Player Matchup

Izanami
Izanami
Claryree
Izanami
Level 87
God Stats
1W - 4L
1,358 SR
Queue Stats
170W - 119L
1,570 Elo+
Party 2
Susano
Susano
DarthVader181
Susano
Level 8
God Stats
1W - 1L
1,320 SR
Queue Stats
12W - 8L
1,547 Elo+
Party 2
Cthulhu
Cthulhu
Sagitarcher
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,497 Elo+
Party 2
Ravana
Ravana
ScaryPolarBear
Ravana
Level 114
God Stats
24W - 19L
1,647 SR
Queue Stats
91W - 60L
1,597 Elo+
Party 2
Agni
Agni
SnitchedCandy
Agni
Level 46
God Stats
4W - 1L
1,500 SR
Queue Stats
25W - 26L
1,562 Elo+
Solo
Team Averages
Level 54
1,465 SR
1,554 Elo+

VS

Team Averages
Level 101
1,527 SR
1,634 Elo+
Eset
Eset
AlanBozoFan
Eset
Level 149
God Stats
12W - 22L
1,335 SR
Queue Stats
169W - 167L
1,466 Elo+
Party 3
Guan Yu
Guan Yu
Kuro_ken29
Guan Yu
Level 154
God Stats
7W - 2L
1,783 SR
Queue Stats
696W - 218L
1,821 Elo+
Party 1
Hera
Hera
LilPPLivesMatter
Hera
Level 68
God Stats
2W - 2L
1,485 SR
Queue Stats
11W - 8L
1,547 Elo+
Solo
Heimdallr
Heimdallr
Ms3Box
Heimdallr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
270W - 76L
1,737 Elo+
Party 1
Serqet
Serqet
eternal nyx4
Serqet
Level 109
God Stats
5W - 3L
1,532 SR
Queue Stats
85W - 68L
1,601 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Claryree
Izanami
16
4 / 1 / 18
10,608
1,179
18,881
10,584
4,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
4 / 3 / 15
9,991
1,110
9,149
11,583
4,977
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Sagitarcher
Cthulhu
16
2 / 3 / 18
10,435
1,159
7,943
16,410
18,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 1 / 16
9,937
1,104
4,482
13,973
11,969
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
10 / 3 / 11
11,594
1,288
10,347
11,304
4,362
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

264

VS

Team 2 Tickets

178

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 8
9,854
1,095
1,658
6,873
4,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Kuro_ken29
Guan Yu
16
3 / 4 / 7
10,293
1,144
9,848
12,183
14,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 2 / 5
10,791
1,199
16,148
6,261
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Ms3Box
Heimdallr
16
1 / 6 / 10
10,002
1,111
16,214
12,568
5,805
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Serqet
16
3 / 9 / 6
10,297
1,144
13,230
17,162
10,542
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
47
23
Kills
11
11
Deaths
23
78
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
2
8
2.5
W
Izanami
Claryree
Izanami
4
1
18
13
W
4
3
15
3.83
L
Guan Yu
Kuro_ken29
Guan Yu
3
4
7
1.63
L
3
2
5
2.75
L
Heimdallr
Ms3Box
Heimdallr
1
6
10
1
W
Cthulhu
Sagitarcher
Cthulhu
2
3
18
3.67
W
3
1
16
11
W
10
3
11
5.17
L
Serqet
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,802
Damage
57,098
63,854
Taken
55,047
44,164
Mitigated
38,210
6,469
Healing
6,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,658
197
1,159
898
6,873
4,350
0
3,310
3,436
4,908
0
W
Izanami
Claryree
Izanami
18,881
12,604
0
2,786
10,584
4,258
0
3,281
6,862
0
49,044
W
9,149
2,788
0
182
11,583
4,977
0
3,944
7,131
0
15,844
L
Guan Yu
Kuro_ken29
Guan Yu
9,848
920
1,081
1,676
12,183
14,909
0
3,722
8,293
0
13,890
L
16,148
4,421
194
648
6,261
2,604
0
1,711
4,474
40,384
0
L
Heimdallr
Ms3Box
Heimdallr
16,214
7,215
0
798
12,568
5,805
0
4,387
8,103
0
34,976
W
Cthulhu
Sagitarcher
Cthulhu
7,943
708
0
824
16,410
18,598
0
3,184
10,966
17,737
0
W
4,482
1,358
0
680
13,973
11,969
0
4,452
9,195
0
18,601
W
10,347
666
816
1,181
11,304
4,362
0
3,187
7,834
26,909
0
L
Serqet
13,230
1,898
0
250
17,162
10,542
0
4,489
12,451
242
32,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,565
Gold Earned
51,237
168
Minions Killed
152
8
Camps Cleared
3
1,036,547
Distance Traveled
751,782
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,854
1,095
2
0
0
95,902
1
W
Izanami
10,608
1,179
79
9
1
189,177
1
W
Susano
9,991
1,110
14
2
3
238,473
0
L
Guan Yu
10,293
1,144
11
1
2
151,707
0
L
Hera
10,791
1,199
61
7
1
178,849
0
L
Heimdallr
10,002
1,111
38
4
0
141,853
1
W
Cthulhu
10,435
1,159
18
2
0
198,938
0
W
Ravana
9,937
1,104
27
3
0
247,180
0
W
Agni
11,594
1,288
30
3
4
162,779
5
L
Serqet
10,297
1,144
40
4
0
183,471
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role