Player Matchup

Shiva
Shiva
Gold II
 
Shiva
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Platinum IV
Armand1
Zhong Kui
Platinum IV
Level 105
God Stats
2W - 9L
1,283 SR
Queue Stats
258W - 249L
1,585 MMR
Solo
Tiamat
Tiamat
Platinum IV
CAPSMOKER
Tiamat
Platinum IV
Level 129
God Stats
13W - 15L
1,478 SR
Queue Stats
342W - 342L
1,595 MMR
Solo
Arachne
Arachne
Platinum V
Drewzyqg
Arachne
Platinum V
Level 126
God Stats
1W - 1L
1,853 SR
Queue Stats
123W - 112L
1,484 MMR
Solo
Apollo
Apollo
Gold III
cardbloom1
Apollo
Gold III
Level 128
God Stats
0W - 4L
1,500 SR
Queue Stats
94W - 94L
1,514 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,523 SR
1,535 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,533 SR
1,516 MMR
Cupid
Cupid
Silver I
Baruffi
Cupid
Silver I
Level 52
God Stats
1W - 0L
1,295 SR
Queue Stats
46W - 47L
1,507 MMR
Solo
He Bo
He Bo
Silver I
EvilKetchupCow
He Bo
Silver I
Level 145
God Stats
1W - 0L
1,629 SR
Queue Stats
30W - 29L
1,589 MMR
Solo
Hercules
Hercules
Gold IV
Migratory
Hercules
Gold IV
Level 148
God Stats
1W - 5L
2,014 SR
Queue Stats
81W - 74L
1,552 MMR
Solo
Horus
Horus
Gold I
SerMoist0
Horus
Gold I
Level 129
God Stats
7W - 9L
1,479 SR
Queue Stats
69W - 75L
1,495 MMR
Party 1
Hun Batz
Hun Batz
Gold II
jjohn21
Hun Batz
Gold II
Level 126
God Stats
11W - 5L
1,251 SR
Queue Stats
148W - 144L
1,434 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
7
0 / 1 / 0
4,381
487
1,840
6,268
3,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Armand1
Zhong Kui
10
0 / 1 / 0
5,407
601
4,026
7,648
4,559
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
CAPSMOKER
Tiamat
8
1 / 2 / 0
4,964
552
3,001
5,310
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
Drewzyqg
Arachne
7
0 / 1 / 1
4,437
493
990
5,351
1,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Apollo
cardbloom1
Apollo
8
0 / 2 / 0
4,678
520
1,483
5,908
1,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
MercuryCliodhnaBaron SamediIzanami

VS

Bans
Jing WeiThothBastetPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Baruffi
Cupid
9
1 / 0 / 1
5,353
595
2,360
2,552
708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 1 / 3
5,041
560
4,293
4,324
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
Migratory
Hercules
9
1 / 0 / 3
4,625
514
2,829
6,792
3,774
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
SerMoist0
Horus
10
1 / 0 / 0
5,172
575
5,139
4,833
2,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
jjohn21
Hun Batz
9
3 / 0 / 2
5,300
589
3,814
6,015
2,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
7
7
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
1
0
0
L
Zhong Kui
Armand1
Zhong Kui
0
1
0
0
W
Cupid
Baruffi
Cupid
1
0
1
1.5
L
Tiamat
CAPSMOKER
Tiamat
1
2
0
0.5
L
Arachne
Drewzyqg
Arachne
0
1
1
0.5
W
1
1
3
2.5
W
Hercules
Migratory
Hercules
1
0
3
2.5
W
Horus
SerMoist0
Horus
1
0
0
1
L
Apollo
cardbloom1
Apollo
0
2
0
0
W
Hun Batz
jjohn21
Hun Batz
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,340
Damage
18,435
30,485
Taken
24,516
13,563
Mitigated
10,790
11,385
Healing
7,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
1,840
245
0
1,094
6,268
3,128
0
820
5,448
0
16,530
L
Zhong Kui
Armand1
Zhong Kui
4,026
562
0
4,678
7,648
4,559
0
0
7,220
41,844
0
W
Cupid
Baruffi
Cupid
2,360
1,560
516
1,856
2,552
708
624
0
2,552
0
35,229
L
Tiamat
CAPSMOKER
Tiamat
3,001
525
0
2,184
5,310
2,446
0
1,767
3,543
32,436
0
L
Arachne
Drewzyqg
Arachne
990
693
0
1,542
5,351
1,777
0
1,042
4,277
0
16,588
W
4,293
322
0
850
4,324
1,393
0
1,783
2,541
35,375
0
W
Hercules
Migratory
Hercules
2,829
494
225
1,240
6,792
3,774
0
637
6,155
0
10,829
W
Horus
SerMoist0
Horus
5,139
2,024
74
2,372
4,833
2,640
0
2,999
1,834
0
36,578
L
Apollo
cardbloom1
Apollo
1,483
1,013
0
1,887
5,908
1,653
0
664
5,244
0
28,333
W
Hun Batz
jjohn21
Hun Batz
3,814
1,565
0
694
6,015
2,275
0
1,608
4,407
0
35,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,867
Gold Earned
25,491
257
Minions Killed
306
0
Camps Cleared
0
836,869
Distance Traveled
914,059
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
4,381
487
21
2
0
178,166
0
L
Zhong Kui
5,407
601
82
9
0
148,346
2
W
Cupid
5,353
595
84
9
0
146,748
3
L
Tiamat
4,964
552
60
7
0
165,153
4
L
Arachne
4,437
493
40
4
0
180,009
2
W
He Bo
5,041
560
79
9
0
187,820
2
W
Hercules
4,625
514
22
2
0
195,050
1
W
Horus
5,172
575
55
6
0
186,796
4
L
Apollo
4,678
520
54
6
0
165,195
1
W
Hun Batz
5,300
589
66
7
0
197,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role