Player Matchup

Heimdallr
Heimdallr
chris397
Heimdallr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,463 Elo+
Solo
Hades
Hades
izanDHackss
Hades
Level 28
God Stats
3W - 13L
1,124 SR
Queue Stats
15W - 97L
1,056 Elo+
Party 2
Cthulhu
Cthulhu
urba7
Cthulhu
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 30L
1,239 Elo+
Party 2
Team Averages
Level 50
1,375 SR
1,252 Elo+

VS

Team Averages
Level 71
1,516 SR
1,461 Elo+
Fenrir
Fenrir
 
Fenrir
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
DILLIGAF11
Jing Wei
Level 21
God Stats
11W - 20L
1,501 SR
Queue Stats
33W - 72L
1,347 Elo+
Party 1
Aphrodite
Aphrodite
DerpyMe
Aphrodite
Level 133
God Stats
2W - 0L
1,546 SR
Queue Stats
2W - 2L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
chris397
Heimdallr
14
3 / 6 / 0
9,721
748
9,598
11,647
5,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 8 / 0
7,100
546
5,742
14,173
7,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
urba7
Cthulhu
12
0 / 1 / 3
8,666
667
9,754
11,943
13,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
8 / 1 / 7
9,688
745
10,365
12,555
6,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
DILLIGAF11
Jing Wei
14
3 / 1 / 10
9,303
716
11,418
13,139
5,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
DerpyMe
Aphrodite
15
4 / 1 / 10
9,632
741
10,459
9,515
4,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
3
Kills
15
15
Deaths
3
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
1
7
11.5
W
Jing Wei
DILLIGAF11
Jing Wei
3
1
10
8
W
Aphrodite
DerpyMe
Aphrodite
4
1
10
9
L
Heimdallr
chris397
Heimdallr
3
6
0
0.5
L
0
8
0
0
L
Cthulhu
urba7
Cthulhu
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,094
Damage
32,242
37,763
Taken
35,209
25,971
Mitigated
16,281
4,210
Healing
15,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,365
2,600
0
1,452
12,555
6,847
368
5,080
7,475
0
16,506
W
Jing Wei
DILLIGAF11
Jing Wei
11,418
8,906
0
1,318
13,139
5,040
527
7,029
6,110
0
35,870
W
Aphrodite
DerpyMe
Aphrodite
10,459
687
6,284
6,225
9,515
4,394
259
4,097
5,418
43,517
0
L
Heimdallr
chris397
Heimdallr
9,598
4,749
0
1,063
11,647
5,573
18
2,165
9,280
0
33,731
L
5,742
210
95
1,716
14,173
7,118
96
3,669
10,138
17,679
0
L
Cthulhu
urba7
Cthulhu
9,754
1,357
112
1,224
11,943
13,280
0
5,016
6,833
23,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,487
Gold Earned
28,623
123
Minions Killed
131
4
Camps Cleared
7
652,700
Distance Traveled
792,028
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,688
745
9
1
0
319,566
1
W
Jing Wei
9,303
716
51
4
3
230,662
0
W
Aphrodite
9,632
741
71
5
4
241,800
2
L
Heimdallr
9,721
748
63
5
2
200,748
0
L
Hades
7,100
546
25
2
2
209,321
0
L
Cthulhu
8,666
667
35
3
0
242,631
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role