Player Matchup

Shiva
Shiva
Futura__Free
Shiva
Level 142
God Stats
5W - 3L
1,782 SR
Queue Stats
257W - 246L
1,609 Elo+
Solo
Eset
Eset
IIJokstrII
Eset
Level 119
God Stats
12W - 10L
1,700 SR
Queue Stats
512W - 506L
1,574 Elo+
Solo
Athena
Athena
Lil Marlo3661
Athena
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 53L
1,560 Elo+
Solo
Jing Wei
Jing Wei
Umnarie
Jing Wei
Level 160
God Stats
8W - 10L
1,414 SR
Queue Stats
194W - 157L
1,554 Elo+
Solo
Fenrir
Fenrir
nichoji
Fenrir
Level 152
God Stats
2W - 3L
1,604 SR
Queue Stats
166W - 164L
1,580 Elo+
Solo
Team Averages
Level 132
1,600 SR
1,575 Elo+

VS

Team Averages
Level 135
1,566 SR
1,588 Elo+
Ao Kuang
Ao Kuang
AnimegaTheOG
Ao Kuang
Level 157
God Stats
3W - 0L
1,912 SR
Queue Stats
284W - 231L
1,633 Elo+
Party 2
Horus
Horus
GobbleUpChaos
Horus
Level 155
God Stats
15W - 12L
1,615 SR
Queue Stats
457W - 443L
1,534 Elo+
Party 1
Ullr
Ullr
NoLettuce-
Ullr
Level 138
God Stats
2W - 6L
1,280 SR
Queue Stats
296W - 250L
1,627 Elo+
Party 2
Skadi
Skadi
PINheadLARRY621
Skadi
Level 126
God Stats
2W - 1L
1,514 SR
Queue Stats
41W - 38L
1,572 Elo+
Party 1
Baron Samedi
Baron Samedi
UnbeatenBully
Baron Samedi
Level 101
God Stats
5W - 5L
1,510 SR
Queue Stats
302W - 262L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
5,285
529
5,154
8,437
3,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 2 / 1
5,149
515
2,893
4,881
1,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 0
4,853
485
2,366
8,035
4,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
Umnarie
Jing Wei
10
0 / 0 / 0
5,800
580
2,541
3,720
1,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
nichoji
Fenrir
9
0 / 4 / 0
5,030
503
1,810
10,158
3,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AnimegaTheOG
Ao Kuang
10
4 / 2 / 2
6,375
638
5,305
10,418
3,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
3 / 0 / 2
6,529
653
6,890
6,746
2,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
0 / 0 / 2
5,602
560
2,025
3,869
1,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 0
5,920
592
5,071
4,551
1,451
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
UnbeatenBully
Baron Samedi
9
0 / 0 / 2
5,481
548
3,391
5,242
2,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
8
8
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
AnimegaTheOG
Ao Kuang
4
2
2
2.5
L
2
1
0
2
W
3
0
2
4
L
0
2
1
0.25
L
0
1
0
0
W
0
0
2
1
W
1
0
0
1
L
Jing Wei
Umnarie
Jing Wei
0
0
0
0
W
Baron Samedi
UnbeatenBully
Baron Samedi
0
0
2
1
L
Fenrir
nichoji
Fenrir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,764
Damage
22,682
35,231
Taken
30,826
13,544
Mitigated
12,054
11,033
Healing
11,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
AnimegaTheOG
Ao Kuang
5,305
1,856
0
1,582
10,418
3,742
0
1,605
8,813
38,816
0
L
5,154
1,581
0
1,450
8,437
3,372
0
2,471
5,966
0
30,721
W
6,890
3,870
168
3,282
6,746
2,997
62
366
6,380
0
42,401
L
2,893
607
118
599
4,881
1,533
0
1,801
3,080
41,256
0
L
2,366
1,020
0
2,195
8,035
4,312
0
2,563
5,472
12,741
0
W
2,025
1,077
0
940
3,869
1,331
1,209
1,012
2,857
0
36,517
W
5,071
2,742
0
791
4,551
1,451
0
1,113
3,438
0
50,699
L
Jing Wei
Umnarie
Jing Wei
2,541
1,460
0
1,729
3,720
1,041
540
196
3,524
0
49,156
W
Baron Samedi
UnbeatenBully
Baron Samedi
3,391
718
1,817
2,881
5,242
2,533
297
1,163
4,079
14,297
0
L
Fenrir
nichoji
Fenrir
1,810
499
0
4,942
10,158
3,286
0
1,665
8,493
0
28,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,117
Gold Earned
29,907
311
Minions Killed
320
0
Camps Cleared
0
979,925
Distance Traveled
976,106
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,375
638
69
7
0
217,481
2
L
Shiva
5,285
529
62
6
0
227,147
1
W
Horus
6,529
653
75
8
0
205,231
0
L
Eset
5,149
515
87
9
0
183,326
6
L
Athena
4,853
485
21
2
0
203,106
1
W
Ullr
5,602
560
70
7
0
180,015
4
W
Skadi
5,920
592
82
8
0
194,911
4
L
Jing Wei
5,800
580
93
9
0
186,233
1
W
Baron Samedi
5,481
548
24
2
0
178,468
1
L
Fenrir
5,030
503
48
5
0
180,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role