Player Matchup

Bellona
Bellona
BigStoops
Bellona
Level 29
God Stats
2W - 3L
1,519 SR
Queue Stats
61W - 70L
1,468 Elo+
Party 3
Khepri
Khepri
Crazyhawk1
Khepri
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ra
Ra
DahtruthXD
Ra
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 107L
1,484 Elo+
Party 3
Jing Wei
Jing Wei
pigguy35
Jing Wei
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Arachne
Arachne
staychiefed
Arachne
Level 42
God Stats
0W - 2L
1,271 SR
Queue Stats
19W - 28L
1,374 Elo+
Solo
Team Averages
Level 35
1,458 SR
1,465 Elo+

VS

Team Averages
Level 69
1,434 SR
1,477 Elo+
Nemesis
Nemesis
 
Nemesis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Bigweld
Rama
Level 53
God Stats
1W - 2L
1,120 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Anubis
Anubis
KingFluffyBoy
Anubis
Level 67
God Stats
3W - 2L
1,270 SR
Queue Stats
40W - 53L
1,442 Elo+
Party 2
Baron Samedi
Baron Samedi
PrinceFluffyBoi
Baron Samedi
Level 108
God Stats
3W - 3L
1,779 SR
Queue Stats
72W - 82L
1,443 Elo+
Party 2
Cthulhu
Cthulhu
ReineSara
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BigStoops
Bellona
15
1 / 5 / 1
9,143
457
6,491
19,846
17,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Khepri
Crazyhawk1
Khepri
13
1 / 1 / 5
8,856
443
4,257
6,385
5,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 6 / 1
9,215
461
9,276
13,425
6,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
pigguy35
Jing Wei
12
1 / 8 / 2
7,788
389
7,702
16,540
7,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
staychiefed
Arachne
16
7 / 2 / 1
10,478
524
11,444
16,555
11,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
9 / 3 / 1
11,431
572
15,071
16,368
10,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rama
Bigweld
Rama
16
7 / 3 / 5
10,307
515
14,748
15,287
6,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
4 / 2 / 3
10,757
538
7,559
12,978
7,256
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
PrinceFluffyBoi
Baron Samedi
18
2 / 1 / 4
11,110
556
11,363
13,627
10,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ReineSara
Cthulhu
14
0 / 3 / 5
9,046
452
3,988
15,609
19,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
12
Kills
22
22
Deaths
12
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
9
3
1
3.17
L
Bellona
BigStoops
Bellona
1
5
1
0.3
W
Rama
Bigweld
Rama
7
3
5
3.17
L
Khepri
Crazyhawk1
Khepri
1
1
5
3.5
L
2
6
1
0.42
W
4
2
3
2.75
W
Baron Samedi
PrinceFluffyBoi
Baron Samedi
2
1
4
4
W
Cthulhu
ReineSara
Cthulhu
0
3
5
0.83
L
Jing Wei
pigguy35
Jing Wei
1
8
2
0.25
L
Arachne
staychiefed
Arachne
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,170
Damage
52,729
72,751
Taken
73,869
48,906
Mitigated
54,014
18,721
Healing
29,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
15,071
7,842
0
6,135
16,368
10,547
984
1,706
14,662
0
93,540
L
Bellona
BigStoops
Bellona
6,491
1,463
0
3,832
19,846
17,079
0
9,686
10,160
0
69,447
W
Rama
Bigweld
Rama
14,748
10,654
0
6,482
15,287
6,470
2,214
3,286
12,001
0
68,667
L
Khepri
Crazyhawk1
Khepri
4,257
431
2,819
1,730
6,385
5,989
0
1,106
5,279
28,014
0
L
9,276
1,405
695
1,477
13,425
6,070
0
5,084
8,341
75,608
0
W
7,559
419
23
7,467
12,978
7,256
1,131
5,712
7,266
79,591
0
W
Baron Samedi
PrinceFluffyBoi
Baron Samedi
11,363
1,551
582
7,549
13,627
10,319
1,127
384
13,243
89,063
0
W
Cthulhu
ReineSara
Cthulhu
3,988
349
199
862
15,609
19,422
125
3,741
11,868
32,229
0
L
Jing Wei
pigguy35
Jing Wei
7,702
6,448
0
1,561
16,540
7,956
27
2,899
13,641
0
42,850
L
Arachne
staychiefed
Arachne
11,444
8,118
0
6,607
16,555
11,812
0
4,135
12,420
0
76,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,480
Gold Earned
52,651
472
Minions Killed
573
0
Camps Cleared
0
1,873,651
Distance Traveled
1,753,002
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,431
572
129
6
0
435,197
2
L
Bellona
9,143
457
133
7
0
385,357
5
W
Rama
10,307
515
103
5
0
343,707
2
L
Khepri
8,856
443
34
2
0
349,910
3
L
Ra
9,215
461
121
6
0
358,394
1
W
Anubis
10,757
538
135
7
0
320,293
2
W
Baron Samedi
11,110
556
159
8
0
329,503
4
W
Cthulhu
9,046
452
47
2
0
324,302
0
L
Jing Wei
7,788
389
79
4
0
335,114
5
L
Arachne
10,478
524
105
5
0
444,876
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role