Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Cryptikality
Shiva
Level 109
God Stats
6W - 4L
1,596 SR
Queue Stats
646W - 626L
1,619 Elo+
Solo
Danzaburou
Danzaburou
Merigaz
Danzaburou
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 71L
1,569 Elo+
Solo
King Arthur
King Arthur
Yisus7612
King Arthur
Level 146
God Stats
3W - 9L
1,023 SR
Queue Stats
381W - 388L
1,521 Elo+
Solo
Hades
Hades
yungzwick
Hades
Level 69
God Stats
4W - 3L
1,700 SR
Queue Stats
42W - 40L
1,571 Elo+
Solo
Team Averages
Level 121
1,464 SR
1,556 Elo+

VS

Team Averages
Level 119
1,498 SR
1,543 Elo+
Izanami
Izanami
Sharzys
Izanami
Level 53
God Stats
2W - 2L
1,578 SR
Queue Stats
83W - 108L
1,457 Elo+
Solo
King Arthur
King Arthur
Stingray16
King Arthur
Level 121
God Stats
11W - 20L
1,308 SR
Queue Stats
122W - 128L
1,497 Elo+
Solo
Kali
Kali
UDzAShadowLight
Kali
Level 160
God Stats
2W - 2L
1,139 SR
Queue Stats
68W - 58L
1,581 Elo+
Solo
Baron Samedi
Baron Samedi
Zakkwolf
Baron Samedi
Level 103
God Stats
2W - 1L
1,855 SR
Queue Stats
20W - 18L
1,595 Elo+
Solo
Kumbhakarna
Kumbhakarna
iLulu
Kumbhakarna
Level 158
God Stats
5W - 6L
1,609 SR
Queue Stats
231W - 214L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
8 / 1 / 1
12,727
636
13,241
13,708
6,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 3 / 14
9,990
500
10,741
15,844
16,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Merigaz
Danzaburou
19
8 / 1 / 4
12,489
624
13,861
15,380
6,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Yisus7612
King Arthur
16
4 / 1 / 6
10,657
533
14,246
18,154
12,390
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hades
yungzwick
Hades
18
1 / 3 / 12
11,736
587
19,184
19,028
13,097
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Sharzys
Izanami
14
1 / 5 / 4
8,584
429
10,515
20,293
7,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Stingray16
King Arthur
14
1 / 6 / 5
8,141
407
9,838
21,320
14,544
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 5 / 5
8,917
446
6,547
25,619
11,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Zakkwolf
Baron Samedi
13
2 / 5 / 6
8,922
446
9,344
16,202
14,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kumbhakarna
iLulu
Kumbhakarna
16
3 / 2 / 3
9,404
470
5,053
17,688
12,889
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
32
22
Kills
9
9
Deaths
23
37
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
8
1
1
8.5
W
1
3
14
2.67
W
Danzaburou
Merigaz
Danzaburou
8
1
4
10
L
Izanami
Sharzys
Izanami
1
5
4
0.6
L
King Arthur
Stingray16
King Arthur
1
6
5
0.58
L
2
5
5
0.9
W
King Arthur
Yisus7612
King Arthur
4
1
6
7
L
Baron Samedi
Zakkwolf
Baron Samedi
2
5
6
1
L
Kumbhakarna
iLulu
Kumbhakarna
3
2
3
2.25
W
Hades
yungzwick
Hades
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,273
Damage
41,297
82,114
Taken
101,122
56,043
Mitigated
60,865
32,788
Healing
29,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
13,241
7,657
0
884
13,708
6,978
1,479
1,348
12,360
0
144,305
W
10,741
2,266
100
2,795
15,844
16,596
393
4,385
11,459
0
37,133
W
Danzaburou
Merigaz
Danzaburou
13,861
6,853
0
10,708
15,380
6,982
5,205
2,301
13,079
0
110,544
L
Izanami
Sharzys
Izanami
10,515
7,616
0
8,379
20,293
7,439
0
1,788
18,505
0
74,780
L
King Arthur
Stingray16
King Arthur
9,838
1,015
0
1,648
21,320
14,544
0
6,953
14,367
0
51,931
L
6,547
4,322
0
6,672
25,619
11,413
0
3,092
22,527
0
72,242
W
King Arthur
Yisus7612
King Arthur
14,246
2,124
0
6,803
18,154
12,390
687
4,331
13,823
345
77,527
L
Baron Samedi
Zakkwolf
Baron Samedi
9,344
1,486
3,079
4,679
16,202
14,580
0
5,298
10,904
33,579
0
L
Kumbhakarna
iLulu
Kumbhakarna
5,053
342
79
5,133
17,688
12,889
0
2,389
15,299
65,068
0
W
Hades
yungzwick
Hades
19,184
1,231
822
10,676
19,028
13,097
34
2,788
16,240
98,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,599
Gold Earned
43,968
688
Minions Killed
447
0
Camps Cleared
0
1,993,923
Distance Traveled
1,781,950
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,727
636
209
10
0
517,539
5
W
Shiva
9,990
500
44
2
0
397,328
7
W
Danzaburou
12,489
624
176
9
0
381,665
0
L
Izanami
8,584
429
111
6
0
308,335
3
L
King Arthur
8,141
407
84
4
0
341,990
0
L
Kali
8,917
446
94
5
0
382,202
0
W
King Arthur
10,657
533
112
6
0
383,672
3
L
Baron Samedi
8,922
446
51
3
0
364,085
8
L
Kumbhakarna
9,404
470
107
5
0
385,338
5
W
Hades
11,736
587
147
7
0
313,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role