Player Matchup

Ares
Ares
DepressedDylan
Ares
Level 113
God Stats
1W - 1L
1,511 SR
Queue Stats
141W - 130L
1,442 Elo+
Solo
Sun Wukong
Sun Wukong
J DuFFinAtoR
Sun Wukong
Level 126
God Stats
10W - 3L
1,509 SR
Queue Stats
86W - 87L
1,451 Elo+
Party 1
Charybdis
Charybdis
King Sonkei
Charybdis
Level 109
God Stats
6W - 4L
1,659 SR
Queue Stats
152W - 126L
1,501 Elo+
Party 1
Cupid
Cupid
markfil
Cupid
Level 59
God Stats
58W - 52L
1,457 SR
Queue Stats
141W - 164L
1,373 Elo+
Solo
Fenrir
Fenrir
yAc_O
Fenrir
Level 79
God Stats
3W - 0L
1,667 SR
Queue Stats
229W - 223L
1,462 Elo+
Solo
Team Averages
Level 97
1,560 SR
1,446 Elo+

VS

Team Averages
Level 109
1,511 SR
1,424 Elo+
Tyr
Tyr
Auphoenix808
Tyr
Level 63
God Stats
56W - 64L
1,452 SR
Queue Stats
131W - 172L
1,392 Elo+
Solo
Danzaburou
Danzaburou
Chris00210
Danzaburou
Level 122
God Stats
137W - 148L
1,512 SR
Queue Stats
255W - 274L
1,425 Elo+
Solo
Xing Tian
Xing Tian
SrLuigryQ45
Xing Tian
Level 108
God Stats
10W - 12L
1,597 SR
Queue Stats
258W - 270L
1,430 Elo+
Solo
Pele
Pele
Swordfury187
Pele
Level 144
God Stats
2W - 3L
1,493 SR
Queue Stats
248W - 246L
1,403 Elo+
Solo
Merlin
Merlin
ianl15
Merlin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 9
9,018
475
4,596
14,774
16,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
J DuFFinAtoR
Sun Wukong
17
1 / 1 / 0
10,441
550
11,239
17,072
14,630
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
King Sonkei
Charybdis
19
7 / 0 / 5
12,257
645
15,504
11,530
6,546
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cupid
markfil
Cupid
16
3 / 2 / 6
10,020
527
14,388
14,148
6,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
yAc_O
Fenrir
15
5 / 0 / 5
9,461
498
6,865
16,250
8,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 1
8,926
470
8,748
17,693
14,718
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Chris00210
Danzaburou
5
0 / 2 / 0
5,563
293
2,205
3,813
1,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xing Tian
SrLuigryQ45
Xing Tian
12
0 / 4 / 1
7,030
370
6,884
19,730
18,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
2 / 5 / 0
9,296
489
8,992
19,954
8,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
ianl15
Merlin
14
1 / 7 / 0
8,104
427
9,245
14,779
6,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
18
Kills
3
3
Deaths
19
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Danzaburou
Chris00210
Danzaburou
0
2
0
0
W
2
0
9
6.5
W
Sun Wukong
J DuFFinAtoR
Sun Wukong
1
1
0
1
W
Charybdis
King Sonkei
Charybdis
7
0
5
9.5
L
Xing Tian
SrLuigryQ45
Xing Tian
0
4
1
0.13
L
2
5
0
0.4
L
Merlin
ianl15
Merlin
1
7
0
0.14
W
Cupid
markfil
Cupid
3
2
6
3
W
Fenrir
yAc_O
Fenrir
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,592
Damage
36,074
73,774
Taken
75,969
53,071
Mitigated
49,541
26,990
Healing
18,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,748
1,398
0
7,604
17,693
14,718
270
251
17,442
0
71,380
L
Danzaburou
Chris00210
Danzaburou
2,205
1,495
0
1,234
3,813
1,011
0
457
3,356
0
12,401
W
4,596
582
0
2,564
14,774
16,648
68
4,480
10,294
26,686
0
W
Sun Wukong
J DuFFinAtoR
Sun Wukong
11,239
2,307
384
7,794
17,072
14,630
1,266
398
16,674
0
92,556
W
Charybdis
King Sonkei
Charybdis
15,504
9,131
0
4,814
11,530
6,546
1,752
5,624
5,906
0
121,938
L
Xing Tian
SrLuigryQ45
Xing Tian
6,884
696
0
2,578
19,730
18,084
0
1,938
17,792
28,387
0
L
8,992
2,092
0
5,622
19,954
8,867
0
1,104
18,850
0
99,305
L
Merlin
ianl15
Merlin
9,245
433
0
1,505
14,779
6,861
0
846
13,933
69,583
0
W
Cupid
markfil
Cupid
14,388
10,259
877
7,148
14,148
6,789
600
3,222
10,926
0
77,680
W
Fenrir
yAc_O
Fenrir
6,865
2,397
0
3,409
16,250
8,458
515
2,405
13,845
0
61,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,197
Gold Earned
38,919
607
Minions Killed
430
0
Camps Cleared
0
1,748,614
Distance Traveled
1,491,317
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,926
470
141
7
0
360,616
2
L
Danzaburou
5,563
293
21
1
0
72,466
1
W
Ares
9,018
475
29
2
0
338,689
6
W
Sun Wukong
10,441
550
172
9
0
375,889
1
W
Charybdis
12,257
645
211
11
0
360,176
2
L
Xing Tian
7,030
370
28
1
0
361,364
0
L
Pele
9,296
489
131
7
0
384,132
1
L
Merlin
8,104
427
109
6
0
312,739
0
W
Cupid
10,020
527
116
6
0
305,097
2
W
Fenrir
9,461
498
79
4
0
368,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role