Player Matchup

Ymir
Ymir
Carlos01barajas
Ymir
Level 63
God Stats
80W - 62L
1,337 SR
Queue Stats
358W - 365L
1,306 Elo+
Party 2
Cernunnos
Cernunnos
Don Fabonne
Cernunnos
Level 62
God Stats
1W - 0L
1,275 SR
Queue Stats
23W - 28L
1,311 Elo+
Party 2
Hera
Hera
KiillerPolloo
Hera
Level 15
God Stats
5W - 6L
1,500 SR
Queue Stats
223W - 246L
1,331 Elo+
Party 2
Hun Batz
Hun Batz
ReyMonoking
Hun Batz
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
79W - 79L
1,351 Elo+
Party 2
Chaac
Chaac
utherr123
Chaac
Level 27
God Stats
15W - 23L
1,461 SR
Queue Stats
153W - 187L
1,325 Elo+
Party 2
Team Averages
Level 37
1,415 SR
1,325 Elo+

VS

Team Averages
Level 39
1,459 SR
1,092 Elo+
Geb
Geb
Shepard367
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,029 Elo+
Party 1
Chaac
Chaac
SteelFuZe
Chaac
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,029 Elo+
Party 1
Cernunnos
Cernunnos
TheBigSadMD
Cernunnos
Level 65
God Stats
0W - 1L
1,769 SR
Queue Stats
0W - 4L
1,029 Elo+
Party 1
Set
Set
Warturtle3391
Set
Level 64
God Stats
14W - 13L
1,337 SR
Queue Stats
170W - 177L
1,344 Elo+
Solo
Raijin
Raijin
oldmanboha55
Raijin
Level 23
God Stats
0W - 2L
1,189 SR
Queue Stats
0W - 2L
1,029 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 11
12,652
469
7,173
20,059
32,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
Don Fabonne
Cernunnos
17
2 / 2 / 13
11,221
416
14,031
16,534
8,777
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
9 / 3 / 17
13,243
490
28,394
16,503
7,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
ReyMonoking
Hun Batz
20
14 / 3 / 9
14,110
523
28,734
28,485
16,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
utherr123
Chaac
20
9 / 1 / 2
14,326
531
21,745
30,563
25,241
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 4
8,631
320
6,552
20,885
19,425
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chaac
SteelFuZe
Chaac
14
0 / 7 / 4
9,354
346
5,399
24,128
27,974
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cernunnos
TheBigSadMD
Cernunnos
18
2 / 9 / 1
10,913
404
11,420
23,581
8,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
5 / 9 / 0
12,147
450
21,187
35,027
15,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Raijin
14
1 / 10 / 2
9,749
361
9,557
22,501
8,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
19
38
Kills
8
9
Deaths
38
52
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
0
11
9.5
W
Cernunnos
Don Fabonne
Cernunnos
2
2
13
4.25
W
9
3
17
5.83
W
Hun Batz
ReyMonoking
Hun Batz
14
3
9
6.17
L
0
3
4
0.67
L
Chaac
SteelFuZe
Chaac
0
7
4
0.29
L
Cernunnos
TheBigSadMD
Cernunnos
2
9
1
0.28
L
5
9
0
0.56
L
Raijin
1
10
2
0.2
W
Chaac
utherr123
Chaac
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,077
Damage
54,115
112,144
Taken
126,122
91,009
Mitigated
79,988
36,064
Healing
23,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,173
1,260
1,132
4,125
20,059
32,981
1,107
3,431
16,489
56,448
0
W
Cernunnos
Don Fabonne
Cernunnos
14,031
5,596
0
6,569
16,534
8,777
6,954
3,821
12,512
453
72,292
W
28,394
8,166
800
2,776
16,503
7,709
1,496
3,098
13,097
107,227
0
W
Hun Batz
ReyMonoking
Hun Batz
28,734
8,858
0
10,584
28,485
16,301
400
3,841
24,494
0
144,286
L
6,552
631
274
1,476
20,885
19,425
0
8,674
12,211
18,966
0
L
Chaac
SteelFuZe
Chaac
5,399
1,738
0
4,637
24,128
27,974
0
5,596
18,532
0
33,888
L
Cernunnos
TheBigSadMD
Cernunnos
11,420
3,989
0
5,387
23,581
8,884
0
7,989
15,592
0
83,996
L
21,187
9,003
0
11,626
35,027
15,155
0
6,863
28,164
0
98,351
L
Raijin
9,557
776
0
0
22,501
8,550
0
6,898
15,603
50,693
0
W
Chaac
utherr123
Chaac
21,745
6,125
0
10,078
30,563
25,241
3,897
1,833
28,614
0
129,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,552
Gold Earned
50,794
663
Minions Killed
356
0
Camps Cleared
0
2,633,419
Distance Traveled
2,353,985
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,652
469
77
3
0
539,047
5
W
Cernunnos
11,221
416
93
3
0
490,832
3
W
Hera
13,243
490
148
5
0
523,030
2
W
Hun Batz
14,110
523
166
6
0
529,195
1
L
Geb
8,631
320
15
1
0
532,477
0
L
Chaac
9,354
346
41
2
0
476,141
5
L
Cernunnos
10,913
404
121
4
0
432,229
5
L
Set
12,147
450
99
4
0
498,347
1
L
Raijin
9,749
361
80
3
0
414,791
2
W
Chaac
14,326
531
179
7
0
551,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role