Player Matchup

Medusa
Medusa
I_Blackjack_l
Medusa
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 222L
1,475 Elo+
Party 1
Anubis
Anubis
Nekrax49
Anubis
Level 128
God Stats
11W - 9L
1,545 SR
Queue Stats
252W - 294L
1,457 Elo+
Party 4
Ganesha
Ganesha
Shock-TGG
Ganesha
Level 62
God Stats
9W - 8L
1,492 SR
Queue Stats
126W - 160L
1,428 Elo+
Party 1
Susano
Susano
TPlusHC
Susano
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
276W - 272L
1,488 Elo+
Solo
Ah Puch
Ah Puch
oni_samourai972
Ah Puch
Level 46
God Stats
21W - 17L
1,447 SR
Queue Stats
384W - 455L
1,430 Elo+
Party 4
Team Averages
Level 81
1,497 SR
1,456 Elo+

VS

Team Averages
Level 66
1,391 SR
1,404 Elo+
Ra
Ra
 
Ra
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
XimZophie
Bellona
Level 63
God Stats
0W - 1L
1,204 SR
Queue Stats
1W - 3L
1,218 Elo+
Party 3
Freya
Freya
drakoluukiopc
Freya
Level 29
God Stats
1W - 2L
1,307 SR
Queue Stats
37W - 54L
1,370 Elo+
Party 2
Fenrir
Fenrir
tarnys
Fenrir
Level 36
God Stats
3W - 3L
1,444 SR
Queue Stats
3W - 3L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 7
8,031
535
7,296
10,554
3,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
Nekrax49
Anubis
15
5 / 4 / 0
9,049
603
10,983
12,150
6,134
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Shock-TGG
Ganesha
11
0 / 2 / 6
7,131
475
2,337
11,393
8,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
TPlusHC
Susano
15
7 / 2 / 1
8,755
584
11,074
12,798
5,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 0 / 9
7,507
500
6,129
7,996
3,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 5 / 0
6,646
443
3,829
11,990
4,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
 
Cerberus
11
1 / 4 / 0
6,604
440
6,891
13,732
10,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
XimZophie
Bellona
14
4 / 2 / 0
8,848
590
9,185
12,695
8,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

2
0 / 1 / 0
4,629
309
761
1,005
233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
tarnys
Fenrir
12
3 / 3 / 2
7,637
509
9,497
15,376
5,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
15
Kills
8
9
Deaths
15
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
5
0
0
L
Cerberus
 
Cerberus
1
4
0
0.25
W
2
1
7
5.5
W
Anubis
Nekrax49
Anubis
5
4
0
1.25
W
Ganesha
Shock-TGG
Ganesha
0
2
6
1.5
W
Susano
TPlusHC
Susano
7
2
1
3.75
L
Bellona
XimZophie
Bellona
4
2
0
2
L
0
1
0
0
W
1
0
9
5.5
L
Fenrir
tarnys
Fenrir
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,819
Damage
30,163
54,891
Taken
54,798
26,522
Mitigated
29,260
21,731
Healing
18,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,829
167
174
3,495
11,990
4,251
0
3,326
8,404
50,901
0
L
Cerberus
 
Cerberus
6,891
1,153
0
3,443
13,732
10,358
0
2,838
10,786
36,754
0
W
7,296
4,135
0
5,174
10,554
3,731
1,779
5,523
5,031
0
53,921
W
Anubis
Nekrax49
Anubis
10,983
664
0
4,682
12,150
6,134
296
125
12,025
65,267
0
W
Ganesha
Shock-TGG
Ganesha
2,337
304
265
2,467
11,393
8,036
0
3,191
8,202
24,153
0
W
Susano
TPlusHC
Susano
11,074
4,203
0
5,452
12,798
5,514
430
1,440
11,358
0
82,372
L
Bellona
XimZophie
Bellona
9,185
3,150
0
4,156
12,695
8,705
0
8,392
4,215
0
65,202
L
761
415
0
159
1,005
233
0
268
737
3,529
0
W
6,129
461
0
3,691
7,996
3,107
263
1,202
6,794
33,299
0
L
Fenrir
tarnys
Fenrir
9,497
3,495
0
6,640
15,376
5,713
0
3,899
11,207
0
36,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,473
Gold Earned
34,364
425
Minions Killed
350
0
Camps Cleared
0
1,357,546
Distance Traveled
1,199,845
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,646
443
79
5
0
282,419
6
L
Cerberus
6,604
440
66
4
0
284,562
1
W
Medusa
8,031
535
92
6
0
251,248
1
W
Anubis
9,049
603
125
8
0
213,565
4
W
Ganesha
7,131
475
13
1
0
291,770
1
W
Susano
8,755
584
122
8
0
322,843
1
L
Bellona
8,848
590
144
10
0
299,122
4
L
Freya
4,629
309
6
0
0
29,326
0
W
Ah Puch
7,507
500
73
5
0
278,120
1
L
Fenrir
7,637
509
55
4
0
304,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role