Player Matchup

Chronos
Chronos
GreenBuffOP
Chronos
Level 28
God Stats
1W - 0L
1,732 SR
Queue Stats
34W - 12L
1,693 Elo+
Party 2
Odin
Odin
Jroticus
Odin
Level 58
God Stats
1W - 0L
1,782 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Wareamazing
Mercury
Level 69
God Stats
3W - 3L
1,527 SR
Queue Stats
35W - 32L
1,557 Elo+
Party 2
Hou Yi
Hou Yi
XiiiGeneral
Hou Yi
Level 160
God Stats
1W - 0L
1,712 SR
Queue Stats
106W - 43L
1,687 Elo+
Party 2
Ares
Ares
longfeather 517
Ares
Level 108
God Stats
50W - 42L
1,485 SR
Queue Stats
231W - 250L
1,438 Elo+
Solo
Team Averages
Level 85
1,648 SR
1,575 Elo+

VS

Team Averages
Level 93
1,463 SR
1,477 Elo+
Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
BlessedSaberLynx
Skadi
Level 138
God Stats
3W - 4L
1,249 SR
Queue Stats
27W - 27L
1,491 Elo+
Solo
Discordia
Discordia
Cozyrips
Discordia
Level 72
God Stats
1W - 4L
1,423 SR
Queue Stats
55W - 54L
1,480 Elo+
Solo
Fenrir
Fenrir
JewseaPickle9
Fenrir
Level 62
God Stats
10W - 12L
1,566 SR
Queue Stats
398W - 431L
1,392 Elo+
Party 1
Ares
Ares
itacha808
Ares
Level 70
God Stats
14W - 13L
1,575 SR
Queue Stats
120W - 114L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
GreenBuffOP
Chronos
15
2 / 1 / 10
8,034
803
12,251
9,298
4,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
13
2 / 1 / 8
7,201
720
5,740
7,741
7,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Wareamazing
Mercury
15
4 / 4 / 8
8,096
810
6,667
9,535
3,762
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hou Yi
17
9 / 1 / 5
9,262
926
10,886
8,269
3,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 2 / 9
7,817
782
6,526
12,403
9,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
5 / 4 / 3
7,872
787
12,231
11,491
6,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 4
6,899
690
3,271
9,747
4,549
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Cozyrips
Discordia
14
0 / 3 / 3
7,115
712
7,937
5,054
2,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 5 / 4
7,034
703
4,299
11,125
10,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
14
3 / 2 / 2
8,096
810
6,750
13,610
13,196
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
25
18
Kills
9
9
Deaths
18
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
4
3
1.63
L
0
4
4
0.5
L
Discordia
Cozyrips
Discordia
0
3
3
0.5
W
Chronos
GreenBuffOP
Chronos
2
1
10
7
L
1
5
4
0.6
W
Odin
2
1
8
6
W
Mercury
Wareamazing
Mercury
4
4
8
2
W
Hou Yi
9
1
5
11.5
L
Ares
3
2
2
2
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,070
Damage
34,488
47,246
Taken
51,027
29,041
Mitigated
36,262
10,949
Healing
8,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
12,231
5,044
0
530
11,491
6,117
282
3,851
6,288
0
30,349
L
3,271
828
0
1,156
9,747
4,549
586
3,813
5,843
0
21,094
L
Discordia
Cozyrips
Discordia
7,937
362
0
404
5,054
2,268
153
956
4,098
26,826
0
W
Chronos
GreenBuffOP
Chronos
12,251
3,851
0
2,520
9,298
4,489
1,199
3,191
6,107
34,392
0
L
4,299
564
109
1,720
11,125
10,132
0
3,949
6,989
0
9,388
W
Odin
5,740
577
0
972
7,741
7,709
244
1,247
6,433
0
10,208
W
Mercury
Wareamazing
Mercury
6,667
2,794
0
1,752
9,535
3,762
529
2,963
6,534
0
22,965
W
Hou Yi
10,886
6,919
0
2,042
8,269
3,743
540
3,943
4,213
0
32,567
L
Ares
6,750
34
1,726
2,639
13,610
13,196
0
6,208
7,202
12,727
0
W
6,526
218
1,840
1,823
12,403
9,338
135
3,343
8,863
16,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,410
Gold Earned
37,016
175
Minions Killed
148
0
Camps Cleared
0
1,096,947
Distance Traveled
963,319
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,872
787
44
4
0
189,301
2
L
Skadi
6,899
690
36
4
0
166,782
3
L
Discordia
7,115
712
47
5
0
205,168
2
W
Chronos
8,034
803
56
6
0
211,198
2
L
Fenrir
7,034
703
12
1
0
190,916
0
W
Odin
7,201
720
13
1
0
232,659
1
W
Mercury
8,096
810
38
4
0
242,768
3
W
Hou Yi
9,262
926
56
6
0
193,627
2
L
Ares
8,096
810
9
1
0
211,152
1
W
Ares
7,817
782
12
1
0
216,695
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role