Player Matchup

Fafnir
Fafnir
BatBro101
Fafnir
Level 36
God Stats
3W - 2L
1,563 SR
Queue Stats
20W - 20L
1,444 Elo+
Party 2
Shiva
Shiva
Jingwongthe5th
Shiva
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,489 Elo+
Party 2
Thanatos
Thanatos
LEONIS97
Thanatos
Level 44
God Stats
3W - 4L
1,252 SR
Queue Stats
67W - 67L
1,555 Elo+
Party 1
Vulcan
Vulcan
ichex
Vulcan
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 7L
1,469 Elo+
Party 1
Rama
Rama
marconapps
Rama
Level 78
God Stats
6W - 0L
1,993 SR
Queue Stats
75W - 52L
1,605 Elo+
Party 1
Team Averages
Level 58
1,562 SR
1,512 Elo+

VS

Team Averages
Level 75
1,523 SR
1,606 Elo+
Skadi
Skadi
Blanquely
Skadi
Level 119
God Stats
23W - 22L
1,614 SR
Queue Stats
236W - 221L
1,674 Elo+
Party 3
Olorun
Olorun
Cuddou
Olorun
Level 71
God Stats
6W - 9L
1,453 SR
Queue Stats
282W - 311L
1,468 Elo+
Solo
Cthulhu
Cthulhu
DaddyEnds
Cthulhu
Level 23
God Stats
1W - 2L
1,549 SR
Queue Stats
6W - 6L
1,595 Elo+
Party 3
Hel
Hel
Ricarditobro
Hel
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 89L
1,642 Elo+
Party 3
Jormungandr
Jormungandr
TwyxVolt
Jormungandr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,649 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BatBro101
Fafnir
9
0 / 1 / 4
5,804
528
2,187
7,318
5,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 2 / 0
5,299
482
2,373
6,521
3,109
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
LEONIS97
Thanatos
10
2 / 1 / 5
5,716
520
5,776
8,160
2,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
ichex
Vulcan
11
4 / 0 / 1
6,418
583
3,995
4,772
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
3 / 2 / 2
5,992
545
3,773
6,678
2,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Blanquely
Skadi
9
0 / 3 / 3
5,655
514
3,967
8,233
2,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Cuddou
Olorun
9
3 / 1 / 0
5,779
525
4,564
6,519
2,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
DaddyEnds
Cthulhu
9
0 / 3 / 0
5,343
486
2,887
6,471
3,712
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

9
0 / 2 / 1
5,473
498
3,159
5,534
1,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jormungandr
TwyxVolt
Jormungandr
12
3 / 0 / 0
7,301
664
3,934
3,853
3,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
9
Kills
6
6
Deaths
9
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fafnir
BatBro101
Fafnir
0
1
4
2
L
Skadi
Blanquely
Skadi
0
3
3
0.5
L
Olorun
Cuddou
Olorun
3
1
0
3
L
Cthulhu
DaddyEnds
Cthulhu
0
3
0
0
W
0
2
0
0
W
Thanatos
LEONIS97
Thanatos
2
1
5
4.5
L
0
2
1
0.25
L
Jormungandr
TwyxVolt
Jormungandr
3
0
0
3
W
Vulcan
ichex
Vulcan
4
0
1
4.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,104
Damage
18,511
33,449
Taken
30,610
15,739
Mitigated
13,267
13,473
Healing
8,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
BatBro101
Fafnir
2,187
320
0
2,929
7,318
5,445
0
4,491
2,827
15,140
0
L
Skadi
Blanquely
Skadi
3,967
2,242
0
500
8,233
2,556
51
1,382
6,851
0
38,484
L
Olorun
Cuddou
Olorun
4,564
2,601
153
2,243
6,519
2,235
0
2,301
4,218
38,923
0
L
Cthulhu
DaddyEnds
Cthulhu
2,887
315
0
0
6,471
3,712
0
1,771
4,700
26,699
0
W
2,373
756
0
898
6,521
3,109
183
3,559
2,962
0
30,651
W
Thanatos
LEONIS97
Thanatos
5,776
1,304
0
5,891
8,160
2,937
0
1,912
6,248
0
33,286
L
3,159
419
2,252
2,255
5,534
1,530
30
728
4,806
22,079
0
L
Jormungandr
TwyxVolt
Jormungandr
3,934
1,640
0
1,235
3,853
3,234
168
0
3,853
46,264
0
W
Vulcan
ichex
Vulcan
3,995
758
0
1,179
4,772
2,017
0
1,566
3,206
54,312
0
W
3,773
3,181
0
2,576
6,678
2,231
0
3,745
2,933
0
37,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,229
Gold Earned
29,551
278
Minions Killed
330
0
Camps Cleared
0
1,086,977
Distance Traveled
1,003,250
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,804
528
24
2
0
216,784
1
L
Skadi
5,655
514
69
6
0
208,706
3
L
Olorun
5,779
525
72
7
0
189,798
2
L
Cthulhu
5,343
486
60
5
0
199,878
0
W
Shiva
5,299
482
51
5
0
214,710
1
W
Thanatos
5,716
520
54
5
0
237,230
1
L
Hel
5,473
498
29
3
0
198,137
2
L
Jormungandr
7,301
664
100
9
0
206,731
4
W
Vulcan
6,418
583
75
7
0
234,353
2
W
Rama
5,992
545
74
7
0
183,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role