Player Matchup

Baron Samedi
Baron Samedi
FFNoobGasm97
Baron Samedi
Level 5
God Stats
2W - 0L
1,679 SR
Queue Stats
10W - 2L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
brandon12
Hou Yi
Level 129
God Stats
5W - 1L
1,789 SR
Queue Stats
47W - 13L
1,834 Elo+
Party 1
Thor
Thor
imiravlous
Thor
Level 119
God Stats
6W - 1L
1,745 SR
Queue Stats
170W - 82L
1,764 Elo+
Party 1
Ymir
Ymir
tnthp1
Ymir
Level 128
God Stats
3W - 0L
1,858 SR
Queue Stats
5W - 1L
1,743 Elo+
Party 1
Eset
Eset
xMacRae
Eset
Level 88
God Stats
7W - 3L
1,684 SR
Queue Stats
95W - 98L
1,403 Elo+
Solo
Team Averages
Level 94
1,751 SR
1,649 Elo+

VS

Team Averages
Level 41
1,434 SR
1,453 Elo+
Izanami
Izanami
DeadlyPeeta
Izanami
Level 15
God Stats
1W - 1L
1,456 SR
Queue Stats
1W - 1L
1,693 Elo+
Party 2
King Arthur
King Arthur
HonestAbeOGC
King Arthur
Level 46
God Stats
5W - 7L
1,302 SR
Queue Stats
113W - 119L
1,489 Elo+
Solo
Jing Wei
Jing Wei
SmartestLemon
Jing Wei
Level 29
God Stats
3W - 3L
1,438 SR
Queue Stats
3W - 6L
1,334 Elo+
Party 3
Ganesha
Ganesha
itsjason21
Ganesha
Level 79
God Stats
0W - 1L
1,410 SR
Queue Stats
6W - 11L
1,357 Elo+
Party 2
Fenrir
Fenrir
zzxyxzz
Fenrir
Level 35
God Stats
4W - 8L
1,565 SR
Queue Stats
11W - 17L
1,395 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FFNoobGasm97
Baron Samedi
20
12 / 1 / 3
15,967
614
25,909
20,376
23,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
brandon12
Hou Yi
20
5 / 3 / 9
13,630
524
21,409
20,919
11,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
9 / 3 / 11
15,161
583
30,769
28,420
18,502
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
tnthp1
Ymir
20
2 / 0 / 17
14,481
557
10,107
25,200
36,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
xMacRae
Eset
19
1 / 7 / 4
13,200
508
10,342
15,927
7,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DeadlyPeeta
Izanami
17
2 / 8 / 0
10,766
414
9,885
21,511
9,346
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
HonestAbeOGC
King Arthur
18
0 / 8 / 3
11,231
432
11,581
27,324
28,202
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jing Wei
SmartestLemon
Jing Wei
20
3 / 2 / 6
13,407
516
14,003
20,445
10,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
itsjason21
Ganesha
17
0 / 6 / 4
11,381
438
10,602
27,560
37,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
zzxyxzz
Fenrir
20
9 / 5 / 2
13,683
526
16,564
32,392
21,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
29
29
Kills
14
14
Deaths
29
44
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
DeadlyPeeta
Izanami
2
8
0
0.25
W
Baron Samedi
FFNoobGasm97
Baron Samedi
12
1
3
13.5
L
King Arthur
HonestAbeOGC
King Arthur
0
8
3
0.19
L
Jing Wei
SmartestLemon
Jing Wei
3
2
6
3
W
Hou Yi
brandon12
Hou Yi
5
3
9
3.17
W
9
3
11
4.83
L
Ganesha
itsjason21
Ganesha
0
6
4
0.33
W
Ymir
tnthp1
Ymir
2
0
17
10.5
W
Eset
xMacRae
Eset
1
7
4
0.43
L
Fenrir
zzxyxzz
Fenrir
9
5
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,536
Damage
62,635
110,842
Taken
129,232
98,162
Mitigated
106,923
41,408
Healing
29,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DeadlyPeeta
Izanami
9,885
6,224
0
4,072
21,511
9,346
3,780
6,824
14,687
0
93,684
W
Baron Samedi
FFNoobGasm97
Baron Samedi
25,909
4,266
2,718
9,922
20,376
23,573
2,102
1,856
18,520
124,677
0
L
King Arthur
HonestAbeOGC
King Arthur
11,581
352
0
1,435
27,324
28,202
295
13,329
13,995
0
80,774
L
Jing Wei
SmartestLemon
Jing Wei
14,003
10,154
0
7,594
20,445
10,242
1,238
7,758
12,687
0
121,124
W
Hou Yi
brandon12
Hou Yi
21,409
11,020
0
10,825
20,919
11,757
6,546
4,294
16,625
0
134,074
W
30,769
9,974
0
6,190
28,420
18,502
2,446
2,686
25,734
0
161,496
L
Ganesha
itsjason21
Ganesha
10,602
793
709
5,310
27,560
37,944
130
7,773
19,787
54,421
0
W
Ymir
tnthp1
Ymir
10,107
701
0
8,176
25,200
36,768
647
4,862
20,338
47,925
0
W
Eset
xMacRae
Eset
10,342
895
976
2,601
15,927
7,562
2,315
891
15,036
87,251
0
L
Fenrir
zzxyxzz
Fenrir
16,564
6,743
0
10,595
32,392
21,189
0
10,674
21,718
0
125,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,439
Gold Earned
60,468
718
Minions Killed
668
0
Camps Cleared
0
2,319,048
Distance Traveled
2,292,963
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,766
414
195
8
0
414,924
8
W
Baron Samedi
15,967
614
174
7
0
452,820
3
L
King Arthur
11,231
432
120
5
0
448,908
0
L
Jing Wei
13,407
516
186
7
0
471,089
1
W
Hou Yi
13,630
524
173
7
0
422,096
4
W
Thor
15,161
583
157
6
0
522,413
4
L
Ganesha
11,381
438
12
0
0
430,599
8
W
Ymir
14,481
557
65
3
0
506,321
3
W
Eset
13,200
508
149
6
0
415,398
2
L
Fenrir
13,683
526
155
6
0
527,443
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role