Player Matchup

Medusa
Medusa
A_Cauliflower
Medusa
Level 89
God Stats
12W - 18L
1,477 SR
Queue Stats
127W - 120L
1,480 Elo+
Party 2
Merlin
Merlin
CordedLamb3585
Merlin
Level 45
God Stats
3W - 3L
1,508 SR
Queue Stats
260W - 301L
1,462 Elo+
Solo
Nemesis
Nemesis
Ice_Wraith__
Nemesis
Level 129
God Stats
6W - 3L
1,776 SR
Queue Stats
369W - 347L
1,577 Elo+
Party 2
Cupid
Cupid
naththebeast
Cupid
Level 157
God Stats
38W - 24L
1,672 SR
Queue Stats
493W - 501L
1,478 Elo+
Party 2
Chang'e
Chang'e
zoroselamis1
Chang'e
Level 129
God Stats
1W - 4L
1,607 SR
Queue Stats
10W - 26L
1,223 Elo+
Solo
Team Averages
Level 110
1,608 SR
1,444 Elo+

VS

Team Averages
Level 74
1,573 SR
1,610 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
JohnFinch69420
Thor
Level 67
God Stats
71W - 32L
1,704 SR
Queue Stats
452W - 300L
1,668 Elo+
Party 1
Jormungandr
Jormungandr
NouriSala
Jormungandr
Level 43
God Stats
1W - 0L
1,705 SR
Queue Stats
54W - 12L
1,798 Elo+
Party 1
Danzaburou
Danzaburou
Penaldogsiiuuu
Danzaburou
Level 106
God Stats
1W - 1L
1,328 SR
Queue Stats
469W - 293L
1,659 Elo+
Party 1
Anubis
Anubis
draco_gamer25
Anubis
Level 47
God Stats
17W - 8L
1,625 SR
Queue Stats
41W - 43L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
6,465
431
7,186
13,769
4,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
3 / 4 / 2
7,355
490
5,920
10,086
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
Ice_Wraith__
Nemesis
12
3 / 2 / 1
7,556
504
8,008
11,221
4,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 3 / 1
7,214
481
3,422
10,058
4,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
zoroselamis1
Chang'e
11
1 / 1 / 4
6,753
450
6,321
9,017
3,818
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
16
4 / 1 / 2
9,908
661
12,352
13,721
5,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
6 / 0 / 0
9,411
627
11,118
9,997
6,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jormungandr
NouriSala
Jormungandr
13
1 / 1 / 4
8,001
533
5,667
11,490
9,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
Penaldogsiiuuu
Danzaburou
15
2 / 3 / 2
8,507
567
4,531
11,247
4,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 3 / 2
8,399
560
6,907
8,978
4,772
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
8
Kills
16
16
Deaths
8
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
4
1
2
5
L
1
6
1
0.25
L
3
4
2
1
L
Nemesis
Ice_Wraith__
Nemesis
3
2
1
1.75
W
6
0
0
6
W
Jormungandr
NouriSala
Jormungandr
1
1
4
3
W
Danzaburou
Penaldogsiiuuu
Danzaburou
2
3
2
1
W
3
3
2
1.33
L
0
3
1
0.17
L
Chang'e
zoroselamis1
Chang'e
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,857
Damage
40,575
54,151
Taken
55,433
20,300
Mitigated
30,647
15,937
Healing
17,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
12,352
11,079
0
7,334
13,721
5,624
3,156
838
12,883
0
96,048
L
7,186
2,909
0
2,941
13,769
4,201
0
2,597
11,172
0
38,375
L
5,920
601
0
1,570
10,086
3,886
0
4,056
6,030
55,143
0
L
Nemesis
Ice_Wraith__
Nemesis
8,008
4,082
0
2,421
11,221
4,371
0
1,229
9,992
0
58,157
W
11,118
3,354
0
2,761
9,997
6,039
0
1,979
8,018
0
65,121
W
Jormungandr
NouriSala
Jormungandr
5,667
1,369
0
2,285
11,490
9,772
198
3,514
7,976
35,360
0
W
Danzaburou
Penaldogsiiuuu
Danzaburou
4,531
1,750
0
1,465
11,247
4,440
41
2,092
9,155
0
75,671
W
6,907
543
186
3,201
8,978
4,772
574
3,818
5,160
58,497
0
L
3,422
1,597
0
2,236
10,058
4,024
0
401
9,657
0
44,695
L
Chang'e
zoroselamis1
Chang'e
6,321
319
1,557
5,212
9,017
3,818
0
4,291
4,726
26,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,343
Gold Earned
44,226
342
Minions Killed
560
0
Camps Cleared
0
1,475,250
Distance Traveled
1,479,832
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,908
661
152
10
0
279,004
2
L
Medusa
6,465
431
51
3
0
270,154
4
L
Merlin
7,355
490
88
6
0
249,939
0
L
Nemesis
7,556
504
100
7
0
360,128
6
W
Thor
9,411
627
125
8
0
301,627
8
W
Jormungandr
8,001
533
46
3
0
322,341
4
W
Danzaburou
8,507
567
118
8
0
313,574
3
W
Anubis
8,399
560
119
8
0
263,286
1
L
Cupid
7,214
481
74
5
0
302,298
1
L
Chang'e
6,753
450
29
2
0
292,731
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role