Player Matchup

Izanami
Izanami
CurtPaladin9969
Izanami
Level 63
God Stats
28W - 21L
1,604 SR
Queue Stats
375W - 332L
1,505 Elo+
Party 2
Set
Set
SlowedChimera56
Set
Level 84
God Stats
0W - 7L
1,072 SR
Queue Stats
137W - 158L
1,473 Elo+
Solo
Khepri
Khepri
YoLegxcy
Khepri
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 144L
1,546 Elo+
Party 2
Eset
Eset
iam crhoades
Eset
Level 129
God Stats
40W - 15L
1,736 SR
Queue Stats
230W - 222L
1,470 Elo+
Solo
Bastet
Bastet
ossamness
Bastet
Level 143
God Stats
2W - 4L
1,435 SR
Queue Stats
52W - 56L
1,568 Elo+
Party 2
Team Averages
Level 113
1,470 SR
1,512 Elo+

VS

Team Averages
Level 101
1,529 SR
1,506 Elo+
Amaterasu
Amaterasu
Insidiouss
Amaterasu
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
454W - 403L
1,560 Elo+
Party 3
Bacchus
Bacchus
JK L0I
Bacchus
Level 80
God Stats
6W - 5L
1,548 SR
Queue Stats
280W - 250L
1,490 Elo+
Party 3
Danzaburou
Danzaburou
RitzierClyde
Danzaburou
Level 71
God Stats
1W - 3L
1,329 SR
Queue Stats
39W - 43L
1,435 Elo+
Party 1
Yu Huang
Yu Huang
UnkeptGrunt41
Yu Huang
Level 144
God Stats
22W - 26L
1,597 SR
Queue Stats
266W - 276L
1,515 Elo+
Party 1
Nemesis
Nemesis
spotaphid
Nemesis
Level 103
God Stats
22W - 15L
1,672 SR
Queue Stats
110W - 96L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 1
9,466
526
6,109
13,428
6,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 9 / 0
8,450
469
10,657
18,242
10,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
YoLegxcy
Khepri
11
0 / 0 / 8
8,055
448
6,571
8,049
6,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 5 / 4
7,698
428
8,671
10,412
5,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
ossamness
Bastet
12
1 / 4 / 2
7,478
415
8,015
12,931
5,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Insidiouss
Amaterasu
17
7 / 1 / 3
11,044
614
13,630
18,447
13,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
JK L0I
Bacchus
10
0 / 3 / 5
7,019
390
5,741
18,581
15,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
RitzierClyde
Danzaburou
15
2 / 2 / 4
8,936
496
5,355
11,670
4,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yu Huang
UnkeptGrunt41
Yu Huang
16
6 / 1 / 3
9,497
528
10,607
8,687
3,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
spotaphid
Nemesis
14
5 / 2 / 7
9,006
500
9,819
13,247
5,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
9
Kills
20
20
Deaths
9
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
4
2
1
2.25
W
Amaterasu
Insidiouss
Amaterasu
7
1
3
8.5
W
Bacchus
JK L0I
Bacchus
0
3
5
0.83
W
Danzaburou
RitzierClyde
Danzaburou
2
2
4
2
L
2
9
0
0.22
W
Yu Huang
UnkeptGrunt41
Yu Huang
6
1
3
7.5
L
Khepri
YoLegxcy
Khepri
0
0
8
4
L
2
5
4
0.8
L
Bastet
ossamness
Bastet
1
4
2
0.5
W
Nemesis
spotaphid
Nemesis
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,023
Damage
45,152
63,062
Taken
70,632
33,874
Mitigated
42,281
18,561
Healing
21,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,109
3,894
0
5,383
13,428
6,529
168
3,152
10,154
0
96,123
W
Amaterasu
Insidiouss
Amaterasu
13,630
4,587
0
8,325
18,447
13,309
66
1,028
17,419
0
93,234
W
Bacchus
JK L0I
Bacchus
5,741
1,135
546
4,359
18,581
15,315
0
6,017
12,564
25,352
0
W
Danzaburou
RitzierClyde
Danzaburou
5,355
2,081
0
4,746
11,670
4,656
0
1,906
9,764
0
64,943
L
10,657
6,272
0
4,853
18,242
10,521
0
1,834
16,348
0
58,345
W
Yu Huang
UnkeptGrunt41
Yu Huang
10,607
1,577
0
1,698
8,687
3,777
0
2,953
5,734
65,762
0
L
Khepri
YoLegxcy
Khepri
6,571
832
2,520
2,118
8,049
6,673
0
3,506
4,473
19,998
0
L
8,671
448
165
1,945
10,412
5,037
153
3,962
6,176
48,914
0
L
Bastet
ossamness
Bastet
8,015
3,206
0
1,577
12,931
5,114
0
3,256
9,563
0
54,347
W
Nemesis
spotaphid
Nemesis
9,819
6,609
0
1,431
13,247
5,224
0
3,338
9,909
0
69,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,147
Gold Earned
45,502
452
Minions Killed
546
0
Camps Cleared
0
1,668,924
Distance Traveled
1,819,814
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,466
526
160
9
0
306,911
1
W
Amaterasu
11,044
614
187
10
0
356,308
1
W
Bacchus
7,019
390
31
2
0
326,293
1
W
Danzaburou
8,936
496
110
6
0
329,086
2
L
Set
8,450
469
106
6
0
289,484
3
W
Yu Huang
9,497
528
115
6
0
369,781
4
L
Khepri
8,055
448
23
1
0
366,209
4
L
Eset
7,698
428
69
4
0
347,696
6
L
Bastet
7,478
415
94
5
0
358,624
1
W
Nemesis
9,006
500
103
6
0
438,346
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role