Player Matchup

Fenrir
Fenrir
Geef
Fenrir
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 99L
1,499 Elo+
Party 1
Ganesha
Ganesha
HippoMinge
Ganesha
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
139W - 120L
1,498 Elo+
Party 1
Kali
Kali
Just Didds
Kali
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 66L
1,543 Elo+
Party 1
Cabrakan
Cabrakan
TheDayMan1504
Cabrakan
Level 149
God Stats
4W - 2L
1,617 SR
Queue Stats
226W - 213L
1,522 Elo+
Party 1
Janus
Janus
ebigovguz
Janus
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 170L
1,425 Elo+
Solo
Team Averages
Level 101
1,523 SR
1,497 Elo+

VS

Team Averages
Level 117
1,349 SR
1,498 Elo+
Neith
Neith
 
Neith
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Kroy-Void
Danzaburou
Level 160
God Stats
1W - 3L
1,137 SR
Queue Stats
241W - 261L
1,483 Elo+
Party 2
Odin
Odin
MicoNoNico
Odin
Level 146
God Stats
3W - 1L
1,669 SR
Queue Stats
108W - 95L
1,495 Elo+
Party 2
Rama
Rama
PSIHOZ-GAME
Rama
Level 29
God Stats
1W - 3L
1,127 SR
Queue Stats
96W - 123L
1,466 Elo+
Solo
Izanami
Izanami
ajtys
Izanami
Level 107
God Stats
5W - 4L
1,312 SR
Queue Stats
222W - 203L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Geef
Fenrir
20
10 / 6 / 9
11,921
745
15,256
26,504
29,678
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ganesha
HippoMinge
Ganesha
20
0 / 2 / 22
12,022
751
14,708
24,528
34,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
5 / 5 / 10
11,694
731
12,483
22,787
15,735
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
TheDayMan1504
Cabrakan
17
6 / 2 / 12
10,692
668
6,923
14,764
26,502
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Janus
ebigovguz
Janus
19
5 / 4 / 12
11,671
729
21,200
15,190
7,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
4 / 5 / 10
11,973
748
20,158
14,645
8,142
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
Kroy-Void
Danzaburou
20
3 / 2 / 14
12,417
776
19,773
13,927
7,439
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
5 / 7 / 10
11,633
727
12,622
24,310
26,494
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 6 / 12
11,066
692
9,726
17,539
8,040
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
ajtys
Izanami
19
5 / 6 / 10
12,265
767
25,959
19,198
10,259
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
75
26
Kills
19
19
Deaths
26
65
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
5
10
1.8
L
Fenrir
Geef
Fenrir
10
6
9
2.42
L
Ganesha
HippoMinge
Ganesha
0
2
22
5.5
L
5
5
10
2
W
Danzaburou
Kroy-Void
Danzaburou
3
2
14
5
W
5
7
10
1.43
W
2
6
12
1.33
L
Cabrakan
TheDayMan1504
Cabrakan
6
2
12
6
W
Izanami
ajtys
Izanami
5
6
10
1.67
L
Janus
ebigovguz
Janus
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,570
Damage
88,238
103,773
Taken
89,619
113,937
Mitigated
60,374
35,858
Healing
29,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
20,158
7,437
1,353
3,376
14,645
8,142
1,984
8,029
6,616
0
40,613
L
Fenrir
Geef
Fenrir
15,256
3,273
2,557
2,464
26,504
29,678
926
0
26,504
0
24,105
L
Ganesha
HippoMinge
Ganesha
14,708
784
1,368
5,065
24,528
34,299
460
0
24,528
31,889
0
L
12,483
5,218
6,069
7,869
22,787
15,735
1,258
0
22,787
0
26,060
W
Danzaburou
Kroy-Void
Danzaburou
19,773
6,773
1,974
5,914
13,927
7,439
1,311
7,422
6,505
0
40,278
W
12,622
1,462
1,633
4,188
24,310
26,494
34
11,771
12,539
0
21,266
W
9,726
6,137
2,260
3,744
17,539
8,040
3,230
6,920
10,619
0
21,235
L
Cabrakan
TheDayMan1504
Cabrakan
6,923
1,099
2,292
2,482
14,764
26,502
232
0
14,764
12,368
0
W
Izanami
ajtys
Izanami
25,959
17,936
492
4,210
19,198
10,259
1,770
8,689
10,509
0
57,932
L
Janus
ebigovguz
Janus
21,200
219
2,654
3,038
15,190
7,723
462
0
15,190
52,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,000
Gold Earned
59,354
166
Minions Killed
194
0
Camps Cleared
0
1,445,257
Distance Traveled
1,407,493
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,973
748
47
3
0
280,041
0
L
Fenrir
11,921
745
27
2
0
292,763
2
L
Ganesha
12,022
751
1
0
0
326,502
0
L
Kali
11,694
731
48
3
0
321,767
0
W
Danzaburou
12,417
776
39
2
0
321,559
0
W
Odin
11,633
727
17
1
0
284,412
0
W
Rama
11,066
692
33
2
0
261,836
2
L
Cabrakan
10,692
668
23
1
0
207,476
1
W
Izanami
12,265
767
58
4
0
259,645
0
L
Janus
11,671
729
67
4
0
296,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role