Player Matchup

Bakasura
Bakasura
Gold V
JuggernautNBK
Bakasura
Gold V
Level 138
God Stats
5W - 6L
1,496 SR
Queue Stats
214W - 213L
1,389 MMR
Solo
Hou Yi
Hou Yi
Silver III
PiraSah
Hou Yi
Silver III
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 45L
994 MMR
Party 1
Ra
Ra
Gold V
UnQuesoFrito
Ra
Gold V
Level 116
God Stats
28W - 22L
1,563 SR
Queue Stats
203W - 197L
1,278 MMR
Solo
Chang'e
Chang'e
Silver I
Whatimsippin
Chang'e
Silver I
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 47L
1,244 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver II
sirrebel
Kumbhakarna
Silver II
Level 134
God Stats
0W - 1L
1,678 SR
Queue Stats
383W - 402L
988 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,547 SR
1,179 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,613 SR
1,267 MMR
Geb
Geb
Silver II
 
Geb
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver II
MikeyFstops
Jing Wei
Silver II
Level 144
God Stats
6W - 4L
1,625 SR
Queue Stats
189W - 198L
985 MMR
Solo
Baba Yaga
Baba Yaga
Gold III
SpookyAmbuush
Baba Yaga
Gold III
Level 160
God Stats
1W - 5L
1,598 SR
Queue Stats
96W - 104L
1,266 MMR
Solo
Skadi
Skadi
Silver IV
xKageRx
Skadi
Silver IV
Level 83
God Stats
5W - 0L
1,881 SR
Queue Stats
10W - 9L
1,438 MMR
Solo
Vamana
Vamana
Gold V
xXPity24Xx
Vamana
Gold V
Level 156
God Stats
10W - 8L
1,460 SR
Queue Stats
482W - 475L
1,148 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
JuggernautNBK
Bakasura
19
5 / 6 / 2
12,027
523
12,592
24,622
12,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
PiraSah
Hou Yi
17
1 / 5 / 2
11,313
492
9,720
17,029
8,698
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
0 / 5 / 1
10,960
477
8,691
16,223
8,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Whatimsippin
Chang'e
15
1 / 6 / 1
9,745
424
8,459
20,134
9,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kumbhakarna
sirrebel
Kumbhakarna
16
2 / 2 / 2
11,106
483
5,689
23,787
31,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
TiamatUllrCliodhnaAh Muzen Cab

VS

Bans
NemesisBaron SamediThothIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
1 / 0 / 9
11,712
509
7,274
15,357
16,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
MikeyFstops
Jing Wei
18
0 / 2 / 6
12,328
536
7,230
20,531
8,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baba Yaga
SpookyAmbuush
Baba Yaga
20
9 / 0 / 6
14,360
624
15,618
12,068
6,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
xKageRx
Skadi
19
7 / 4 / 9
13,487
586
25,679
19,254
8,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
xXPity24Xx
Vamana
20
7 / 3 / 8
13,420
583
17,625
23,951
17,645
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
9
Kills
24
24
Deaths
9
8
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
0
9
5.5
L
Bakasura
JuggernautNBK
Bakasura
5
6
2
1
W
Jing Wei
MikeyFstops
Jing Wei
0
2
6
1.5
L
Hou Yi
PiraSah
Hou Yi
1
5
2
0.4
W
Baba Yaga
SpookyAmbuush
Baba Yaga
9
0
6
12
L
0
5
1
0.1
L
Chang'e
Whatimsippin
Chang'e
1
6
1
0.25
L
Kumbhakarna
sirrebel
Kumbhakarna
2
2
2
1.5
W
Skadi
xKageRx
Skadi
7
4
9
2.88
W
Vamana
xXPity24Xx
Vamana
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,151
Damage
73,426
101,795
Taken
91,161
70,213
Mitigated
58,075
26,061
Healing
34,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
7,274
566
4,081
4,173
15,357
16,456
253
3,999
10,697
33,475
0
L
Bakasura
JuggernautNBK
Bakasura
12,592
7,518
0
6,393
24,622
12,235
0
4,997
19,625
0
100,036
W
Jing Wei
MikeyFstops
Jing Wei
7,230
5,766
0
7,682
20,531
8,700
3,672
5,837
14,419
0
111,815
L
Hou Yi
PiraSah
Hou Yi
9,720
2,528
359
1,721
17,029
8,698
0
4,422
12,607
0
89,255
W
Baba Yaga
SpookyAmbuush
Baba Yaga
15,618
1,140
388
5,272
12,068
6,848
2,740
2,892
9,120
138,762
0
L
8,691
543
208
4,938
16,223
8,041
1,226
4,800
11,423
104,818
0
L
Chang'e
Whatimsippin
Chang'e
8,459
621
923
7,722
20,134
9,449
0
2,223
17,911
61,883
0
L
Kumbhakarna
sirrebel
Kumbhakarna
5,689
549
0
3,797
23,787
31,790
0
6,716
17,071
29,695
0
W
Skadi
xKageRx
Skadi
25,679
14,910
0
8,702
19,254
8,426
7,415
7,618
10,962
0
111,658
W
Vamana
xXPity24Xx
Vamana
17,625
9,799
0
3,793
23,951
17,645
1,707
6,712
16,675
296
124,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,151
Gold Earned
65,307
646
Minions Killed
754
0
Camps Cleared
0
2,068,492
Distance Traveled
2,282,203
34
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,712
509
31
1
0
476,615
7
L
Bakasura
12,027
523
158
7
0
453,180
14
W
Jing Wei
12,328
536
178
8
0
423,307
7
L
Hou Yi
11,313
492
158
7
0
403,583
8
W
Baba Yaga
14,360
624
238
10
0
462,253
12
L
Ra
10,960
477
181
8
0
395,827
4
L
Chang'e
9,745
424
111
5
0
415,107
4
L
Kumbhakarna
11,106
483
38
2
0
400,795
4
W
Skadi
13,487
586
140
6
0
415,803
2
W
Vamana
13,420
583
167
7
0
504,225
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role