Player Matchup

Cu Chulainn
Cu Chulainn
Gold I
Cardinal_Fanz
Cu Chulainn
Gold I
Level 158
God Stats
1W - 0L
1,430 SR
Queue Stats
21W - 22L
1,787 MMR
Party 1
Sol
Sol
Platinum II
HunTerZ0_0
Sol
Platinum II
Level 147
God Stats
10W - 10L
1,658 SR
Queue Stats
103W - 109L
2,135 MMR
Party 1
Set
Set
Platinum II
RedDragonClay
Set
Platinum II
Level 126
God Stats
8W - 5L
1,619 SR
Queue Stats
448W - 529L
1,861 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,569 SR
1,928 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,520 SR
1,956 MMR
Erlang Shen
Erlang Shen
Platinum IV
LostMythologies
Erlang Shen
Platinum IV
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 138L
1,757 MMR
Solo
Cernunnos
Cernunnos
Platinum III
M1 Killjoy
Cernunnos
Platinum III
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 21L
1,959 MMR
Solo
Baron Samedi
Baron Samedi
Diamond V
XX_HOOD-XX10
Baron Samedi
Diamond V
Level 152
God Stats
5W - 4L
1,561 SR
Queue Stats
112W - 122L
2,151 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Cardinal_Fanz
Cu Chulainn
17
8 / 4 / 8
13,548
797
22,165
25,187
29,326
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
5 / 4 / 10
12,205
718
20,269
20,570
9,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
5 / 3 / 12
12,070
710
14,850
20,757
21,832
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
ShivaAtlasBastetAh Muzen CabGilgamesh

VS

Bans
AresGebCabrakanHerculesChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
LostMythologies
Erlang Shen
15
4 / 3 / 5
11,245
661
15,624
28,590
36,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
M1 Killjoy
Cernunnos
16
5 / 8 / 5
12,125
713
20,140
21,525
10,436
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
XX_HOOD-XX10
Baron Samedi
16
2 / 7 / 5
11,187
658
16,515
17,353
10,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
18
Kills
11
11
Deaths
18
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Cardinal_Fanz
Cu Chulainn
8
4
8
3
W
5
4
10
2.5
L
Erlang Shen
LostMythologies
Erlang Shen
4
3
5
2.17
L
Cernunnos
M1 Killjoy
Cernunnos
5
8
5
0.94
W
5
3
12
3.67
L
Baron Samedi
XX_HOOD-XX10
Baron Samedi
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,284
Damage
52,279
66,514
Taken
67,468
60,675
Mitigated
57,424
16,386
Healing
14,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Cardinal_Fanz
Cu Chulainn
22,165
6,295
1,218
4,326
25,187
29,326
293
4,784
19,779
143
49,858
W
20,269
6,577
0
8,516
20,570
9,517
2,390
6,942
13,260
55,394
4,228
L
Erlang Shen
LostMythologies
Erlang Shen
15,624
7,946
354
6,188
28,590
36,555
232
7,935
20,655
0
30,416
L
Cernunnos
M1 Killjoy
Cernunnos
20,140
10,460
0
2,992
21,525
10,436
1,329
6,481
15,044
0
58,109
W
14,850
5,460
0
2,326
20,757
21,832
882
5,574
14,794
0
41,078
L
Baron Samedi
XX_HOOD-XX10
Baron Samedi
16,515
1,353
2,628
2,829
17,353
10,433
660
4,148
13,205
45,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,823
Gold Earned
34,557
185
Minions Killed
157
12
Camps Cleared
2
925,963
Distance Traveled
849,439
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
13,548
797
47
3
3
317,432
0
W
Sol
12,205
718
87
5
6
289,618
1
L
Erlang Shen
11,245
661
19
1
0
348,269
4
L
Cernunnos
12,125
713
70
4
0
250,415
4
W
Set
12,070
710
51
3
3
318,913
4
L
Baron Samedi
11,187
658
68
4
2
250,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role