Player Matchup

Medusa
Medusa
Masters
Smuurf69420
Medusa
Masters
Level 79
God Stats
21W - 18L
1,630 SR
Queue Stats
173W - 158L
2,317 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 79
1,630 SR
2,317 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,500 SR
1,654 MMR
Ah Puch
Ah Puch
Gold I
damiannicolas
Ah Puch
Gold I
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 80L
1,654 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
7 / 1 / 0
13,353
1,027
16,510
14,567
9,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
BellonaAh Muzen CabVamanaBakasuraKali

VS

Bans
He BoChronosIzanamiBastetUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
17
1 / 7 / 0
10,835
833
9,124
18,446
13,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
7
Kills
1
1
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
1
0
7
L
Ah Puch
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,510
Damage
9,124
14,567
Taken
18,446
9,942
Mitigated
13,965
6,590
Healing
5,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
16,510
7,985
0
6,590
14,567
9,942
2,912
9,750
4,817
220
88,599
L
Ah Puch
9,124
1,016
0
5,625
18,446
13,965
370
271
18,175
55,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,353
Gold Earned
10,835
172
Minions Killed
115
9
Camps Cleared
4
228,962
Distance Traveled
223,360
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,353
1,027
172
13
9
228,962
4
L
Ah Puch
10,835
833
115
9
4
223,360
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role