Player Matchup

Sol
Sol
Anggeel097
Sol
Level 89
God Stats
1W - 5L
1,118 SR
Queue Stats
141W - 134L
1,464 Elo+
Solo
Sylvanus
Sylvanus
Nerdsmackedu626
Sylvanus
Level 120
God Stats
126W - 137L
1,485 SR
Queue Stats
459W - 500L
1,448 Elo+
Solo
Ymir
Ymir
TimeBoBo
Ymir
Level 144
God Stats
0W - 2L
1,532 SR
Queue Stats
25W - 20L
1,331 Elo+
Party 1
Susano
Susano
TimeCc
Susano
Level 138
God Stats
1W - 2L
1,628 SR
Queue Stats
59W - 57L
1,476 Elo+
Party 1
Hou Yi
Hou Yi
月光之殇
Hou Yi
Level 106
God Stats
1W - 2L
1,546 SR
Queue Stats
10W - 8L
1,563 Elo+
Party 1
Team Averages
Level 119
1,462 SR
1,457 Elo+

VS

Team Averages
Level 113
1,532 SR
1,499 Elo+
Vulcan
Vulcan
CaptainBlueBals
Vulcan
Level 145
God Stats
12W - 6L
1,685 SR
Queue Stats
131W - 141L
1,484 Elo+
Solo
Hun Batz
Hun Batz
The TBONE Jones
Hun Batz
Level 127
God Stats
1W - 1L
1,442 SR
Queue Stats
350W - 379L
1,514 Elo+
Solo
Cerberus
Cerberus
TheBrownBarrel1
Cerberus
Level 67
God Stats
6W - 10L
1,338 SR
Queue Stats
117W - 129L
1,501 Elo+
Solo
Artemis
Artemis
TheOnlyJuan3625
Artemis
Level 102
God Stats
2W - 1L
1,695 SR
Queue Stats
186W - 173L
1,515 Elo+
Solo
Vamana
Vamana
sekratzer
Vamana
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 128L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,229
475
1,638
4,739
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
11
3 / 2 / 0
6,920
629
6,946
8,221
4,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
9
1 / 1 / 2
5,698
518
3,958
6,504
5,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Susano
TimeCc
Susano
10
0 / 1 / 1
5,707
519
3,571
7,651
2,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
11
2 / 0 / 1
5,826
530
4,509
5,117
1,758
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,226
566
3,891
5,938
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
11
2 / 0 / 1
6,150
559
2,803
6,930
2,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
10
1 / 1 / 0
5,877
534
2,064
7,189
3,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 2 / 0
5,800
527
2,205
5,670
1,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vamana
sekratzer
Vamana
10
1 / 3 / 0
6,011
546
4,001
9,962
6,562
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
6
Kills
5
6
Deaths
6
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
1
0
2
2
L
Sylvanus
3
2
0
1.5
W
Hun Batz
2
0
1
2.5
W
Cerberus
1
1
0
1
W
0
2
0
0
L
Ymir
1
1
2
2
L
Susano
TimeCc
Susano
0
1
1
0.5
W
Vamana
sekratzer
Vamana
1
3
0
0.33
L
Hou Yi
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,622
Damage
14,964
32,232
Taken
35,689
16,460
Mitigated
17,403
8,371
Healing
13,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,638
207
0
1,408
4,739
1,616
0
2,204
2,535
30,401
0
W
3,891
729
0
1,980
5,938
2,426
466
2,133
3,805
47,826
0
L
Sylvanus
6,946
3,469
117
4,075
8,221
4,782
0
0
8,221
35,804
9,887
W
Hun Batz
2,803
924
0
3,161
6,930
2,619
0
589
6,341
0
34,995
W
Cerberus
2,064
129
349
2,593
7,189
3,953
0
2,001
5,188
21,083
0
W
2,205
779
0
2,099
5,670
1,843
0
1,097
4,573
0
36,593
L
Ymir
3,958
1,016
0
636
6,504
5,414
0
1,923
4,581
17,944
0
L
Susano
TimeCc
Susano
3,571
592
0
0
7,651
2,890
0
1,139
6,512
0
38,634
W
Vamana
sekratzer
Vamana
4,001
2,242
0
2,910
9,962
6,562
0
5,577
4,385
0
36,732
L
Hou Yi
4,509
2,340
0
2,135
5,117
1,758
0
689
4,428
0
42,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,380
Gold Earned
30,064
309
Minions Killed
331
0
Camps Cleared
0
962,337
Distance Traveled
1,110,514
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,229
475
56
5
0
156,410
0
W
Vulcan
6,226
566
73
7
0
229,139
3
L
Sylvanus
6,920
629
89
8
0
175,585
5
W
Hun Batz
6,150
559
70
6
0
254,692
3
W
Cerberus
5,877
534
36
3
0
228,996
5
W
Artemis
5,800
527
77
7
0
191,600
1
L
Ymir
5,698
518
21
2
0
202,264
2
L
Susano
5,707
519
71
6
0
252,565
4
W
Vamana
6,011
546
75
7
0
206,087
0
L
Hou Yi
5,826
530
72
7
0
175,513
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role