Player Matchup

Izanami
Izanami
 
Izanami
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Descend-Gravity
Baron Samedi
Level 64
God Stats
15W - 10L
1,500 SR
Queue Stats
272W - 295L
1,390 Elo+
Party 3
Ares
Ares
Explainzy
Ares
Level 44
God Stats
19W - 24L
1,707 SR
Queue Stats
476W - 527L
1,398 Elo+
Solo
Jing Wei
Jing Wei
Vprdplay
Jing Wei
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 6L
1,196 Elo+
Party 2
Mercury
Mercury
XxBaconxX--34
Mercury
Level 44
God Stats
6W - 5L
1,671 SR
Queue Stats
87W - 97L
1,456 Elo+
Party 3
Team Averages
Level 40
1,575 SR
1,388 Elo+

VS

Team Averages
Level 78
1,520 SR
1,483 Elo+
Atlas
Atlas
 
Atlas
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Intense_albert
Khepri
Level 48
God Stats
18W - 25L
1,474 SR
Queue Stats
76W - 108L
1,363 Elo+
Solo
Janus
Janus
Maldrik93044
Janus
Level 66
God Stats
1W - 4L
1,500 SR
Queue Stats
5W - 7L
1,449 Elo+
Solo
Arachne
Arachne
Tsuki__No__Kage
Arachne
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,567 Elo+
Party 1
Anubis
Anubis
ZackJ_Killinn
Anubis
Level 42
God Stats
6W - 2L
1,625 SR
Queue Stats
26W - 21L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
2 / 0 / 7
8,647
540
9,828
7,694
3,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Descend-Gravity
Baron Samedi
13
3 / 5 / 5
8,295
518
6,950
14,282
6,896
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ares
13
4 / 1 / 9
8,828
552
8,234
12,884
14,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Vprdplay
Jing Wei
14
3 / 3 / 5
8,451
528
12,433
11,844
5,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
15
8 / 3 / 1
9,437
590
10,310
15,713
6,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
4 / 3 / 1
8,977
561
12,405
12,665
8,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 4
6,920
433
3,005
13,981
14,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 3 / 2
7,446
465
5,291
9,490
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 5 / 2
7,240
453
8,378
15,842
6,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
4 / 6 / 1
7,862
491
11,132
13,757
7,037
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
20
Kills
12
12
Deaths
20
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
7
5.5
L
Atlas
 
Atlas
4
3
1
1.5
W
Baron Samedi
Descend-Gravity
Baron Samedi
3
5
5
1.1
W
Ares
4
1
9
8.5
L
1
3
4
1
L
0
3
2
0.33
L
3
5
2
0.8
W
Jing Wei
Vprdplay
Jing Wei
3
3
5
1.83
W
Mercury
8
3
1
2.83
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,755
Damage
40,211
62,417
Taken
65,735
36,524
Mitigated
40,270
19,773
Healing
15,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,828
6,639
0
4,040
7,694
3,347
65
4,402
3,292
0
75,691
L
Atlas
 
Atlas
12,405
3,939
0
2,250
12,665
8,449
1,650
4,654
8,011
57,355
0
W
Baron Samedi
Descend-Gravity
Baron Samedi
6,950
965
833
5,855
14,282
6,896
540
8,111
5,407
54,512
0
W
Ares
8,234
551
299
3,207
12,884
14,603
37
5,775
7,105
33,614
0
L
3,005
895
289
3,084
13,981
14,319
0
3,938
10,043
13,897
0
L
5,291
783
0
202
9,490
3,549
548
843
8,647
56,813
0
L
8,378
5,811
0
4,669
15,842
6,916
0
1,474
14,368
0
41,356
W
Jing Wei
Vprdplay
Jing Wei
12,433
11,120
0
4,375
11,844
5,488
2,001
6,455
5,389
0
59,888
W
Mercury
10,310
7,471
0
1,164
15,713
6,190
1,063
6,174
9,391
0
67,687
L
11,132
1,068
92
4,995
13,757
7,037
369
4,275
9,482
36,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,658
Gold Earned
38,445
487
Minions Killed
321
0
Camps Cleared
0
1,569,549
Distance Traveled
1,494,453
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,647
540
140
9
0
319,543
8
L
Atlas
8,977
561
104
7
0
293,169
1
W
Baron Samedi
8,295
518
92
6
0
255,400
4
W
Ares
8,828
552
44
3
0
322,599
6
L
Khepri
6,920
433
18
1
0
297,914
8
L
Janus
7,446
465
90
6
0
305,354
4
L
Arachne
7,240
453
55
3
0
359,114
0
W
Jing Wei
8,451
528
97
6
0
301,816
4
W
Mercury
9,437
590
114
7
0
370,191
0
L
Anubis
7,862
491
54
3
0
238,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role