Player Matchup

Bacchus
Bacchus
Derno_31
Bacchus
Level 28
God Stats
4W - 2L
1,591 SR
Queue Stats
10W - 9L
1,387 Elo+
Party 1
King Arthur
King Arthur
XX_OSCURIUS_XX
King Arthur
Level 124
God Stats
1W - 1L
1,242 SR
Queue Stats
108W - 133L
1,442 Elo+
Party 1
Hel
Hel
Xatux
Hel
Level 35
God Stats
2W - 0L
1,476 SR
Queue Stats
18W - 19L
1,458 Elo+
Party 1
Team Averages
Level 62
1,436 SR
1,429 Elo+

VS

Team Averages
Level 105
1,492 SR
1,410 Elo+
Ymir
Ymir
Domania1992
Ymir
Level 101
God Stats
7W - 4L
1,595 SR
Queue Stats
109W - 126L
1,364 Elo+
Solo
Achilles
Achilles
MVD-03
Achilles
Level 104
God Stats
47W - 36L
1,547 SR
Queue Stats
157W - 160L
1,424 Elo+
Party 2
Ra
Ra
TheKillingClipzz
Ra
Level 109
God Stats
9W - 8L
1,333 SR
Queue Stats
242W - 248L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Derno_31
Bacchus
12
0 / 0 / 0
7,938
722
2,542
11,452
12,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
XX_OSCURIUS_XX
King Arthur
12
0 / 1 / 0
7,603
691
3,895
11,855
9,786
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
Xatux
Hel
11
0 / 2 / 0
7,403
673
5,823
8,678
3,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 0
8,215
747
9,220
16,037
20,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
MVD-03
Achilles
5
0 / 0 / 1
6,068
552
0
0
0
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 1
6,100
555
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
3
3
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Derno_31
Bacchus
0
0
0
0
L
3
0
0
3
L
Achilles
MVD-03
Achilles
0
0
1
0.5
L
0
0
1
0.5
W
King Arthur
XX_OSCURIUS_XX
King Arthur
0
1
0
0
W
Hel
Xatux
Hel
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,260
Damage
9,220
31,985
Taken
16,037
26,266
Mitigated
20,144
8,650
Healing
3,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Derno_31
Bacchus
2,542
329
0
2,916
11,452
12,600
619
4,151
7,301
15,546
0
L
9,220
616
0
3,460
16,037
20,144
0
8,365
7,672
37,737
0
L
Achilles
MVD-03
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
XX_OSCURIUS_XX
King Arthur
3,895
623
0
1,049
11,855
9,786
463
2,649
9,206
0
29,294
W
Hel
Xatux
Hel
5,823
245
1,839
2,846
8,678
3,880
1,164
4,184
4,494
33,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,944
Gold Earned
20,383
130
Minions Killed
46
9
Camps Cleared
0
619,525
Distance Traveled
194,052
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,938
722
28
3
1
206,097
0
L
Ymir
8,215
747
46
4
0
190,461
0
L
Achilles
6,068
552
0
0
0
3,591
0
L
Ra
6,100
555
0
0
0
0
0
W
King Arthur
7,603
691
48
4
5
231,878
1
W
Hel
7,403
673
54
5
3
181,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role