Player Matchup

Hun Batz
Hun Batz
CLU30A
Hun Batz
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 30L
1,340 Elo+
Party 2
Jing Wei
Jing Wei
Gadna03
Jing Wei
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 69L
1,420 Elo+
Solo
Ah Puch
Ah Puch
JLInfinite
Ah Puch
Level 116
God Stats
2W - 1L
1,736 SR
Queue Stats
78W - 74L
1,405 Elo+
Party 2
Tsukuyomi
Tsukuyomi
KronosForSure
Tsukuyomi
Level 6
God Stats
2W - 3L
1,292 SR
Queue Stats
6W - 12L
1,282 Elo+
Party 2
Odin
Odin
PerpQa
Odin
Level 13
God Stats
6W - 4L
1,644 SR
Queue Stats
12W - 19L
1,398 Elo+
Party 2
Team Averages
Level 44
1,534 SR
1,369 Elo+

VS

Team Averages
Level 48
1,548 SR
1,271 Elo+
Anubis
Anubis
Basakial
Anubis
Level 17
God Stats
0W - 3L
1,286 SR
Queue Stats
0W - 6L
1,137 Elo+
Party 1
Fenrir
Fenrir
Manpul
Fenrir
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,363 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Simbobway
Ah Muzen Cab
Level 147
God Stats
0W - 1L
1,953 SR
Queue Stats
4W - 12L
1,112 Elo+
Party 3
Cthulhu
Cthulhu
StupdJack
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,245 Elo+
Party 1
Bastet
Bastet
stickyWhenwet79
Bastet
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CLU30A
Hun Batz
20
12 / 4 / 23
16,345
1,090
24,798
20,535
8,810
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
Gadna03
Jing Wei
20
11 / 3 / 22
17,184
1,146
32,857
16,913
7,793
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
JLInfinite
Ah Puch
20
9 / 4 / 26
16,657
1,110
32,594
20,292
9,590
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tsukuyomi
KronosForSure
Tsukuyomi
20
7 / 4 / 22
15,511
1,034
31,424
21,114
9,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
PerpQa
Odin
20
9 / 5 / 26
15,954
1,064
20,391
23,016
19,746
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Team 1 Tickets

69

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Basakial
Anubis
20
5 / 8 / 7
15,318
1,021
18,648
28,497
14,592
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Manpul
Fenrir
20
4 / 11 / 12
15,374
1,025
20,124
29,778
19,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
Simbobway
Ah Muzen Cab
20
8 / 8 / 9
16,975
1,132
27,813
26,408
12,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
StupdJack
Cthulhu
20
3 / 8 / 11
14,360
957
19,498
37,252
51,269
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
0 / 13 / 14
13,837
922
8,341
27,230
11,534
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

167
Kill Participation
73
48
Kills
20
20
Deaths
48
119
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Anubis
Basakial
Anubis
5
8
7
1.06
W
Hun Batz
CLU30A
Hun Batz
12
4
23
5.88
W
Jing Wei
Gadna03
Jing Wei
11
3
22
7.33
W
Ah Puch
JLInfinite
Ah Puch
9
4
26
5.5
W
Tsukuyomi
KronosForSure
Tsukuyomi
7
4
22
4.5
L
Fenrir
Manpul
Fenrir
4
11
12
0.91
W
Odin
PerpQa
Odin
9
5
26
4.4
L
Ah Muzen Cab
Simbobway
Ah Muzen Cab
8
8
9
1.56
L
Cthulhu
StupdJack
Cthulhu
3
8
11
1.06
L
0
13
14
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

142,064
Damage
94,424
101,870
Taken
149,165
55,554
Mitigated
108,793
18,333
Healing
10,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Basakial
Anubis
18,648
1,227
0
1,672
28,497
14,592
0
6,689
21,605
48,897
0
W
Hun Batz
CLU30A
Hun Batz
24,798
3,515
0
2,150
20,535
8,810
0
8,665
11,235
0
33,921
W
Jing Wei
Gadna03
Jing Wei
32,857
27,400
0
5,027
16,913
7,793
0
5,226
11,350
0
70,950
W
Ah Puch
JLInfinite
Ah Puch
32,594
2,608
0
4,788
20,292
9,590
0
4,229
15,533
57,704
0
W
Tsukuyomi
KronosForSure
Tsukuyomi
31,424
8,291
0
5,522
21,114
9,615
0
7,847
13,018
0
48,034
L
Fenrir
Manpul
Fenrir
20,124
4,809
0
2,270
29,778
19,239
0
4,914
24,662
0
30,392
W
Odin
PerpQa
Odin
20,391
6,314
0
846
23,016
19,746
0
10,959
9,462
0
27,071
L
Ah Muzen Cab
Simbobway
Ah Muzen Cab
27,813
16,132
0
4,848
26,408
12,159
0
11,433
14,762
0
84,065
L
Cthulhu
StupdJack
Cthulhu
19,498
1,583
517
800
37,252
51,269
0
4,587
32,254
31,599
0
L
8,341
1,766
0
701
27,230
11,534
0
4,971
22,084
0
14,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,651
Gold Earned
75,864
247
Minions Killed
261
10
Camps Cleared
7
1,345,296
Distance Traveled
1,256,195
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
15,318
1,021
73
5
2
227,755
0
W
Hun Batz
16,345
1,090
22
1
2
254,502
0
W
Jing Wei
17,184
1,146
103
7
7
272,689
1
W
Ah Puch
16,657
1,110
65
4
1
237,147
0
W
Tsukuyomi
15,511
1,034
45
3
0
297,429
0
L
Fenrir
15,374
1,025
16
1
2
253,914
0
W
Odin
15,954
1,064
12
1
0
283,529
0
L
Ah Muzen Cab
16,975
1,132
137
9
1
236,909
0
L
Cthulhu
14,360
957
25
2
2
257,963
0
L
Bastet
13,837
922
10
1
0
279,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role