Player Matchup

Susano
Susano
 
Susano
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Fluffy_Boyka
Ares
Level 160
God Stats
100W - 9L
1,960 SR
Queue Stats
1,649W - 227L
1,943 Elo+
Party 1
Hou Yi
Hou Yi
Shido-Tokisaki--
Hou Yi
Level 160
God Stats
104W - 4L
1,952 SR
Queue Stats
2,504W - 224L
2,020 Elo+
Party 1
Hercules
Hercules
V-CROWE-7
Hercules
Level 155
God Stats
38W - 32L
1,446 SR
Queue Stats
1,720W - 644L
1,646 Elo+
Party 1
Nu Wa
Nu Wa
VaLhaLLa_HuGiN
Nu Wa
Level 153
God Stats
5W - 5L
1,525 SR
Queue Stats
456W - 242L
1,708 Elo+
Party 1
Team Averages
Level 158
1,677 SR
1,763 Elo+

VS

Team Averages
Level 82
1,561 SR
1,504 Elo+
Merlin
Merlin
Great Uk Ninja
Merlin
Level 140
God Stats
11W - 13L
1,686 SR
Queue Stats
280W - 256L
1,525 Elo+
Solo
Cliodhna
Cliodhna
Nooby Warrior87
Cliodhna
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
402W - 398L
1,510 Elo+
Solo
Ymir
Ymir
fosse_marquee
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Terra
Terra
oluwalock10
Terra
Level 90
God Stats
5W - 6L
1,617 SR
Queue Stats
269W - 279L
1,484 Elo+
Solo
Sun Wukong
Sun Wukong
swagyolomast_POT
Sun Wukong
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
17
12 / 0 / 17
11,661
1,296
17,887
6,232
3,560
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
4 / 0 / 22
10,244
1,138
10,240
9,955
11,176
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
9 / 0 / 15
11,317
1,257
17,867
7,435
4,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hercules
V-CROWE-7
Hercules
16
2 / 0 / 26
9,901
1,100
8,314
9,545
10,320
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 1 / 19
10,572
1,175
16,912
4,434
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

396

VS

Team 2 Tickets

21

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 1
8,934
993
9,365
17,643
9,705
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cliodhna
13
0 / 5 / 1
8,192
910
5,198
12,010
5,041
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
0 / 15 / 1
8,337
926
2,856
27,094
13,446
13
0 / 0 / 0
7,784
865
0
833
476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
swagyolomast_POT
Sun Wukong
13
1 / 7 / 0
8,678
964
8,457
18,417
12,516
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
4
35
Kills
1
1
Deaths
35
99
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
12
0
17
20.5
W
4
0
22
15
L
0
8
1
0.06
L
Cliodhna
0
5
1
0.1
W
9
0
15
16.5
W
Hercules
V-CROWE-7
Hercules
2
0
26
15
W
8
1
19
17.5
L
0
15
1
0.03
L
0
0
0
0
L
Sun Wukong
swagyolomast_POT
Sun Wukong
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,220
Damage
25,876
37,601
Taken
75,997
31,700
Mitigated
41,184
9,668
Healing
2,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
17,887
4,891
0
289
6,232
3,560
0
2,155
4,077
0
24,432
W
10,240
2,029
653
654
9,955
11,176
0
3,998
5,957
14,234
0
L
9,365
796
0
1,150
17,643
9,705
0
6,858
10,785
37,588
0
L
Cliodhna
5,198
60
0
106
12,010
5,041
0
4,027
7,983
0
13,602
W
17,867
13,444
0
3,751
7,435
4,424
0
2,178
5,257
0
55,010
W
Hercules
V-CROWE-7
Hercules
8,314
1,703
357
2,777
9,545
10,320
0
2,606
6,939
0
15,117
W
16,912
4,238
388
799
4,434
2,220
0
1,284
3,150
32,526
0
L
2,856
1,410
0
0
27,094
13,446
0
9,999
17,095
4,529
0
L
0
0
0
0
833
476
0
583
250
238
0
L
Sun Wukong
swagyolomast_POT
Sun Wukong
8,457
1,960
13
1,347
18,417
12,516
0
5,685
12,732
0
17,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,695
Gold Earned
41,925
165
Minions Killed
91
8
Camps Cleared
3
800,897
Distance Traveled
534,115
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
11,661
1,296
16
2
2
191,205
1
W
Ares
10,244
1,138
5
1
0
153,352
2
L
Merlin
8,934
993
63
7
2
120,472
1
L
Cliodhna
8,192
910
14
2
1
133,631
3
W
Hou Yi
11,317
1,257
101
11
5
153,474
1
W
Hercules
9,901
1,100
14
2
1
140,883
0
W
Nu Wa
10,572
1,175
29
3
0
161,983
0
L
Ymir
8,337
926
1
0
0
127,128
0
L
Terra
7,784
865
0
0
0
6,340
0
L
Sun Wukong
8,678
964
13
1
0
146,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role