Player Matchup

Odin
Odin
AlbanezSV
Odin
Level 62
God Stats
4W - 4L
1,213 SR
Queue Stats
72W - 64L
1,438 Elo+
Solo
Izanami
Izanami
LooserOnTheWeb
Izanami
Level 94
God Stats
1W - 2L
1,507 SR
Queue Stats
207W - 207L
1,461 Elo+
Solo
Kukulkan
Kukulkan
MercyMooMoo
Kukulkan
Level 94
God Stats
7W - 6L
1,371 SR
Queue Stats
141W - 183L
1,392 Elo+
Solo
Ao Kuang
Ao Kuang
SambartaBanerjee
Ao Kuang
Level 103
God Stats
18W - 24L
1,401 SR
Queue Stats
996W - 1,050L
1,375 Elo+
Solo
Loki
Loki
vervvxkekw
Loki
Level 42
God Stats
7W - 7L
1,728 SR
Queue Stats
163W - 82L
1,822 Elo+
Solo
Team Averages
Level 79
1,444 SR
1,498 Elo+

VS

Team Averages
Level 73
1,624 SR
1,495 Elo+
Arachne
Arachne
 
Arachne
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FernandesFlavio
Sol
Level 74
God Stats
9W - 7L
1,692 SR
Queue Stats
107W - 91L
1,499 Elo+
Solo
Atlas
Atlas
Kriosasacil
Atlas
Level 90
God Stats
4W - 1L
1,665 SR
Queue Stats
177W - 178L
1,542 Elo+
Solo
Baron Samedi
Baron Samedi
MastaEmcee
Baron Samedi
Level 40
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 91L
1,455 Elo+
Solo
Jing Wei
Jing Wei
TilValhalla17
Jing Wei
Level 59
God Stats
4W - 2L
1,764 SR
Queue Stats
236W - 246L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
8
0 / 1 / 0
5,037
504
2,685
7,600
4,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 3 / 0
4,626
463
3,517
5,259
1,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
MercyMooMoo
Kukulkan
9
0 / 5 / 0
5,185
519
2,268
6,425
2,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 1 / 0
4,973
497
1,269
7,905
2,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 1 / 0
6,034
603
2,983
5,558
2,263
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
7 / 0 / 2
6,526
653
5,980
7,425
3,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 0 / 3
5,695
570
2,120
3,346
1,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 0 / 4
5,645
565
2,953
5,916
3,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Baron Samedi
MastaEmcee
Baron Samedi
10
0 / 0 / 1
5,823
582
3,101
3,890
3,023
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
TilValhalla17
Jing Wei
9
3 / 0 / 2
5,354
535
5,981
5,410
1,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
11
11
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
0
2
8
L
Odin
0
1
0
0
W
0
0
3
1.5
W
1
0
4
3
L
0
3
0
0
W
Baron Samedi
MastaEmcee
Baron Samedi
0
0
1
0.5
L
Kukulkan
MercyMooMoo
Kukulkan
0
5
0
0
L
0
1
0
0
W
Jing Wei
TilValhalla17
Jing Wei
3
0
2
4
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,722
Damage
20,135
32,747
Taken
25,987
12,760
Mitigated
13,015
10,297
Healing
13,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,980
4,334
0
3,955
7,425
3,565
0
1,466
5,959
0
37,624
L
Odin
2,685
189
279
2,899
7,600
4,049
0
1,194
6,406
0
18,846
W
2,120
486
0
1,341
3,346
1,186
1,380
1,424
1,922
33,828
0
W
2,953
1,021
0
1,972
5,916
3,497
0
230
5,686
20,264
0
L
3,517
1,886
0
978
5,259
1,636
0
1,666
3,593
0
29,152
W
Baron Samedi
MastaEmcee
Baron Samedi
3,101
561
165
2,739
3,890
3,023
0
0
3,890
37,532
0
L
Kukulkan
MercyMooMoo
Kukulkan
2,268
78
73
1,061
6,425
2,309
76
1,121
5,196
37,297
0
L
1,269
121
0
2,253
7,905
2,503
0
1,145
6,640
29,458
0
W
Jing Wei
TilValhalla17
Jing Wei
5,981
5,113
0
3,162
5,410
1,744
0
417
4,993
0
36,154
L
2,983
791
0
2,754
5,558
2,263
0
2,820
2,738
0
39,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,855
Gold Earned
29,043
292
Minions Killed
297
0
Camps Cleared
0
938,585
Distance Traveled
1,004,168
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,526
653
64
6
0
251,255
2
L
Odin
5,037
504
29
3
0
208,444
1
W
Sol
5,695
570
60
6
0
183,776
0
W
Atlas
5,645
565
31
3
0
203,919
2
L
Izanami
4,626
463
51
5
0
164,753
0
W
Baron Samedi
5,823
582
79
8
0
174,689
3
L
Kukulkan
5,185
519
69
7
0
152,892
4
L
Ao Kuang
4,973
497
63
6
0
204,492
2
W
Jing Wei
5,354
535
63
6
0
190,529
2
L
Loki
6,034
603
80
8
0
208,004
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role