Player Matchup

Olorun
Olorun
JamieHiggs615
Olorun
Level 79
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 45L
1,344 Elo+
Solo
Atlas
Atlas
RinderSchiss
Atlas
Level 18
God Stats
6W - 4L
1,580 SR
Queue Stats
27W - 42L
1,320 Elo+
Party 2
Arachne
Arachne
SchattenInferno
Arachne
Level 52
God Stats
1W - 1L
1,289 SR
Queue Stats
226W - 253L
1,407 Elo+
Party 2
Ullr
Ullr
Sensaiii42
Ullr
Level 75
God Stats
13W - 24L
1,425 SR
Queue Stats
366W - 379L
1,398 Elo+
Party 2
Skadi
Skadi
Shabbakali
Skadi
Level 66
God Stats
3W - 1L
1,500 SR
Queue Stats
155W - 156L
1,391 Elo+
Party 2
Team Averages
Level 58
1,459 SR
1,372 Elo+

VS

Team Averages
Level 56
1,483 SR
1,347 Elo+
Danzaburou
Danzaburou
Flobortion
Danzaburou
Level 15
God Stats
1W - 3L
1,319 SR
Queue Stats
10W - 16L
1,321 Elo+
Party 1
Ares
Ares
HvSxRoyal_
Ares
Level 89
God Stats
2W - 5L
1,197 SR
Queue Stats
33W - 49L
1,277 Elo+
Party 1
Thanatos
Thanatos
HvSxSpudd
Thanatos
Level 25
God Stats
2W - 2L
1,734 SR
Queue Stats
2W - 7L
1,299 Elo+
Party 1
Jormungandr
Jormungandr
Scorpio542
Jormungandr
Level 83
God Stats
3W - 5L
1,500 SR
Queue Stats
144W - 144L
1,438 Elo+
Party 1
Nike
Nike
mysthralll
Nike
Level 66
God Stats
30W - 17L
1,664 SR
Queue Stats
98W - 114L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 4 / 11
13,401
583
22,585
23,867
10,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
1 / 3 / 20
11,086
482
6,320
22,040
24,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
12 / 8 / 9
12,278
534
21,607
25,664
11,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
6 / 1 / 16
11,436
497
14,926
20,446
8,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Skadi
15
0 / 6 / 11
9,776
425
5,461
16,779
6,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Flobortion
Danzaburou
15
5 / 5 / 3
9,782
425
14,568
17,319
8,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 7 / 7
9,132
397
9,388
23,616
27,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Thanatos
HvSxSpudd
Thanatos
15
7 / 9 / 4
10,614
461
10,304
20,441
12,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Scorpio542
Jormungandr
16
8 / 9 / 7
11,375
495
29,812
22,806
12,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
1 / 3 / 8
10,227
445
5,263
18,259
17,486
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
51
32
Kills
22
22
Deaths
33
67
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Flobortion
Danzaburou
5
5
3
1.3
L
1
7
7
0.64
L
Thanatos
HvSxSpudd
Thanatos
7
9
4
1
W
13
4
11
4.63
W
1
3
20
3.67
W
12
8
9
2.06
L
Jormungandr
Scorpio542
Jormungandr
8
9
7
1.28
W
6
1
16
14
W
Skadi
0
6
11
0.92
L
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,899
Damage
69,335
108,796
Taken
102,441
61,419
Mitigated
78,650
40,497
Healing
21,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Flobortion
Danzaburou
14,568
4,413
519
3,988
17,319
8,771
1,782
4,662
12,657
0
69,392
L
9,388
386
310
3,648
23,616
27,522
647
6,664
16,952
30,680
0
L
Thanatos
HvSxSpudd
Thanatos
10,304
2,204
432
11,101
20,441
12,196
194
4,038
16,403
0
50,028
W
22,585
14,532
1,443
12,083
23,867
10,968
3,439
10,280
13,587
108,667
0
W
6,320
2,673
546
4,763
22,040
24,185
292
8,349
13,691
37,172
0
W
21,607
14,050
0
6,046
25,664
11,787
1,126
9,381
14,929
0
83,979
L
Jormungandr
Scorpio542
Jormungandr
29,812
5,072
0
987
22,806
12,675
108
9,184
13,622
93,606
0
W
14,926
10,318
0
11,143
20,446
8,349
1,872
10,322
10,124
0
87,449
W
Skadi
5,461
2,367
0
4,473
16,779
6,130
909
6,509
10,270
0
54,565
L
5,263
659
0
500
18,259
17,486
128
4,840
13,419
0
68,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,977
Gold Earned
51,130
449
Minions Killed
441
0
Camps Cleared
0
2,071,997
Distance Traveled
1,960,659
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,782
425
93
4
0
406,176
1
L
Ares
9,132
397
46
2
0
382,798
3
L
Thanatos
10,614
461
67
3
0
390,891
3
W
Olorun
13,401
583
121
5
0
402,273
4
W
Atlas
11,086
482
29
1
0
418,724
3
W
Arachne
12,278
534
102
4
0
457,110
6
L
Jormungandr
11,375
495
113
5
0
409,654
3
W
Ullr
11,436
497
113
5
0
424,358
7
W
Skadi
9,776
425
84
4
0
369,532
6
L
Nike
10,227
445
122
5
0
371,140
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role