Player Matchup

Tiamat
Tiamat
AsteriskOfDoom
Tiamat
Level 113
God Stats
24W - 9L
1,728 SR
Queue Stats
222W - 122L
1,699 Elo+
Party 1
Cerberus
Cerberus
Miasme
Cerberus
Level 104
God Stats
3W - 2L
1,508 SR
Queue Stats
222W - 122L
1,699 Elo+
Party 1
Loki
Loki
amsoly
Loki
Level 105
God Stats
9W - 7L
1,476 SR
Queue Stats
224W - 124L
1,699 Elo+
Party 1
Team Averages
Level 107
1,570 SR
1,699 Elo+

VS

Team Averages
Level 100
1,499 SR
1,484 Elo+
Neith
Neith
Elly Is Here
Neith
Level 120
God Stats
5W - 3L
1,563 SR
Queue Stats
39W - 52L
1,428 Elo+
Party 2
Kuzenbo
Kuzenbo
SilentClown2443
Kuzenbo
Level 109
God Stats
6W - 21L
1,225 SR
Queue Stats
352W - 350L
1,524 Elo+
Party 2
Fenrir
Fenrir
XLClutch
Fenrir
Level 70
God Stats
0W - 1L
1,708 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 6
7,016
702
6,952
5,354
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Miasme
Cerberus
11
1 / 0 / 6
7,318
732
5,068
5,922
4,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
amsoly
Loki
12
5 / 0 / 3
7,309
731
7,598
5,422
2,266
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,888
589
1,971
7,035
3,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 0 / 1
6,685
669
5,882
8,926
8,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
XLClutch
Fenrir
9
1 / 4 / 0
6,117
612
2,055
8,891
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
8
Kills
1
1
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
0
4
1
0.13
W
Cerberus
Miasme
Cerberus
1
0
6
4
L
0
0
1
0.5
L
Fenrir
XLClutch
Fenrir
1
4
0
0.25
W
Loki
amsoly
Loki
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,618
Damage
9,908
16,698
Taken
24,852
9,857
Mitigated
15,055
5,324
Healing
4,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,952
860
10
2,941
5,354
2,670
141
2,705
2,649
30,902
0
L
1,971
701
235
863
7,035
3,029
0
3,352
3,449
0
15,485
W
Cerberus
Miasme
Cerberus
5,068
493
0
1,897
5,922
4,921
0
1,937
3,985
15,087
0
L
5,882
2,644
0
2,552
8,926
8,464
0
4,292
4,362
21,763
0
L
Fenrir
XLClutch
Fenrir
2,055
589
0
1,029
8,891
3,562
0
4,256
4,349
0
9,050
W
Loki
amsoly
Loki
7,598
1,472
0
476
5,422
2,266
0
1,757
3,665
0
19,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,643
Gold Earned
18,690
128
Minions Killed
90
5
Camps Cleared
4
566,863
Distance Traveled
528,585
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,016
702
58
6
3
172,513
2
L
Neith
5,888
589
32
3
1
162,459
3
W
Cerberus
7,318
732
32
3
1
167,337
0
L
Kuzenbo
6,685
669
31
3
1
189,059
4
L
Fenrir
6,117
612
27
3
2
177,067
2
W
Loki
7,309
731
38
4
1
227,013
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role