Player Matchup

Sun Wukong
Sun Wukong
Bossomness43
Sun Wukong
Level 33
God Stats
4W - 7L
1,481 SR
Queue Stats
8W - 12L
1,387 Elo+
Party 1
Geb
Geb
Driestpants11
Geb
Level 125
God Stats
0W - 2L
1,315 SR
Queue Stats
223W - 235L
1,383 Elo+
Party 1
Nemesis
Nemesis
LampShadey12
Nemesis
Level 35
God Stats
2W - 4L
1,472 SR
Queue Stats
146W - 93L
1,588 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
Recrysis
Morgan Le Fay
Level 119
God Stats
1W - 4L
1,244 SR
Queue Stats
214W - 161L
1,579 Elo+
Party 4
Jing Wei
Jing Wei
Zencron
Jing Wei
Level 104
God Stats
5W - 6L
1,532 SR
Queue Stats
293W - 246L
1,604 Elo+
Party 1
Team Averages
Level 83
1,409 SR
1,508 Elo+

VS

Team Averages
Level 60
1,576 SR
1,596 Elo+
Odin
Odin
Chocontreras12
Odin
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 68L
1,500 Elo+
Solo
Fafnir
Fafnir
EonsForever
Fafnir
Level 21
God Stats
3W - 0L
1,711 SR
Queue Stats
38W - 22L
1,610 Elo+
Party 3
Ah Puch
Ah Puch
Lilboiman
Ah Puch
Level 26
God Stats
3W - 0L
1,817 SR
Queue Stats
18W - 10L
1,678 Elo+
Party 2
Da Ji
Da Ji
Notcody69
Da Ji
Level 88
God Stats
3W - 3L
1,274 SR
Queue Stats
322W - 296L
1,589 Elo+
Party 2
Hachiman
Hachiman
Stryker1227
Hachiman
Level 97
God Stats
2W - 1L
1,579 SR
Queue Stats
24W - 13L
1,603 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bossomness43
Sun Wukong
20
1 / 3 / 2
13,514
436
16,246
26,744
24,789
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

18
2 / 7 / 11
12,543
405
9,651
36,802
41,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
LampShadey12
Nemesis
17
13 / 3 / 4
12,997
419
17,558
21,934
11,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morgan Le Fay
Recrysis
Morgan Le Fay
20
4 / 4 / 9
13,588
438
24,189
24,333
14,124
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
Zencron
Jing Wei
20
4 / 5 / 9
13,519
436
17,328
31,821
15,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 1 / 3
13,055
421
6,091
23,480
17,577
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fafnir
18
1 / 7 / 13
13,679
441
10,488
31,057
45,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Puch
Lilboiman
Ah Puch
20
5 / 6 / 12
15,945
514
27,739
26,209
13,678
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Da Ji
Notcody69
Da Ji
20
8 / 4 / 9
16,718
539
20,586
32,933
20,166
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hachiman
Stryker1227
Hachiman
20
8 / 6 / 12
16,085
519
46,659
30,798
14,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
71
24
Kills
22
22
Deaths
24
35
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bossomness43
Sun Wukong
1
3
2
0.67
W
0
1
3
1.5
L
2
7
11
1.07
W
Fafnir
1
7
13
1.07
L
Nemesis
LampShadey12
Nemesis
13
3
4
5
W
Ah Puch
Lilboiman
Ah Puch
5
6
12
1.83
W
Da Ji
Notcody69
Da Ji
8
4
9
3.13
L
Morgan Le Fay
Recrysis
Morgan Le Fay
4
4
9
2.13
W
Hachiman
Stryker1227
Hachiman
8
6
12
2.33
L
Jing Wei
Zencron
Jing Wei
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,972
Damage
111,563
141,634
Taken
144,477
107,349
Mitigated
111,548
30,531
Healing
46,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bossomness43
Sun Wukong
16,246
3,810
0
6,314
26,744
24,789
1,506
4,160
22,584
0
110,734
W
6,091
1,343
0
6,533
23,480
17,577
1,942
2,737
20,693
365
75,362
L
9,651
1,493
0
3,822
36,802
41,152
0
7,533
29,269
35,235
0
W
Fafnir
10,488
2,849
0
5,281
31,057
45,746
361
8,114
22,741
36,611
0
L
Nemesis
LampShadey12
Nemesis
17,558
8,803
0
7,320
21,934
11,962
220
4,909
17,025
0
86,255
W
Ah Puch
Lilboiman
Ah Puch
27,739
882
0
10,460
26,209
13,678
1,789
9,801
15,902
147,431
0
W
Da Ji
Notcody69
Da Ji
20,586
6,494
0
9,925
32,933
20,166
533
8,477
23,898
313
216,782
L
Morgan Le Fay
Recrysis
Morgan Le Fay
24,189
1,401
0
2,793
24,333
14,124
534
12,011
12,322
128,791
0
W
Hachiman
Stryker1227
Hachiman
46,659
31,437
0
14,708
30,798
14,381
6,921
8,677
21,975
0
159,739
L
Jing Wei
Zencron
Jing Wei
17,328
12,753
0
10,282
31,821
15,322
0
10,388
21,433
0
100,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,161
Gold Earned
75,482
670
Minions Killed
708
0
Camps Cleared
0
2,436,988
Distance Traveled
2,953,046
35
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,514
436
169
5
0
484,782
10
W
Odin
13,055
421
96
3
0
612,452
0
L
Geb
12,543
405
46
1
0
485,126
6
W
Fafnir
13,679
441
41
1
0
547,108
8
L
Nemesis
12,997
419
116
4
0
444,388
4
W
Ah Puch
15,945
514
192
6
0
573,734
6
W
Da Ji
16,718
539
211
7
0
682,157
4
L
Morgan Le Fay
13,588
438
186
6
0
489,764
9
W
Hachiman
16,085
519
168
5
0
537,595
2
L
Jing Wei
13,519
436
153
5
0
532,928
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role