Player Matchup

Ymir
Ymir
Bronze V
Darkred721
Ymir
Bronze V
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 46L
1,406 MMR
Solo
Izanami
Izanami
Bronze V
Hurkettt
Izanami
Bronze V
Level 105
God Stats
1W - 1L
1,454 SR
Queue Stats
7W - 7L
1,468 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
MillerPerry
Baron Samedi
Bronze III
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,400 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 71
1,485 SR
1,425 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,476 SR
1,504 MMR
Eset
Eset
Silver II
 
Eset
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Luismonte
Cthulhu
Bronze III
Level 137
God Stats
1W - 0L
1,607 SR
Queue Stats
38W - 41L
1,492 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
Nisimal
Ah Muzen Cab
Silver II
Level 83
God Stats
2W - 1L
1,320 SR
Queue Stats
16W - 21L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 1
6,252
521
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Hurkettt
Izanami
14
2 / 1 / 3
8,375
698
10,918
12,333
5,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
MillerPerry
Baron Samedi
14
4 / 3 / 2
8,628
719
12,751
12,822
7,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThothAtlasBacchusMedusaAgni

VS

Bans
BastetPersephoneHou YiZeusUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
1 / 3 / 3
8,243
687
6,101
7,913
4,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
Luismonte
Cthulhu
13
2 / 3 / 2
9,433
786
7,970
18,838
22,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ah Muzen Cab
Nisimal
Ah Muzen Cab
14
1 / 0 / 2
8,928
744
7,537
10,254
4,513
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
6
Kills
4
4
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
1
3
3
0.83
L
0
0
1
0.5
L
Izanami
Hurkettt
Izanami
2
1
3
3.5
W
Cthulhu
Luismonte
Cthulhu
2
3
2
1
L
Baron Samedi
MillerPerry
Baron Samedi
4
3
2
1.67
W
Ah Muzen Cab
Nisimal
Ah Muzen Cab
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,669
Damage
21,608
25,155
Taken
37,005
12,323
Mitigated
31,024
7,887
Healing
12,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
6,101
125
1,793
1,959
7,913
4,149
605
3,562
4,351
20,210
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Izanami
Hurkettt
Izanami
10,918
8,433
0
2,074
12,333
5,029
0
7,425
4,706
0
38,785
W
Cthulhu
Luismonte
Cthulhu
7,970
109
435
4,745
18,838
22,362
334
5,888
12,950
18,758
0
L
Baron Samedi
MillerPerry
Baron Samedi
12,751
1,263
1,059
4,754
12,822
7,294
0
6,418
6,113
38,238
0
W
Ah Muzen Cab
Nisimal
Ah Muzen Cab
7,537
3,074
0
3,460
10,254
4,513
1,929
3,860
6,394
0
61,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,255
Gold Earned
26,604
120
Minions Killed
151
3
Camps Cleared
8
424,837
Distance Traveled
693,006
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,243
687
29
2
2
209,103
1
L
Ymir
6,252
521
0
0
0
11,494
0
L
Izanami
8,375
698
69
6
2
196,374
0
W
Cthulhu
9,433
786
17
1
1
249,581
2
L
Baron Samedi
8,628
719
51
4
1
216,969
2
W
Ah Muzen Cab
8,928
744
105
9
5
234,322
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role