Player Matchup

Hel
Hel
 
Hel
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
FallenAngel9741
Chang'e
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
117W - 129L
1,496 Elo+
Solo
Jing Wei
Jing Wei
Helix_Eternity
Jing Wei
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 60L
1,448 Elo+
Solo
Cthulhu
Cthulhu
PretendSign1254
Cthulhu
Level 104
God Stats
27W - 14L
1,567 SR
Queue Stats
196W - 195L
1,453 Elo+
Solo
Nemesis
Nemesis
epiclight201
Nemesis
Level 107
God Stats
4W - 3L
1,306 SR
Queue Stats
87W - 103L
1,422 Elo+
Solo
Team Averages
Level 103
1,475 SR
1,464 Elo+

VS

Team Averages
Level 89
1,503 SR
1,498 Elo+
Sun Wukong
Sun Wukong
C4rlosXD16
Sun Wukong
Level 45
God Stats
8W - 4L
1,699 SR
Queue Stats
261W - 296L
1,345 Elo+
Solo
Cerberus
Cerberus
GipsyDanger604
Cerberus
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Fenrir
Fenrir
Lion_Roar94
Fenrir
Level 139
God Stats
1W - 1L
1,316 SR
Queue Stats
7W - 12L
1,640 Elo+
Party 1
Zeus
Zeus
T4L-Vicious-T4L
Zeus
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
255W - 242L
1,508 Elo+
Solo
Chernobog
Chernobog
boom_shot6071
Chernobog
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
0 / 1 / 2
4,909
614
1,453
4,179
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 1 / 2
4,978
622
3,270
6,297
2,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
8
2 / 1 / 1
5,043
630
2,814
4,971
1,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 0 / 1
4,710
589
2,952
4,619
2,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
epiclight201
Nemesis
9
4 / 1 / 2
5,362
670
3,582
5,271
1,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
C4rlosXD16
Sun Wukong
7
0 / 3 / 0
4,136
517
3,599
5,837
2,522
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
1
0 / 1 / 0
3,196
400
81
1,175
397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
7
1 / 3 / 0
4,463
558
2,625
7,441
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 2
4,706
588
3,919
3,684
1,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chernobog
boom_shot6071
Chernobog
8
1 / 0 / 1
4,600
575
2,147
4,212
1,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
2
4
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
1
2
1
L
Sun Wukong
C4rlosXD16
Sun Wukong
0
3
0
0
W
1
1
2
2
L
Cerberus
0
1
0
0
W
Jing Wei
2
1
1
2.5
L
Fenrir
1
3
0
0.33
W
1
0
1
1.5
L
0
1
2
1
L
Chernobog
boom_shot6071
Chernobog
1
0
1
1.5
W
Nemesis
epiclight201
Nemesis
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,071
Damage
12,371
25,337
Taken
22,349
9,570
Mitigated
7,822
9,418
Healing
5,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
1,453
163
240
1,558
4,179
1,398
0
1,905
2,274
28,842
0
L
Sun Wukong
C4rlosXD16
Sun Wukong
3,599
1,288
0
318
5,837
2,522
0
2,642
2,856
0
19,923
W
3,270
721
267
3,766
6,297
2,420
0
0
6,297
26,970
0
L
Cerberus
81
0
0
90
1,175
397
0
317
814
831
0
W
Jing Wei
2,814
1,982
0
1,773
4,971
1,395
477
762
4,209
0
24,461
L
Fenrir
2,625
751
0
2,077
7,441
2,555
0
1,390
5,942
0
19,164
W
2,952
201
260
1,046
4,619
2,679
253
915
3,704
23,362
0
L
3,919
411
0
1,250
3,684
1,118
0
1,208
2,445
30,667
0
L
Chernobog
boom_shot6071
Chernobog
2,147
729
0
2,105
4,212
1,230
0
1,398
2,617
0
25,228
W
Nemesis
epiclight201
Nemesis
3,582
2,047
0
508
5,271
1,678
258
418
4,853
0
28,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,002
Gold Earned
21,101
245
Minions Killed
167
0
Camps Cleared
0
773,476
Distance Traveled
646,496
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
4,909
614
41
5
0
157,030
1
L
Sun Wukong
4,136
517
34
4
0
136,784
0
W
Chang'e
4,978
622
49
6
0
128,835
0
L
Cerberus
3,196
400
3
0
0
17,662
0
W
Jing Wei
5,043
630
53
7
0
168,011
3
L
Fenrir
4,463
558
33
4
0
147,827
2
W
Cthulhu
4,710
589
37
5
0
169,529
0
L
Zeus
4,706
588
54
7
0
169,592
1
L
Chernobog
4,600
575
43
5
0
174,631
0
W
Nemesis
5,362
670
65
8
0
150,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role