Player Matchup

Mercury
Mercury
 
Mercury
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CrowsMilk
Nu Wa
Level 149
God Stats
8W - 7L
1,562 SR
Queue Stats
433W - 462L
1,477 Elo+
Solo
Xing Tian
Xing Tian
I4MT4URUS
Xing Tian
Level 154
God Stats
0W - 2L
1,329 SR
Queue Stats
33W - 29L
1,645 Elo+
Party 1
Gilgamesh
Gilgamesh
Sirennz
Gilgamesh
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 47L
1,592 Elo+
Party 1
Hachiman
Hachiman
bballplayer3010
Hachiman
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 152L
1,562 Elo+
Solo
Team Averages
Level 137
1,478 SR
1,555 Elo+

VS

Team Averages
Level 112
1,627 SR
1,568 Elo+
Geb
Geb
JoseFernandezs
Geb
Level 62
God Stats
1W - 0L
1,772 SR
Queue Stats
47W - 35L
1,534 Elo+
Party 3
Loki
Loki
Mr_Baseball2434
Loki
Level 125
God Stats
1W - 0L
1,463 SR
Queue Stats
62W - 57L
1,563 Elo+
Party 2
Hou Yi
Hou Yi
Ostrich_Cowdude
Hou Yi
Level 158
God Stats
1W - 3L
1,195 SR
Queue Stats
70W - 70L
1,585 Elo+
Party 2
Baron Samedi
Baron Samedi
PIZZO13
Baron Samedi
Level 107
God Stats
16W - 10L
1,667 SR
Queue Stats
253W - 230L
1,579 Elo+
Solo
Ra
Ra
SGutierrez4274
Ra
Level 109
God Stats
5W - 0L
2,037 SR
Queue Stats
139W - 134L
1,577 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
0 / 0 / 3
7,749
775
2,787
7,296
4,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
CrowsMilk
Nu Wa
13
1 / 4 / 3
7,366
737
10,446
9,500
3,683
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
I4MT4URUS
Xing Tian
13
1 / 4 / 3
7,346
735
6,165
14,517
13,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
Sirennz
Gilgamesh
12
1 / 4 / 3
6,837
684
5,322
10,448
8,077
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
14
2 / 3 / 1
7,402
740
10,992
8,374
3,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 10
7,366
737
6,274
14,110
11,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 2 / 10
7,965
797
7,202
10,171
4,921
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
4 / 0 / 10
8,158
816
8,373
8,511
3,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
PIZZO13
Baron Samedi
14
3 / 1 / 10
7,740
774
7,178
9,150
5,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 0 / 7
8,723
872
9,839
5,598
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
62
5
Kills
15
15
Deaths
6
13
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
0
3
1.5
L
Nu Wa
CrowsMilk
Nu Wa
1
4
3
0.63
L
Xing Tian
I4MT4URUS
Xing Tian
1
4
3
0.63
W
1
3
10
2
W
3
2
10
4
W
4
0
10
9
W
Baron Samedi
PIZZO13
Baron Samedi
3
1
10
8
W
4
0
7
7.5
L
Gilgamesh
Sirennz
Gilgamesh
1
4
3
0.63
L
Hachiman
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,712
Damage
38,866
50,135
Taken
47,540
32,972
Mitigated
28,545
6,912
Healing
17,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,787
276
0
1,183
7,296
4,003
0
1,899
5,397
0
33,066
L
Nu Wa
CrowsMilk
Nu Wa
10,446
2,301
0
976
9,500
3,683
0
5,626
3,874
30,958
0
L
Xing Tian
I4MT4URUS
Xing Tian
6,165
549
0
2,040
14,517
13,514
0
5,601
8,916
12,337
0
W
6,274
649
299
2,100
14,110
11,899
0
5,648
8,462
16,690
0
W
7,202
1,256
0
938
10,171
4,921
183
3,065
7,106
0
25,148
W
8,373
3,549
0
1,517
8,511
3,798
1,043
2,712
5,799
0
26,688
W
Baron Samedi
PIZZO13
Baron Samedi
7,178
645
3,480
3,781
9,150
5,097
619
2,962
6,188
21,049
0
W
9,839
831
2,604
2,575
5,598
2,830
253
2,224
3,374
43,041
0
L
Gilgamesh
Sirennz
Gilgamesh
5,322
862
0
655
10,448
8,077
0
6,078
4,370
0
13,640
L
Hachiman
10,992
4,105
0
2,058
8,374
3,695
343
4,087
4,287
0
29,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,700
Gold Earned
39,952
191
Minions Killed
210
0
Camps Cleared
0
1,072,221
Distance Traveled
1,126,745
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,749
775
66
7
0
262,517
1
L
Nu Wa
7,366
737
48
5
0
190,014
2
L
Xing Tian
7,346
735
11
1
0
206,792
0
W
Geb
7,366
737
18
2
0
222,954
2
W
Loki
7,965
797
48
5
0
238,624
0
W
Hou Yi
8,158
816
41
4
0
216,716
0
W
Baron Samedi
7,740
774
25
3
0
203,072
1
W
Ra
8,723
872
78
8
0
245,379
3
L
Gilgamesh
6,837
684
19
2
0
215,135
0
L
Hachiman
7,402
740
47
5
0
197,763
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role