Player Matchup

Merlin
Merlin
Dewaci
Merlin
Level 103
God Stats
6W - 6L
1,550 SR
Queue Stats
34W - 25L
1,477 Elo+
Solo
Thor
Thor
Dyrax
Thor
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
641W - 578L
1,614 Elo+
Solo
Charybdis
Charybdis
xpixajr
Charybdis
Level 88
God Stats
1W - 0L
1,256 SR
Queue Stats
6W - 8L
1,339 Elo+
Solo
Team Averages
Level 110
1,435 SR
1,477 Elo+

VS

Team Averages
Level 95
1,576 SR
1,425 Elo+
Neith
Neith
MirroredHeaven
Neith
Level 59
God Stats
4W - 3L
1,774 SR
Queue Stats
235W - 242L
1,539 Elo+
Solo
Zeus
Zeus
MrSvill
Zeus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,198 Elo+
Solo
Gilgamesh
Gilgamesh
loloqzz
Gilgamesh
Level 144
God Stats
4W - 6L
1,453 SR
Queue Stats
265W - 235L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dewaci
Merlin
12
2 / 3 / 2
7,204
720
9,564
7,083
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
Dyrax
Thor
11
1 / 3 / 3
6,942
694
7,899
14,752
8,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
xpixajr
Charybdis
10
1 / 3 / 2
6,901
690
3,888
12,102
3,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 5
7,579
758
10,981
10,325
4,003
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
MrSvill
Zeus
12
2 / 1 / 5
7,416
742
9,898
7,051
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
loloqzz
Gilgamesh
13
5 / 1 / 3
7,932
793
9,247
13,217
8,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
4
Kills
9
9
Deaths
4
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
Dewaci
Merlin
2
3
2
1
W
Thor
Dyrax
Thor
1
3
3
0.83
L
2
2
5
2.25
L
Zeus
MrSvill
Zeus
2
1
5
4.5
L
Gilgamesh
loloqzz
Gilgamesh
5
1
3
6.5
W
Charybdis
xpixajr
Charybdis
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,351
Damage
30,126
33,937
Taken
30,593
14,475
Mitigated
15,499
5,732
Healing
5,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Dewaci
Merlin
9,564
948
0
680
7,083
2,313
0
2,249
4,834
29,839
0
W
Thor
Dyrax
Thor
7,899
1,823
0
3,595
14,752
8,465
0
4,484
10,268
0
17,592
L
10,981
4,086
0
3,662
10,325
4,003
0
3,295
6,783
0
25,675
L
Zeus
MrSvill
Zeus
9,898
587
0
32
7,051
2,506
518
2,826
4,138
21,808
0
L
Gilgamesh
loloqzz
Gilgamesh
9,247
3,394
0
1,807
13,217
8,990
0
3,727
9,239
0
34,148
W
Charybdis
xpixajr
Charybdis
3,888
2,502
0
1,457
12,102
3,697
0
3,601
8,501
0
10,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,047
Gold Earned
22,927
92
Minions Killed
116
3
Camps Cleared
6
530,546
Distance Traveled
611,125
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,204
720
43
4
2
185,773
6
W
Thor
6,942
694
19
2
0
181,127
5
L
Neith
7,579
758
29
3
0
191,084
4
L
Zeus
7,416
742
37
4
1
192,213
3
L
Gilgamesh
7,932
793
50
5
5
227,828
4
W
Charybdis
6,901
690
30
3
1
163,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role