Player Matchup

Pele
Pele
NYG Superior
Pele
Level 107
God Stats
2W - 0L
1,258 SR
Queue Stats
37W - 25L
968 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PMG TrapMaster
Cu Chulainn
Level 123
God Stats
8W - 4L
1,931 SR
Queue Stats
24W - 28L
953 Elo+
Party 1
Neith
Neith
SiriiusJKotSM
Neith
Level 69
God Stats
13W - 9L
1,500 SR
Queue Stats
281W - 318L
1,376 Elo+
Solo
Shiva
Shiva
jtyrique42
Shiva
Level 25
God Stats
1W - 0L
1,113 SR
Queue Stats
12W - 16L
863 Elo+
Party 1
Loki
Loki
killerboy042820
Loki
Level 39
God Stats
29W - 26L
1,445 SR
Queue Stats
50W - 47L
849 Elo+
Party 1
Team Averages
Level 73
1,449 SR
1,002 Elo+

VS

Team Averages
Level 61
1,383 SR
1,288 Elo+
Ah Puch
Ah Puch
CHILAKILLER8515
Ah Puch
Level 66
God Stats
4W - 4L
1,352 SR
Queue Stats
399W - 418L
1,335 Elo+
Solo
Jing Wei
Jing Wei
GhoulieGhoul
Jing Wei
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
253W - 282L
1,263 Elo+
Party 2
Jormungandr
Jormungandr
ThatWasNuts
Jormungandr
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 113L
1,224 Elo+
Party 2
Sol
Sol
Zieni Zama
Sol
Level 74
God Stats
0W - 1L
1,340 SR
Queue Stats
147W - 139L
1,326 Elo+
Solo
Thanatos
Thanatos
datable_square
Thanatos
Level 56
God Stats
38W - 44L
1,225 SR
Queue Stats
456W - 473L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 0
7,389
568
5,166
11,383
4,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cu Chulainn
PMG TrapMaster
Cu Chulainn
12
2 / 0 / 2
7,223
556
7,522
7,873
5,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 0 / 5
6,589
507
4,575
6,573
2,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
9
0 / 3 / 1
5,639
434
3,775
8,811
4,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
7 / 0 / 1
7,238
557
3,890
4,724
1,520
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 0
6,659
512
7,483
9,972
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
GhoulieGhoul
Jing Wei
9
1 / 3 / 0
5,670
436
3,221
7,130
1,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
ThatWasNuts
Jormungandr
10
0 / 2 / 0
6,023
463
4,105
8,423
4,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 3 / 0
5,641
434
2,566
9,359
3,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
9
0 / 5 / 1
5,763
443
4,289
8,212
3,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
15
Kills
4
5
Deaths
15
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
L
Jing Wei
GhoulieGhoul
Jing Wei
1
3
0
0.33
W
5
2
0
2.5
W
Cu Chulainn
PMG TrapMaster
Cu Chulainn
2
0
2
3
W
1
0
5
3.5
L
Jormungandr
ThatWasNuts
Jormungandr
0
2
0
0
L
0
3
0
0
L
Thanatos
0
5
1
0.1
W
Shiva
0
3
1
0.17
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,928
Damage
21,664
39,364
Taken
43,096
18,413
Mitigated
16,173
9,102
Healing
16,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,483
909
93
4,504
9,972
3,352
576
0
9,642
39,185
0
L
Jing Wei
GhoulieGhoul
Jing Wei
3,221
2,013
199
2,089
7,130
1,739
593
0
7,130
0
22,173
W
5,166
1,915
0
2,472
11,383
4,391
0
3,632
7,751
0
49,845
W
Cu Chulainn
PMG TrapMaster
Cu Chulainn
7,522
1,991
0
2,063
7,873
5,069
510
4,565
3,308
4,424
39,819
W
4,575
2,038
0
3,668
6,573
2,576
1,685
0
6,573
0
36,960
L
Jormungandr
ThatWasNuts
Jormungandr
4,105
2,433
0
1,161
8,423
4,237
0
342
7,766
37,167
0
L
2,566
813
0
3,560
9,359
3,574
0
400
8,768
30,442
8,012
L
Thanatos
4,289
681
0
5,001
8,212
3,271
308
0
8,212
0
34,643
W
Shiva
3,775
1,306
0
614
8,811
4,857
0
5,694
3,117
0
18,306
W
3,890
1,195
0
285
4,724
1,520
355
0
4,724
0
30,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,078
Gold Earned
29,756
302
Minions Killed
277
0
Camps Cleared
0
1,217,909
Distance Traveled
1,079,015
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,659
512
57
4
0
197,222
0
L
Jing Wei
5,670
436
34
3
0
192,197
2
W
Pele
7,389
568
82
6
0
276,068
0
W
Cu Chulainn
7,223
556
85
7
0
248,181
0
W
Neith
6,589
507
56
4
0
198,631
1
L
Jormungandr
6,023
463
59
5
0
224,967
1
L
Sol
5,641
434
65
5
0
235,485
3
L
Thanatos
5,763
443
62
5
0
229,144
6
W
Shiva
5,639
434
28
2
0
227,031
0
W
Loki
7,238
557
51
4
0
267,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role