Player Matchup

He Bo
He Bo
AkkoV
He Bo
Level 159
God Stats
11W - 2L
1,708 SR
Queue Stats
125W - 19L
1,954 Elo+
Party 2
Bastet
Bastet
KarimEduardo115
Bastet
Level 40
God Stats
8W - 0L
1,901 SR
Queue Stats
165W - 36L
1,875 Elo+
Party 2
Neith
Neith
Manardilla
Neith
Level 158
God Stats
1W - 1L
1,989 SR
Queue Stats
22W - 6L
1,721 Elo+
Party 2
Janus
Janus
SenpaiSandy
Janus
Level 159
God Stats
1W - 1L
1,654 SR
Queue Stats
16W - 12L
1,502 Elo+
Party 2
Chaac
Chaac
xRAMON162X
Chaac
Level 31
God Stats
3W - 4L
1,227 SR
Queue Stats
4W - 4L
1,230 Elo+
Solo
Team Averages
Level 109
1,696 SR
1,657 Elo+

VS

Team Averages
Level 38
1,425 SR
1,405 Elo+
Shiva
Shiva
AtomicSamurai6
Shiva
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
139W - 133L
1,484 Elo+
Party 1
Cerberus
Cerberus
Choppaboi_Anbu17
Cerberus
Level 68
God Stats
0W - 2L
1,154 SR
Queue Stats
5W - 5L
1,562 Elo+
Solo
Baron Samedi
Baron Samedi
DTM8
Baron Samedi
Level 29
God Stats
2W - 8L
1,288 SR
Queue Stats
2W - 8L
1,287 Elo+
Party 3
Fenrir
Fenrir
LinKueiLord
Fenrir
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 27L
1,389 Elo+
Party 3
Hou Yi
Hou Yi
UwUSenoSuzuki
Hou Yi
Level 8
God Stats
1W - 1L
1,681 SR
Queue Stats
19W - 18L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AkkoV
He Bo
17
8 / 0 / 12
11,751
1,175
25,675
8,492
3,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
4 / 1 / 14
10,590
1,059
16,034
12,145
4,903
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
17
5 / 1 / 12
10,350
1,035
21,897
5,536
2,319
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
3 / 0 / 14
11,026
1,103
13,068
2,170
865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
17
5 / 1 / 16
11,169
1,117
9,414
7,307
10,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

321

VS

Team 2 Tickets

110

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 3
8,993
899
10,108
22,121
19,002
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 4 / 2
8,869
887
3,945
21,807
27,154
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
DTM8
Baron Samedi
14
0 / 5 / 2
8,795
880
2,469
10,637
5,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
14
2 / 3 / 1
9,424
942
5,983
13,336
7,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
1 / 6 / 1
9,272
927
8,756
25,385
11,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
12
25
Kills
3
3
Deaths
25
68
Assists
9
Player
Kills
Deaths
Assists
KDA
W
He Bo
AkkoV
He Bo
8
0
12
14
L
0
7
3
0.21
L
0
4
2
0.25
L
Baron Samedi
DTM8
Baron Samedi
0
5
2
0.2
W
4
1
14
11
L
Fenrir
2
3
1
0.83
W
Neith
5
1
12
11
W
3
0
14
10
L
1
6
1
0.25
W
Chaac
5
1
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,088
Damage
31,261
35,650
Taken
93,286
21,504
Mitigated
70,332
8,805
Healing
7,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
AkkoV
He Bo
25,675
2,172
639
2,268
8,492
3,173
0
2,820
5,605
39,221
0
L
10,108
1,418
807
950
22,121
19,002
0
7,984
13,732
7,148
15,090
L
3,945
183
0
1,215
21,807
27,154
0
8,562
12,844
18,496
0
L
Baron Samedi
DTM8
Baron Samedi
2,469
106
1,647
615
10,637
5,194
0
5,421
5,069
12,470
0
W
16,034
4,676
0
1,535
12,145
4,903
0
1,387
10,626
0
22,637
L
Fenrir
5,983
335
0
486
13,336
7,763
0
5,884
7,171
0
14,245
W
Neith
21,897
11,965
0
1,259
5,536
2,319
0
1,083
4,306
0
32,564
W
13,068
660
0
400
2,170
865
0
992
1,178
46,900
0
L
8,756
5,671
0
1,622
25,385
11,219
0
9,963
14,941
0
30,098
W
Chaac
9,414
863
0
2,704
7,307
10,244
0
2,397
4,849
83
22,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,886
Gold Earned
45,353
187
Minions Killed
166
11
Camps Cleared
4
915,570
Distance Traveled
805,640
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,751
1,175
30
3
4
207,833
0
L
Shiva
8,993
899
35
4
0
164,211
1
L
Cerberus
8,869
887
37
4
0
158,792
0
L
Baron Samedi
8,795
880
24
2
1
137,158
0
W
Bastet
10,590
1,059
18
2
1
218,728
2
L
Fenrir
9,424
942
15
2
1
174,331
1
W
Neith
10,350
1,035
30
3
0
104,880
0
W
Janus
11,026
1,103
79
8
5
194,696
0
L
Hou Yi
9,272
927
55
6
2
171,148
0
W
Chaac
11,169
1,117
30
3
1
189,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role