Player Matchup

Bakasura
Bakasura
Gold II
DerkeThehusky
Bakasura
Gold II
Level 136
God Stats
6W - 1L
1,500 SR
Queue Stats
264W - 263L
1,555 MMR
Party 1
Ymir
Ymir
Gold IV
IL0VEL00T
Ymir
Gold IV
Level 98
God Stats
2W - 3L
1,687 SR
Queue Stats
57W - 59L
1,321 MMR
Solo
Chernobog
Chernobog
Gold II
The Only Hoagie
Chernobog
Gold II
Level 129
God Stats
13W - 10L
1,495 SR
Queue Stats
407W - 418L
1,250 MMR
Party 1
Olorun
Olorun
Silver I
iBirdyJ
Olorun
Silver I
Level 134
God Stats
1W - 0L
1,724 SR
Queue Stats
61W - 62L
1,190 MMR
Party 2
Ullr
Ullr
Gold II
iMattyRose
Ullr
Gold II
Level 157
God Stats
64W - 59L
1,559 SR
Queue Stats
140W - 123L
1,575 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,593 SR
1,378 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,527 SR
1,335 MMR
Loki
Loki
Gold IV
BRUNO__l__
Loki
Gold IV
Level 160
God Stats
56W - 43L
1,655 SR
Queue Stats
217W - 212L
1,340 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
Bloodbills00
Zhong Kui
Gold III
Level 157
God Stats
9W - 9L
1,433 SR
Queue Stats
169W - 164L
1,344 MMR
Solo
Heimdallr
Heimdallr
Gold IV
EmpDash
Heimdallr
Gold IV
Level 151
God Stats
7W - 11L
1,611 SR
Queue Stats
241W - 244L
1,302 MMR
Solo
Jormungandr
Jormungandr
Gold V
Jmac2332
Jormungandr
Gold V
Level 149
God Stats
54W - 51L
1,595 SR
Queue Stats
144W - 160L
1,319 MMR
Solo
Yemoja
Yemoja
Bronze III
TrueMiss
Yemoja
Bronze III
Level 86
God Stats
0W - 3L
1,340 SR
Queue Stats
3W - 7L
1,368 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DerkeThehusky
Bakasura
19
6 / 4 / 3
12,581
524
18,719
24,446
12,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
17
2 / 3 / 11
12,387
516
9,687
22,014
24,528
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
The Only Hoagie
Chernobog
20
8 / 1 / 5
15,614
651
20,281
22,101
11,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Olorun
iBirdyJ
Olorun
20
5 / 2 / 15
13,677
570
27,487
23,743
13,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 0 / 6
14,648
610
19,303
11,046
5,814
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
CthulhuAtlasGebSkadi

VS

Bans
NemesisCliodhnaZeusJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 3
11,942
498
11,139
18,287
7,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Bloodbills00
Zhong Kui
16
1 / 8 / 2
10,574
441
16,365
24,588
17,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
EmpDash
Heimdallr
16
4 / 6 / 1
10,476
437
10,273
25,433
11,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Jmac2332
Jormungandr
18
2 / 5 / 3
12,109
505
12,546
26,500
24,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
TrueMiss
Yemoja
14
0 / 5 / 7
10,015
417
7,111
23,876
16,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
26
28
Kills
10
10
Deaths
28
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
L
Zhong Kui
Bloodbills00
Zhong Kui
1
8
2
0.25
W
Bakasura
DerkeThehusky
Bakasura
6
4
3
1.88
L
Heimdallr
EmpDash
Heimdallr
4
6
1
0.75
W
Ymir
2
3
11
2.5
L
Jormungandr
Jmac2332
Jormungandr
2
5
3
0.7
W
Chernobog
The Only Hoagie
Chernobog
8
1
5
10.5
L
Yemoja
TrueMiss
Yemoja
0
5
7
0.7
W
Olorun
iBirdyJ
Olorun
5
2
15
6.25
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,477
Damage
57,434
103,350
Taken
118,684
66,860
Mitigated
78,279
40,640
Healing
33,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,139
2,423
0
5,220
18,287
7,626
988
2,723
14,755
0
100,233
L
Zhong Kui
Bloodbills00
Zhong Kui
16,365
1,731
283
6,934
24,588
17,559
253
10,708
12,624
92,564
0
W
Bakasura
DerkeThehusky
Bakasura
18,719
13,631
0
3,770
24,446
12,242
1,266
8,279
16,167
0
111,558
L
Heimdallr
EmpDash
Heimdallr
10,273
4,232
0
4,459
25,433
11,256
183
6,639
18,304
0
73,231
W
Ymir
9,687
2,905
3,111
5,751
22,014
24,528
0
7,365
14,649
55,768
0
L
Jormungandr
Jmac2332
Jormungandr
12,546
3,899
0
3,979
26,500
24,988
472
4,968
20,614
105,122
0
W
Chernobog
The Only Hoagie
Chernobog
20,281
10,855
0
11,426
22,101
11,234
3,109
8,461
13,640
0
143,024
L
Yemoja
TrueMiss
Yemoja
7,111
1,796
6,380
5,972
23,876
16,850
144
12,136
11,455
28,265
0
W
Olorun
iBirdyJ
Olorun
27,487
16,723
1,545
14,232
23,743
13,042
1,488
9,952
13,791
127,456
0
W
19,303
8,446
0
805
11,046
5,814
2,590
3,493
7,553
0
166,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,907
Gold Earned
55,116
832
Minions Killed
642
0
Camps Cleared
0
2,351,378
Distance Traveled
2,062,639
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,942
498
166
7
0
469,811
6
L
Zhong Kui
10,574
441
152
6
0
392,098
3
W
Bakasura
12,581
524
147
6
0
493,299
5
L
Heimdallr
10,476
437
96
4
0
400,790
3
W
Ymir
12,387
516
71
3
0
481,571
6
L
Jormungandr
12,109
505
186
8
0
414,169
2
W
Chernobog
15,614
651
234
10
0
491,732
9
L
Yemoja
10,015
417
42
2
0
385,771
8
W
Olorun
13,677
570
166
7
0
433,119
3
W
Ullr
14,648
610
214
9
0
451,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role