Player Matchup

Pele
Pele
 
Pele
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Benthegreatgamer
Cerberus
Level 95
God Stats
3W - 3L
1,500 SR
Queue Stats
170W - 179L
1,362 Elo+
Solo
Izanami
Izanami
CiberXtremoCh
Izanami
Level 89
God Stats
8W - 4L
1,576 SR
Queue Stats
143W - 147L
1,413 Elo+
Solo
Nu Wa
Nu Wa
SiegValkryie
Nu Wa
Level 73
God Stats
11W - 12L
1,632 SR
Queue Stats
227W - 266L
1,408 Elo+
Solo
Ares
Ares
VAW Valkyrie
Ares
Level 127
God Stats
17W - 14L
1,358 SR
Queue Stats
419W - 542L
1,360 Elo+
Solo
Team Averages
Level 106
1,513 SR
1,409 Elo+

VS

Team Averages
Level 95
1,572 SR
1,443 Elo+
Vamana
Vamana
Hªrlºt
Vamana
Level 98
God Stats
9W - 5L
1,672 SR
Queue Stats
703W - 761L
1,443 Elo+
Solo
Ah Puch
Ah Puch
ImJormundgandr
Ah Puch
Level 98
God Stats
4W - 3L
1,489 SR
Queue Stats
21W - 25L
1,456 Elo+
Solo
Izanami
Izanami
Killedbykornball
Izanami
Level 52
God Stats
9W - 9L
1,725 SR
Queue Stats
25W - 36L
1,468 Elo+
Solo
Yemoja
Yemoja
TooTallTito
Yemoja
Level 108
God Stats
3W - 1L
1,475 SR
Queue Stats
52W - 44L
1,448 Elo+
Solo
Arachne
Arachne
shock_wave-307
Arachne
Level 121
God Stats
8W - 11L
1,501 SR
Queue Stats
667W - 719L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
1
0 / 0 / 0
3,621
329
0
0
0
11
2 / 2 / 0
6,059
551
6,230
10,305
9,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
9
0 / 1 / 0
4,923
448
3,331
6,780
1,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 0 / 0
4,996
454
3,485
5,735
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
4,777
434
2,100
8,663
5,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Hªrlºt
Vamana
10
0 / 1 / 1
5,947
541
2,738
7,769
3,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 0 / 1
6,811
619
8,193
3,474
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 0 / 2
5,920
538
5,511
5,516
1,938
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
8
0 / 0 / 3
5,359
487
1,276
4,798
1,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
2 / 1 / 0
6,324
575
1,965
9,993
3,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
2
Kills
5
5
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
0
0
0
L
2
2
0
1
L
Izanami
0
1
0
0
W
Vamana
Hªrlºt
Vamana
0
1
1
0.5
W
2
0
1
2.5
W
1
0
2
2
L
0
0
0
0
W
Yemoja
0
0
3
1.5
L
0
2
0
0
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,146
Damage
19,683
31,483
Taken
31,550
18,205
Mitigated
11,868
9,354
Healing
10,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
0
0
0
0
0
0
0
0
0
0
0
L
6,230
907
0
4,632
10,305
9,102
0
1,664
8,641
38,861
0
L
Izanami
3,331
1,331
0
643
6,780
1,979
831
1,425
5,355
0
33,409
W
Vamana
Hªrlºt
Vamana
2,738
1,107
0
1,583
7,769
3,023
637
4,351
3,418
0
37,344
W
8,193
390
0
886
3,474
1,494
759
1,637
1,837
57,067
0
W
5,511
4,359
0
1,179
5,516
1,938
399
1,303
4,213
0
53,846
L
3,485
551
0
2,324
5,735
2,094
0
3,500
2,235
29,248
0
W
Yemoja
1,276
559
1,983
2,042
4,798
1,893
153
1,492
3,306
7,646
0
L
2,100
0
227
1,528
8,663
5,030
357
2,880
5,783
18,632
1,450
W
1,965
1,225
0
3,288
9,993
3,520
0
3,032
6,961
0
39,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,376
Gold Earned
30,361
240
Minions Killed
343
0
Camps Cleared
0
759,355
Distance Traveled
936,417
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
3,621
329
0
0
0
419
0
L
Cerberus
6,059
551
110
10
0
195,259
3
L
Izanami
4,923
448
51
5
0
179,332
2
W
Vamana
5,947
541
62
6
0
178,253
5
W
Ah Puch
6,811
619
85
8
0
197,298
4
W
Izanami
5,920
538
104
9
0
196,537
3
L
Nu Wa
4,996
454
40
4
0
201,780
3
W
Yemoja
5,359
487
6
1
0
127,771
1
L
Ares
4,777
434
39
4
0
182,565
2
W
Arachne
6,324
575
86
8
0
236,558
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role