Player Matchup

Sol
Sol
CanIgetaSmurf
Sol
Level 68
God Stats
88W - 51L
1,726 SR
Queue Stats
222W - 183L
1,668 Elo+
Party 2
Apollo
Apollo
CreeJ22
Apollo
Level 40
God Stats
16W - 10L
1,500 SR
Queue Stats
365W - 350L
1,512 Elo+
Solo
Gilgamesh
Gilgamesh
Omnipotentum
Gilgamesh
Level 148
God Stats
55W - 42L
1,517 SR
Queue Stats
311W - 278L
1,620 Elo+
Party 2
Team Averages
Level 85
1,581 SR
1,600 Elo+

VS

Team Averages
Level 131
1,401 SR
1,607 Elo+
Artemis
Artemis
PolarBurs GS
Artemis
Level 109
God Stats
0W - 2L
1,306 SR
Queue Stats
29W - 24L
1,625 Elo+
Party 1
Sobek
Sobek
SiN210
Sobek
Level 160
God Stats
2W - 4L
1,368 SR
Queue Stats
110W - 96L
1,631 Elo+
Party 1
Sol
Sol
jerm28
Sol
Level 125
God Stats
17W - 8L
1,529 SR
Queue Stats
213W - 218L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 8
10,206
680
10,644
8,629
4,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
CreeJ22
Apollo
16
4 / 3 / 5
11,079
739
11,620
12,890
6,379
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Omnipotentum
Gilgamesh
15
4 / 2 / 4
11,133
742
10,546
19,758
16,037
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
PolarBurs GS
Artemis
14
2 / 5 / 3
9,951
663
9,903
11,227
4,878
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
SiN210
Sobek
14
0 / 3 / 4
9,931
662
5,245
17,309
19,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sol
jerm28
Sol
15
4 / 2 / 0
10,196
680
12,389
11,398
5,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
10
Kills
6
6
Deaths
10
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
W
Apollo
CreeJ22
Apollo
4
3
5
2.17
W
Gilgamesh
Omnipotentum
Gilgamesh
4
2
4
3
L
Artemis
PolarBurs GS
Artemis
2
5
3
0.7
L
Sobek
SiN210
Sobek
0
3
4
0.67
L
Sol
jerm28
Sol
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,810
Damage
27,537
41,277
Taken
39,934
26,603
Mitigated
29,424
13,754
Healing
11,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,644
2,955
754
4,532
8,629
4,187
1,951
3,176
5,453
47,886
3,095
W
Apollo
CreeJ22
Apollo
11,620
7,356
84
3,138
12,890
6,379
814
6,789
6,101
0
40,527
W
Gilgamesh
Omnipotentum
Gilgamesh
10,546
2,710
1,289
3,957
19,758
16,037
343
7,048
12,710
0
34,751
L
Artemis
PolarBurs GS
Artemis
9,903
2,240
402
916
11,227
4,878
495
2,275
8,952
0
24,763
L
Sobek
SiN210
Sobek
5,245
551
735
5,906
17,309
19,222
224
4,855
12,454
21,803
0
L
Sol
jerm28
Sol
12,389
3,411
0
3,166
11,398
5,324
821
3,010
8,388
54,009
4,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,418
Gold Earned
30,078
167
Minions Killed
167
7
Camps Cleared
7
851,235
Distance Traveled
773,683
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,206
680
73
5
2
280,707
4
W
Apollo
11,079
739
67
4
2
276,643
0
W
Gilgamesh
11,133
742
27
2
3
293,885
3
L
Artemis
9,951
663
27
2
1
236,406
0
L
Sobek
9,931
662
24
2
1
268,748
6
L
Sol
10,196
680
116
8
5
268,529
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role