Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
 
Guan Yu
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
 
Serqet
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
InquiSitoR34Rus
Xbalanque
Level 148
God Stats
23W - 9L
1,429 SR
Queue Stats
475W - 504L
1,535 Elo+
Solo
Sun Wukong
Sun Wukong
TheSorrow99
Sun Wukong
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 123
1,486 SR
1,507 Elo+

VS

Team Averages
Level 72
1,513 SR
1,477 Elo+
Nike
Nike
 
Nike
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Blaiddyd
Achilles
Level 29
God Stats
5W - 5L
1,458 SR
Queue Stats
129W - 121L
1,478 Elo+
Party 3
Terra
Terra
Liald
Terra
Level 113
God Stats
15W - 21L
1,407 SR
Queue Stats
797W - 765L
1,509 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Waceek
Kumbhakarna
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 42L
1,386 Elo+
Solo
Zeus
Zeus
YamiKuroi
Zeus
Level 115
God Stats
2W - 2L
1,703 SR
Queue Stats
118W - 116L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
5 / 4 / 9
12,198
678
29,282
20,218
11,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
 
Guan Yu
18
2 / 5 / 11
11,800
656
12,556
25,347
35,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Serqet
 
Serqet
18
2 / 4 / 9
11,434
635
9,511
20,715
26,845
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xbalanque
InquiSitoR34Rus
Xbalanque
20
3 / 5 / 13
11,933
663
39,020
25,590
12,975
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
TheSorrow99
Sun Wukong
18
6 / 5 / 7
11,508
639
16,533
25,614
22,203
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
20
4 / 4 / 15
12,192
677
28,359
26,931
14,680
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Blaiddyd
Achilles
20
11 / 2 / 8
13,140
730
22,417
36,434
43,373
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Terra
Liald
Terra
19
3 / 3 / 17
11,699
650
12,157
24,560
20,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kumbhakarna
Waceek
Kumbhakarna
16
0 / 3 / 15
10,120
562
6,105
20,683
28,955
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
19
5 / 6 / 13
12,370
687
31,673
14,814
5,768
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
91
18
Kills
23
23
Deaths
18
49
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
5
4
9
2.38
L
Guan Yu
 
Guan Yu
2
5
11
1.5
L
Serqet
 
Serqet
2
4
9
1.63
W
Nike
 
Nike
4
4
15
2.88
W
Achilles
Blaiddyd
Achilles
11
2
8
7.5
L
Xbalanque
InquiSitoR34Rus
Xbalanque
3
5
13
1.9
W
Terra
Liald
Terra
3
3
17
3.83
L
Sun Wukong
TheSorrow99
Sun Wukong
6
5
7
1.9
W
Kumbhakarna
Waceek
Kumbhakarna
0
3
15
2.5
W
Zeus
5
6
13
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,902
Damage
100,711
117,484
Taken
123,422
108,975
Mitigated
113,445
55,617
Healing
62,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
29,282
11,007
2,415
5,478
20,218
11,356
1,788
8,380
11,838
0
54,356
L
Guan Yu
 
Guan Yu
12,556
1,894
9,872
7,871
25,347
35,596
491
10,307
15,040
0
21,698
L
Serqet
 
Serqet
9,511
1,405
4,835
5,333
20,715
26,845
615
8,496
12,219
0
15,499
W
Nike
 
Nike
28,359
3,698
1,878
1,841
26,931
14,680
831
0
26,725
0
45,933
W
Achilles
Blaiddyd
Achilles
22,417
5,000
2,435
13,619
36,434
43,373
220
0
35,918
0
39,688
L
Xbalanque
InquiSitoR34Rus
Xbalanque
39,020
5,151
2,643
8,799
25,590
12,975
1,300
11,484
14,106
0
69,276
W
Terra
Liald
Terra
12,157
2,582
26,236
11,312
24,560
20,669
0
0
24,560
19,802
0
L
Sun Wukong
TheSorrow99
Sun Wukong
16,533
2,209
1,082
7,289
25,614
22,203
0
11,268
14,346
0
23,776
W
Kumbhakarna
Waceek
Kumbhakarna
6,105
204
1,644
815
20,683
28,955
22
0
20,111
14,757
0
W
Zeus
31,673
3,638
1,743
1,024
14,814
5,768
699
0
14,274
66,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,873
Gold Earned
59,521
167
Minions Killed
188
0
Camps Cleared
0
1,480,508
Distance Traveled
1,521,778
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
12,198
678
56
3
0
276,274
0
L
Guan Yu
11,800
656
12
1
0
332,845
0
L
Serqet
11,434
635
17
1
0
286,834
0
W
Nike
12,192
677
41
2
0
343,585
0
W
Achilles
13,140
730
34
2
0
355,183
2
L
Xbalanque
11,933
663
67
4
0
318,263
0
W
Terra
11,699
650
10
1
0
343,667
0
L
Sun Wukong
11,508
639
15
1
0
266,292
2
W
Kumbhakarna
10,120
562
14
1
0
186,729
0
W
Zeus
12,370
687
89
5
0
292,614
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role