Player Matchup

Ares
Ares
 
Ares
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ITSYABOI
Morgan Le Fay
Level 104
God Stats
1W - 3L
1,185 SR
Queue Stats
48W - 59L
1,450 Elo+
Party 2
Hera
Hera
NV Madman
Hera
Level 126
God Stats
7W - 11L
1,500 SR
Queue Stats
431W - 440L
1,547 Elo+
Solo
Horus
Horus
Orujigeom
Horus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 37L
1,395 Elo+
Party 2
Medusa
Medusa
Zen-AirAirsoft
Medusa
Level 116
God Stats
5W - 1L
1,486 SR
Queue Stats
158W - 168L
1,420 Elo+
Solo
Team Averages
Level 116
1,434 SR
1,462 Elo+

VS

Team Averages
Level 49
1,372 SR
1,403 Elo+
Khepri
Khepri
CobraPhenix8855
Khepri
Level 17
God Stats
0W - 2L
1,245 SR
Queue Stats
2W - 10L
1,221 Elo+
Solo
Bacchus
Bacchus
DemonCook9871
Bacchus
Level 87
God Stats
9W - 8L
1,324 SR
Queue Stats
90W - 93L
1,472 Elo+
Party 1
Chang'e
Chang'e
MonkeyHaze69
Chang'e
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
271W - 271L
1,456 Elo+
Party 1
Zhong Kui
Zhong Kui
dojadijabdias
Zhong Kui
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 33L
1,544 Elo+
Solo
Achilles
Achilles
elsilebm
Achilles
Level 23
God Stats
6W - 8L
1,292 SR
Queue Stats
294W - 343L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
19
8 / 2 / 17
11,917
745
14,257
19,175
25,918
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
ITSYABOI
Morgan Le Fay
19
5 / 2 / 18
11,778
736
29,305
15,189
10,353
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hera
20
14 / 2 / 12
13,261
829
26,819
12,877
9,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Orujigeom
Horus
16
0 / 3 / 26
10,170
636
8,275
17,114
21,200
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
4 / 3 / 18
11,094
693
23,871
15,733
10,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 4
8,706
544
1,740
25,085
22,841
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bacchus
18
3 / 4 / 5
11,364
710
14,387
23,514
42,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
MonkeyHaze69
Chang'e
19
3 / 7 / 6
11,284
705
11,905
22,123
12,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
dojadijabdias
Zhong Kui
17
2 / 6 / 4
9,683
605
17,355
24,719
22,552
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
elsilebm
Achilles
17
3 / 6 / 4
10,196
637
14,580
26,451
34,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
34
31
Kills
11
12
Deaths
31
91
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
8
2
17
8.25
L
0
8
4
0.25
L
Bacchus
3
4
5
1.38
W
Morgan Le Fay
ITSYABOI
Morgan Le Fay
5
2
18
7
L
Chang'e
MonkeyHaze69
Chang'e
3
7
6
0.86
W
Hera
14
2
12
10
W
Horus
Orujigeom
Horus
0
3
26
4.33
W
4
3
18
4.33
L
Zhong Kui
dojadijabdias
Zhong Kui
2
6
4
0.67
L
Achilles
elsilebm
Achilles
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,527
Damage
59,967
80,088
Taken
121,892
77,753
Mitigated
134,040
35,093
Healing
44,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
14,257
344
3,135
3,999
19,175
25,918
368
6,580
12,370
18,254
0
L
1,740
500
507
1,998
25,085
22,841
39
17,054
8,031
6,919
0
L
Bacchus
14,387
429
1,276
3,073
23,514
42,288
287
14,027
9,487
28,012
0
W
Morgan Le Fay
ITSYABOI
Morgan Le Fay
29,305
3,547
1,339
3,696
15,189
10,353
1,740
9,993
4,882
56,523
0
L
Chang'e
MonkeyHaze69
Chang'e
11,905
386
11,996
7,167
22,123
12,307
633
11,985
10,138
30,782
0
W
Hera
26,819
6,694
3,285
3,063
12,877
9,837
1,690
8,669
4,168
58,861
0
W
Horus
Orujigeom
Horus
8,275
3,173
5,993
5,477
17,114
21,200
449
8,577
8,182
0
11,375
W
23,871
10,153
1,797
3,309
15,733
10,445
3,386
11,568
3,946
0
39,199
L
Zhong Kui
dojadijabdias
Zhong Kui
17,355
1,147
1,051
7,756
24,719
22,552
1,320
14,737
9,982
38,529
0
L
Achilles
elsilebm
Achilles
14,580
2,146
1,606
7,838
26,451
34,052
1,166
12,578
13,873
0
32,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,220
Gold Earned
51,233
159
Minions Killed
139
0
Camps Cleared
0
1,399,636
Distance Traveled
1,302,940
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,917
745
4
0
0
286,361
1
L
Khepri
8,706
544
1
0
0
223,355
1
L
Bacchus
11,364
710
22
1
0
296,284
0
W
Morgan Le Fay
11,778
736
40
3
0
286,358
0
L
Chang'e
11,284
705
44
3
0
270,768
0
W
Hera
13,261
829
82
5
0
288,406
0
W
Horus
10,170
636
3
0
0
267,806
0
W
Medusa
11,094
693
30
2
0
270,705
0
L
Zhong Kui
9,683
605
54
3
0
249,124
0
L
Achilles
10,196
637
18
1
0
263,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role