Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
LgOptimus440
Nemesis
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 87L
1,359 Elo+
Solo
Team Averages
Level 105
1,500 SR
1,453 Elo+

VS

Team Averages
Level 76
1,474 SR
1,504 Elo+
Bastet
Bastet
Echo9179
Bastet
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,502 Elo+
Party 1
Sylvanus
Sylvanus
Touchy1
Sylvanus
Level 122
God Stats
8W - 8L
1,423 SR
Queue Stats
44W - 45L
1,490 Elo+
Party 1
Tyr
Tyr
WhamDan
Tyr
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 86L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
6 / 0 / 6
9,823
819
15,884
9,410
8,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zeus
 
Zeus
14
6 / 3 / 5
9,587
799
12,234
4,688
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
LgOptimus440
Nemesis
13
1 / 2 / 8
8,186
682
4,581
11,644
6,741
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Echo9179
Bastet
11
0 / 5 / 4
7,370
614
4,784
10,528
5,481
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sylvanus
Touchy1
Sylvanus
12
1 / 4 / 3
7,801
650
6,839
13,908
7,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
12
4 / 4 / 1
8,209
684
7,900
16,730
10,681
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
13
Kills
5
5
Deaths
13
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
6
0
6
9
W
Zeus
 
Zeus
6
3
5
2.83
L
Bastet
Echo9179
Bastet
0
5
4
0.4
W
Nemesis
LgOptimus440
Nemesis
1
2
8
2.5
L
Sylvanus
Touchy1
Sylvanus
1
4
3
0.63
L
Tyr
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,699
Damage
19,523
25,742
Taken
41,166
17,124
Mitigated
23,536
3,317
Healing
9,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
15,884
5,635
0
2,452
9,410
8,674
380
2,495
6,915
48,670
0
W
Zeus
 
Zeus
12,234
1,917
174
472
4,688
1,709
378
1,384
3,304
25,680
0
L
Bastet
Echo9179
Bastet
4,784
1,078
144
853
10,528
5,481
0
6,747
3,575
0
15,344
W
Nemesis
LgOptimus440
Nemesis
4,581
1,027
0
219
11,644
6,741
420
2,696
8,948
0
18,019
L
Sylvanus
Touchy1
Sylvanus
6,839
1,463
750
3,913
13,908
7,374
0
10,701
2,913
26,459
5,119
L
Tyr
7,900
1,627
0
3,912
16,730
10,681
0
10,366
6,116
0
19,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,596
Gold Earned
23,380
167
Minions Killed
106
7
Camps Cleared
4
658,159
Distance Traveled
650,200
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,823
819
90
8
1
215,554
0
W
Zeus
9,587
799
55
5
3
218,328
4
L
Bastet
7,370
614
30
3
0
215,589
0
W
Nemesis
8,186
682
22
2
3
224,277
2
L
Sylvanus
7,801
650
57
5
4
194,648
6
L
Tyr
8,209
684
19
2
0
239,963
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role