Player Matchup

Medusa
Medusa
QuickStrikeRyan
Medusa
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 175L
1,355 Elo+
Party 1
Zhong Kui
Zhong Kui
SxpremDKarl
Zhong Kui
Level 64
God Stats
1W - 2L
1,489 SR
Queue Stats
31W - 45L
1,382 Elo+
Solo
Ullr
Ullr
TaeGall
Ullr
Level 22
God Stats
47W - 70L
1,422 SR
Queue Stats
105W - 144L
1,352 Elo+
Party 1
Team Averages
Level 58
1,471 SR
1,363 Elo+

VS

Team Averages
Level 98
1,609 SR
1,421 Elo+
Cerberus
Cerberus
BubbleStashWilly
Cerberus
Level 29
God Stats
6W - 3L
1,756 SR
Queue Stats
189W - 251L
1,446 Elo+
Party 2
Nike
Nike
DEAD PAVILION
Nike
Level 116
God Stats
134W - 150L
1,517 SR
Queue Stats
274W - 353L
1,471 Elo+
Party 2
Chiron
Chiron
PrincessPONYxxx
Chiron
Level 148
God Stats
33W - 25L
1,555 SR
Queue Stats
281W - 438L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
8,205
631
9,460
8,325
2,610
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zhong Kui
SxpremDKarl
Zhong Kui
13
3 / 4 / 1
8,437
649
10,478
11,628
6,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ullr
TaeGall
Ullr
13
1 / 4 / 3
8,439
649
7,408
12,420
3,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 7
9,718
748
9,431
14,991
10,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
7 / 1 / 4
9,395
723
7,966
13,031
8,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
3 / 2 / 7
8,809
678
9,227
11,148
5,135
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
13
13
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
3
7
2.17
W
7
1
4
9
W
3
2
7
3.25
L
2
5
2
0.6
L
Zhong Kui
SxpremDKarl
Zhong Kui
3
4
1
0.88
L
Ullr
TaeGall
Ullr
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,346
Damage
26,624
32,373
Taken
39,170
12,516
Mitigated
24,241
6,337
Healing
13,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,431
781
0
3,806
14,991
10,150
0
3,981
11,010
25,600
0
W
7,966
961
0
4,063
13,031
8,956
0
2,820
10,211
0
25,648
W
9,227
1,156
1,296
4,415
11,148
5,135
183
4,346
6,802
0
33,632
L
9,460
5,017
0
668
8,325
2,610
0
2,097
5,930
0
24,533
L
Zhong Kui
SxpremDKarl
Zhong Kui
10,478
323
194
4,083
11,628
6,369
0
2,960
8,486
31,415
0
L
Ullr
TaeGall
Ullr
7,408
2,149
0
1,392
12,420
3,537
0
4,611
7,635
0
22,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,081
Gold Earned
27,922
117
Minions Killed
152
2
Camps Cleared
6
679,227
Distance Traveled
680,602
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,718
748
53
4
1
210,397
5
W
Nike
9,395
723
39
3
2
246,483
2
W
Chiron
8,809
678
60
5
3
223,722
1
L
Medusa
8,205
631
31
2
0
230,236
2
L
Zhong Kui
8,437
649
52
4
2
220,015
5
L
Ullr
8,439
649
34
3
0
228,976
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role