Player Matchup

Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Delta Kauilx
Arachne
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,412 Elo+
Solo
Izanami
Izanami
ImMacGruber
Izanami
Level 102
God Stats
4W - 6L
1,403 SR
Queue Stats
153W - 150L
1,448 Elo+
Solo
Ganesha
Ganesha
goofie23
Ganesha
Level 127
God Stats
5W - 6L
1,578 SR
Queue Stats
456W - 452L
1,533 Elo+
Solo
Team Averages
Level 130
1,496 SR
1,478 Elo+

VS

Team Averages
Level 110
1,564 SR
1,448 Elo+
Bakasura
Bakasura
Colale
Bakasura
Level 68
God Stats
3W - 3L
1,453 SR
Queue Stats
47W - 64L
1,445 Elo+
Party 1
Cthulhu
Cthulhu
NagateTanikaze1
Cthulhu
Level 125
God Stats
15W - 5L
1,684 SR
Queue Stats
217W - 231L
1,441 Elo+
Solo
Medusa
Medusa
Yunos cute
Medusa
Level 105
God Stats
1W - 2L
1,221 SR
Queue Stats
130W - 170L
1,411 Elo+
Party 1
Scylla
Scylla
craydk
Scylla
Level 141
God Stats
5W - 1L
1,672 SR
Queue Stats
227W - 220L
1,522 Elo+
Solo
Fafnir
Fafnir
yourboi6675
Fafnir
Level 112
God Stats
1W - 0L
1,792 SR
Queue Stats
115W - 156L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 1 / 1
5,113
511
3,868
8,080
4,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hera
 
Hera
2
0 / 0 / 0
3,516
352
196
737
218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Delta Kauilx
Arachne
7
1 / 2 / 0
4,745
475
2,279
5,851
2,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
ImMacGruber
Izanami
9
1 / 2 / 0
5,266
527
4,574
6,320
1,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
goofie23
Ganesha
8
0 / 0 / 1
5,145
515
1,351
6,619
4,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Colale
Bakasura
10
2 / 0 / 1
5,558
556
2,530
8,976
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 0 / 0
5,430
543
4,832
5,294
3,408
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
Yunos cute
Medusa
9
2 / 1 / 0
5,322
532
4,857
5,367
1,661
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
craydk
Scylla
9
1 / 1 / 0
5,420
542
2,214
3,621
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
8
0 / 0 / 1
5,222
522
931
4,376
2,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
5
5
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
1
0.5
L
Hera
 
Hera
0
0
0
0
W
Bakasura
Colale
Bakasura
2
0
1
2.5
L
Arachne
Delta Kauilx
Arachne
1
2
0
0.5
L
Izanami
ImMacGruber
Izanami
1
2
0
0.5
W
0
0
0
0
W
Medusa
Yunos cute
Medusa
2
1
0
2
W
Scylla
craydk
Scylla
1
1
0
1
L
Ganesha
goofie23
Ganesha
0
0
1
0.5
W
Fafnir
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,268
Damage
15,364
27,607
Taken
27,634
13,005
Mitigated
12,084
8,243
Healing
10,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,868
1,455
0
3,183
8,080
4,893
0
4,475
3,605
0
33,019
L
Hera
 
Hera
196
0
0
250
737
218
0
407
330
2,935
0
W
Bakasura
Colale
Bakasura
2,530
2,003
0
3,522
8,976
3,291
0
255
8,721
0
35,337
L
Arachne
Delta Kauilx
Arachne
2,279
1,483
0
1,169
5,851
2,367
0
1,037
4,745
0
20,937
L
Izanami
ImMacGruber
Izanami
4,574
2,863
0
1,958
6,320
1,453
0
484
5,794
0
37,153
W
4,832
1,801
0
3,436
5,294
3,408
0
433
4,861
34,005
0
W
Medusa
Yunos cute
Medusa
4,857
2,410
0
0
5,367
1,661
624
476
4,891
0
35,753
W
Scylla
craydk
Scylla
2,214
388
0
325
3,621
1,306
570
256
3,365
32,980
0
L
Ganesha
goofie23
Ganesha
1,351
543
0
1,683
6,619
4,074
0
1,574
5,035
23,050
0
W
Fafnir
931
323
1,043
1,901
4,376
2,418
0
127
4,249
13,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,785
Gold Earned
26,952
212
Minions Killed
289
0
Camps Cleared
0
772,588
Distance Traveled
950,020
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,113
511
58
6
0
188,299
0
L
Hera
3,516
352
6
1
0
20,469
0
W
Bakasura
5,558
556
86
9
0
241,781
0
L
Arachne
4,745
475
44
4
0
206,063
0
L
Izanami
5,266
527
76
8
0
171,231
3
W
Cthulhu
5,430
543
72
7
0
206,711
3
W
Medusa
5,322
532
53
5
0
167,319
0
W
Scylla
5,420
542
57
6
0
158,294
2
L
Ganesha
5,145
515
28
3
0
186,526
0
W
Fafnir
5,222
522
21
2
0
175,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role