1,354
1,658
4,418
3,115
0
687
3,731
23,557
0
L
Arachne
ManikMachine
Arachne
3,049
2,124
0
2,561
9,643
4,662
0
1,361
8,282
0
35,029
L
2,711
908
0
2,031
8,322
5,186
0
2,733
5,589
18,829
0
W
Nox
5,909
356
0
700
3,707
1,759
132
80
3,627
41,930
0
L
Charybdis
Stanford2024
Charybdis
5,417
2,592
0
2,774
11,420
3,916
0
4,644
6,732
0
35,299
W
Rama
Stëwie
Rama
2,740
2,406
0
3,486
5,481
1,727
183
1,199
4,282
0
48,371
W
Serqet
yeyovac
Serqet
1,919
524
0
4,646
9,568
3,381
0
745
8,823
0
39,192
L
Merlin
ĐeathNote
Merlin
0
0
0
0
0
0
0
0
0
262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,314
Gold Earned
32,208
158
Minions Killed
425
0
Camps Cleared
0
672,984
Distance Traveled
1,089,647
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,496
350
1
0
0
104,239
0
W
Achilles
7,037
704
126
13
0
214,771
3
W
Baron Samedi
5,809
581
39
4
0
234,630
3
L
Arachne
5,317
532
74
7
0
210,247
1
L
Atlas
5,148
515
27
3
0
165,121
2
W
Nox
6,543
654
73
7
0
213,804
3
L
Charybdis
4,857
486
55
6
0
166,774
4
W
Rama
6,606
661
104
10
0
179,697
1
W
Serqet
6,213
621
83
8
0
246,745
2
L
Merlin
3,496
350
1
0
0
26,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role