Player Matchup

Mercury
Mercury
BDCxODSTx99
Mercury
Level 158
God Stats
0W - 1L
1,949 SR
Queue Stats
14W - 7L
1,765 Elo+
Party 2
Artemis
Artemis
Shostopshorty
Artemis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,998 Elo+
Party 2
Discordia
Discordia
ZAGBONE
Discordia
Level 122
God Stats
0W - 1L
1,453 SR
Queue Stats
5W - 5L
1,665 Elo+
Party 2
Team Averages
Level 136
1,634 SR
1,809 Elo+

VS

Team Averages
Level 159
1,714 SR
1,961 Elo+
Erlang Shen
Erlang Shen
Reformed
Erlang Shen
Level 158
God Stats
4W - 2L
1,791 SR
Queue Stats
151W - 15L
2,133 Elo+
Party 1
Thoth
Thoth
rehx
Thoth
Level 160
God Stats
2W - 0L
1,851 SR
Queue Stats
70W - 2L
2,110 Elo+
Party 1
Chiron
Chiron
xXxanderwolxXx
Chiron
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 52L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BDCxODSTx99
Mercury
15
1 / 5 / 10
10,148
677
8,460
15,775
7,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
17
10 / 4 / 3
12,047
803
24,181
14,153
6,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
ZAGBONE
Discordia
14
4 / 10 / 10
11,143
743
17,014
14,331
5,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Reformed
Erlang Shen
16
3 / 2 / 13
11,805
787
8,787
22,106
24,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thoth
rehx
Thoth
16
4 / 8 / 11
11,383
759
14,079
16,357
4,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
12 / 5 / 5
13,369
891
16,797
18,638
5,823
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
48
15
Kills
19
19
Deaths
15
23
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Mercury
BDCxODSTx99
Mercury
1
5
10
1.2
W
Erlang Shen
Reformed
Erlang Shen
3
2
13
4.75
L
Artemis
10
4
3
2.88
L
Discordia
ZAGBONE
Discordia
4
10
10
0.9
W
Thoth
rehx
Thoth
4
8
11
1.19
W
12
5
5
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,655
Damage
39,663
44,259
Taken
57,101
18,382
Mitigated
35,053
2,174
Healing
14,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BDCxODSTx99
Mercury
8,460
3,188
0
1,493
15,775
7,132
0
6,793
8,982
0
35,214
W
Erlang Shen
Reformed
Erlang Shen
8,787
4,078
0
7,832
22,106
24,395
156
5,861
15,775
0
21,842
L
Artemis
24,181
11,298
0
214
14,153
6,220
0
3,935
10,218
0
52,579
L
Discordia
ZAGBONE
Discordia
17,014
2,003
0
467
14,331
5,030
0
4,142
10,189
35,693
0
W
Thoth
rehx
Thoth
14,079
256
0
1,293
16,357
4,835
1,068
4,940
10,943
55,829
0
W
16,797
6,374
867
4,221
18,638
5,823
642
5,200
12,967
0
47,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,338
Gold Earned
36,557
152
Minions Killed
181
4
Camps Cleared
10
737,096
Distance Traveled
846,550
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,148
677
40
3
4
271,448
6
W
Erlang Shen
11,805
787
18
1
2
323,543
13
L
Artemis
12,047
803
67
4
0
226,303
1
L
Discordia
11,143
743
45
3
0
239,345
0
W
Thoth
11,383
759
92
6
5
266,563
3
W
Chiron
13,369
891
71
5
3
256,444
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role