Player Matchup

Artemis
Artemis
Biggie10001000
Artemis
Level 27
God Stats
1W - 2L
1,448 SR
Queue Stats
35W - 56L
1,457 Elo+
Party 2
Chaac
Chaac
Eich19
Chaac
Level 18
God Stats
0W - 2L
1,116 SR
Queue Stats
15W - 29L
1,362 Elo+
Party 1
Fenrir
Fenrir
Malumi544
Fenrir
Level 109
God Stats
10W - 7L
1,524 SR
Queue Stats
210W - 196L
1,580 Elo+
Party 2
Merlin
Merlin
WhiteAngel69
Merlin
Level 101
God Stats
1W - 2L
1,148 SR
Queue Stats
67W - 73L
1,452 Elo+
Party 1
Scylla
Scylla
lashottaz
Scylla
Level 29
God Stats
6W - 5L
1,503 SR
Queue Stats
70W - 57L
1,568 Elo+
Solo
Team Averages
Level 57
1,348 SR
1,484 Elo+

VS

Team Averages
Level 93
1,607 SR
1,495 Elo+
Olorun
Olorun
Gejak022
Olorun
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 16L
1,332 Elo+
Solo
Shiva
Shiva
Greasewell
Shiva
Level 147
God Stats
24W - 17L
1,610 SR
Queue Stats
429W - 315L
1,672 Elo+
Party 3
Arachne
Arachne
ben2kh
Arachne
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,164 Elo+
Solo
Danzaburou
Danzaburou
charblizzard
Danzaburou
Level 145
God Stats
16W - 13L
1,792 SR
Queue Stats
266W - 196L
1,651 Elo+
Party 3
Yu Huang
Yu Huang
scalyguide24751
Yu Huang
Level 155
God Stats
11W - 3L
1,634 SR
Queue Stats
340W - 240L
1,653 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 10 / 5
10,707
669
12,056
20,749
9,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Eich19
Chaac
15
0 / 6 / 5
9,624
602
12,189
20,934
19,447
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Malumi544
Fenrir
16
1 / 5 / 2
9,620
601
8,843
16,195
8,118
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Merlin
17
2 / 6 / 2
10,860
679
5,550
12,193
5,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Scylla
lashottaz
Scylla
20
3 / 5 / 1
11,810
738
15,779
18,238
8,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Gejak022
Olorun
18
1 / 3 / 12
10,714
670
3,682
13,131
7,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
20
6 / 0 / 21
12,783
799
15,766
17,140
27,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
ben2kh
Arachne
20
6 / 1 / 11
11,940
746
11,101
10,361
7,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
charblizzard
Danzaburou
20
12 / 5 / 12
13,280
830
27,309
19,413
11,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yu Huang
20
7 / 0 / 11
12,182
761
20,925
10,284
4,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
99
9
Kills
32
32
Deaths
9
15
Assists
67
Player
Kills
Deaths
Assists
KDA
L
3
10
5
0.55
L
Chaac
Eich19
Chaac
0
6
5
0.42
W
Olorun
Gejak022
Olorun
1
3
12
2.33
W
Shiva
6
0
21
16.5
L
Fenrir
Malumi544
Fenrir
1
5
2
0.4
L
Merlin
2
6
2
0.5
W
Arachne
ben2kh
Arachne
6
1
11
11.5
W
Danzaburou
charblizzard
Danzaburou
12
5
12
3.6
L
Scylla
lashottaz
Scylla
3
5
1
0.7
W
Yu Huang
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,417
Damage
78,783
88,309
Taken
70,329
50,658
Mitigated
58,151
9,670
Healing
15,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,056
6,595
0
1,542
20,749
9,320
471
6,332
14,417
0
24,975
L
Chaac
Eich19
Chaac
12,189
1,286
0
2,150
20,934
19,447
0
3,943
16,991
389
32,056
W
Olorun
Gejak022
Olorun
3,682
1,330
1,222
3,650
13,131
7,276
3,126
2,774
10,357
24,586
0
W
Shiva
15,766
2,759
1,252
2,981
17,140
27,620
0
3,755
13,385
0
36,216
L
Fenrir
Malumi544
Fenrir
8,843
1,442
0
1,859
16,195
8,118
0
4,160
12,035
0
25,740
L
Merlin
5,550
91
0
226
12,193
5,643
565
3,482
8,711
22,867
0
W
Arachne
ben2kh
Arachne
11,101
6,533
0
3,488
10,361
7,089
1,190
5,050
5,311
0
44,417
W
Danzaburou
charblizzard
Danzaburou
27,309
15,206
0
2,648
19,413
11,302
708
6,108
13,305
0
66,469
L
Scylla
lashottaz
Scylla
15,779
2,166
0
3,893
18,238
8,130
0
6,690
11,548
66,816
0
W
Yu Huang
20,925
1,770
0
250
10,284
4,864
28
3,705
6,579
59,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,621
Gold Earned
60,899
259
Minions Killed
312
0
Camps Cleared
0
1,355,896
Distance Traveled
1,646,193
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,707
669
35
2
0
277,109
1
L
Chaac
9,624
602
40
3
0
288,921
2
W
Olorun
10,714
670
43
3
0
295,092
4
W
Shiva
12,783
799
36
2
0
341,292
4
L
Fenrir
9,620
601
29
2
0
276,494
0
L
Merlin
10,860
679
36
2
0
212,703
0
W
Arachne
11,940
746
68
4
0
370,948
2
W
Danzaburou
13,280
830
86
5
0
305,270
0
L
Scylla
11,810
738
119
7
0
300,669
0
W
Yu Huang
12,182
761
79
5
0
333,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role