Player Matchup

Bellona
Bellona
DeusTuna
Bellona
Level 25
God Stats
7W - 8L
1,434 SR
Queue Stats
82W - 75L
1,367 Elo+
Party 1
Chiron
Chiron
Dîor
Chiron
Level 106
God Stats
29W - 22L
1,618 SR
Queue Stats
223W - 249L
1,462 Elo+
Solo
Ah Puch
Ah Puch
FireVZ
Ah Puch
Level 149
God Stats
20W - 7L
1,801 SR
Queue Stats
122W - 95L
1,567 Elo+
Party 1
Zeus
Zeus
Im Gentner
Zeus
Level 23
God Stats
4W - 1L
1,500 SR
Queue Stats
34W - 34L
1,342 Elo+
Party 1
Artio
Artio
Plight of Midas
Artio
Level 50
God Stats
10W - 5L
1,500 SR
Queue Stats
67W - 51L
1,391 Elo+
Party 1
Team Averages
Level 71
1,571 SR
1,426 Elo+

VS

Team Averages
Level 32
1,499 SR
1,326 Elo+
Chaac
Chaac
JayWillSama
Chaac
Level 21
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 34L
1,269 Elo+
Party 2
Da Ji
Da Ji
Jitterbug1987
Da Ji
Level 18
God Stats
8W - 12L
1,424 SR
Queue Stats
10W - 15L
1,343 Elo+
Party 2
Ymir
Ymir
LuhDaveee-
Ymir
Level 26
God Stats
15W - 24L
1,365 SR
Queue Stats
19W - 27L
1,338 Elo+
Party 2
Chang'e
Chang'e
SwiftGenZ
Chang'e
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,342 Elo+
Party 2
Osiris
Osiris
liljayballs
Osiris
Level 47
God Stats
7W - 8L
1,703 SR
Queue Stats
28W - 43L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DeusTuna
Bellona
18
9 / 3 / 17
12,481
1,135
21,312
17,661
15,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chiron
Dîor
Chiron
17
4 / 2 / 11
11,370
1,034
23,109
10,514
4,823
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
FireVZ
Ah Puch
20
10 / 1 / 14
13,945
1,268
24,579
6,404
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
9 / 2 / 14
13,014
1,183
25,039
8,908
3,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
2 / 0 / 26
12,452
1,132
13,827
19,722
28,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

329

VS

Team 2 Tickets

44

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 10 / 3
10,368
943
6,777
24,240
18,330
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 9 / 3
10,934
994
13,564
21,085
9,361
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
0 / 2 / 4
10,483
953
8,174
27,187
23,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
SwiftGenZ
Chang'e
16
1 / 5 / 1
10,277
934
11,900
20,752
8,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
16
4 / 8 / 2
11,564
1,051
14,852
24,607
12,477
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
21
34
Kills
8
8
Deaths
34
82
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
DeusTuna
Bellona
9
3
17
5.83
W
Chiron
Dîor
Chiron
4
2
11
4.75
W
Ah Puch
FireVZ
Ah Puch
10
1
14
17
W
9
2
14
8
L
0
10
3
0.15
L
3
9
3
0.5
L
0
2
4
1
W
2
0
26
15
L
Chang'e
SwiftGenZ
Chang'e
1
5
1
0.3
L
Osiris
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,866
Damage
55,267
63,209
Taken
117,871
55,412
Mitigated
71,663
14,889
Healing
11,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
DeusTuna
Bellona
21,312
11,465
0
2,818
17,661
15,543
0
7,460
7,985
0
28,068
W
Chiron
Dîor
Chiron
23,109
9,775
1,284
1,029
10,514
4,823
0
1,349
9,165
0
35,425
W
Ah Puch
FireVZ
Ah Puch
24,579
161
0
302
6,404
2,953
0
759
5,645
63,657
0
W
25,039
5,394
0
126
8,908
3,950
0
1,731
7,177
31,771
0
L
6,777
2,349
0
1,975
24,240
18,330
0
10,803
13,139
0
26,233
L
13,564
2,582
0
0
21,085
9,361
0
10,803
10,125
0
17,512
L
8,174
1,377
0
427
27,187
23,283
0
15,017
11,826
14,009
0
W
13,827
1,854
3,319
6,011
19,722
28,143
0
8,775
10,947
18,499
0
L
Chang'e
SwiftGenZ
Chang'e
11,900
1,932
1,030
3,020
20,752
8,212
0
10,894
9,666
27,769
0
L
Osiris
14,852
9,793
0
4,573
24,607
12,477
0
14,715
9,670
0
25,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,262
Gold Earned
53,626
170
Minions Killed
112
6
Camps Cleared
7
1,017,723
Distance Traveled
973,731
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,481
1,135
11
1
1
208,530
0
W
Chiron
11,370
1,034
35
3
2
181,477
1
W
Ah Puch
13,945
1,268
99
9
1
221,715
0
W
Zeus
13,014
1,183
18
2
2
168,552
0
L
Chaac
10,368
943
32
3
2
167,662
0
L
Da Ji
10,934
994
7
1
0
194,918
0
L
Ymir
10,483
953
12
1
0
220,399
0
W
Artio
12,452
1,132
7
1
0
237,449
2
L
Chang'e
10,277
934
32
3
1
190,234
0
L
Osiris
11,564
1,051
29
3
4
200,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role