Player Matchup

Baron Samedi
Baron Samedi
BigEv
Baron Samedi
Level 139
God Stats
2W - 0L
1,322 SR
Queue Stats
32W - 29L
1,474 Elo+
Party 1
Cthulhu
Cthulhu
Dp49ergang
Cthulhu
Level 68
God Stats
4W - 2L
1,821 SR
Queue Stats
20W - 22L
1,454 Elo+
Party 1
Tsukuyomi
Tsukuyomi
svxinitial
Tsukuyomi
Level 120
God Stats
2W - 0L
1,695 SR
Queue Stats
33W - 29L
1,481 Elo+
Party 1
Team Averages
Level 109
1,613 SR
1,470 Elo+

VS

Team Averages
Level 89
1,519 SR
1,446 Elo+
Horus
Horus
GhostlyWaif877
Horus
Level 128
God Stats
9W - 7L
1,563 SR
Queue Stats
44W - 46L
1,501 Elo+
Party 2
Neith
Neith
JayCubb16
Neith
Level 15
God Stats
1W - 2L
1,495 SR
Queue Stats
2W - 3L
1,336 Elo+
Party 2
Ra
Ra
WelcomedOrc69
Ra
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 52L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigEv
Baron Samedi
20
14 / 0 / 7
15,106
795
23,185
16,101
8,711
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Dp49ergang
Cthulhu
17
2 / 2 / 12
12,486
657
7,662
19,607
16,246
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tsukuyomi
svxinitial
Tsukuyomi
18
5 / 3 / 13
13,169
693
15,876
18,427
10,551
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 9 / 2
11,360
598
12,749
23,878
13,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
JayCubb16
Neith
15
0 / 7 / 2
10,411
548
10,244
15,189
6,532
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 5 / 2
11,658
614
15,628
15,835
6,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
21
Kills
5
5
Deaths
21
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BigEv
Baron Samedi
14
0
7
17.5
W
Cthulhu
Dp49ergang
Cthulhu
2
2
12
4
L
3
9
2
0.44
L
Neith
JayCubb16
Neith
0
7
2
0.14
L
2
5
2
0.6
W
Tsukuyomi
svxinitial
Tsukuyomi
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,723
Damage
38,621
54,135
Taken
54,902
35,508
Mitigated
26,358
23,256
Healing
12,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BigEv
Baron Samedi
23,185
1,967
3,354
9,229
16,101
8,711
1,464
4,816
11,285
81,860
0
W
Cthulhu
Dp49ergang
Cthulhu
7,662
477
628
3,129
19,607
16,246
434
6,384
12,963
24,043
0
L
12,749
5,447
1,411
5,171
23,878
13,635
474
11,182
12,696
0
40,026
L
Neith
JayCubb16
Neith
10,244
4,078
0
730
15,189
6,532
280
9,316
5,873
0
24,912
L
15,628
509
2,279
2,704
15,835
6,191
186
10,964
4,871
70,073
0
W
Tsukuyomi
svxinitial
Tsukuyomi
15,876
3,126
0
6,916
18,427
10,551
830
4,737
13,690
0
54,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,761
Gold Earned
33,429
217
Minions Killed
202
9
Camps Cleared
9
1,025,459
Distance Traveled
912,702
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
15,106
795
141
7
4
327,408
0
W
Cthulhu
12,486
657
30
2
0
335,252
0
L
Horus
11,360
598
49
3
3
295,728
4
L
Neith
10,411
548
34
2
0
280,648
0
L
Ra
11,658
614
119
6
6
336,326
2
W
Tsukuyomi
13,169
693
46
2
5
362,799
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role