Player Matchup

Achilles
Achilles
 
Achilles
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Crota5
King Arthur
Level 93
God Stats
9W - 7L
1,630 SR
Queue Stats
110W - 109L
1,604 Elo+
Solo
Jing Wei
Jing Wei
bristolSK8king
Jing Wei
Level 154
God Stats
19W - 12L
1,492 SR
Queue Stats
898W - 819L
1,512 Elo+
Solo
Hera
Hera
nathandrake4br
Hera
Level 125
God Stats
23W - 13L
1,790 SR
Queue Stats
119W - 106L
1,544 Elo+
Solo
Team Averages
Level 123
1,582 SR
1,532 Elo+

VS

Team Averages
Level 103
1,587 SR
1,504 Elo+
Loki
Loki
LemonPie691
Loki
Level 58
God Stats
3W - 4L
1,627 SR
Queue Stats
297W - 300L
1,492 Elo+
Party 3
Jormungandr
Jormungandr
PureXvll
Jormungandr
Level 152
God Stats
9W - 6L
1,841 SR
Queue Stats
410W - 380L
1,510 Elo+
Party 2
Ullr
Ullr
SPG MEGA C
Ullr
Level 99
God Stats
22W - 22L
1,373 SR
Queue Stats
952W - 852L
1,517 Elo+
Party 3
Danzaburou
Danzaburou
SoulLikanz
Danzaburou
Level 87
God Stats
8W - 8L
1,423 SR
Queue Stats
704W - 649L
1,475 Elo+
Party 3
Merlin
Merlin
SpCas9
Merlin
Level 121
God Stats
4W - 8L
1,669 SR
Queue Stats
271W - 229L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
6 / 0 / 4
8,524
533
8,555
9,040
7,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
 
Bastet
14
1 / 1 / 1
7,880
493
8,285
14,034
5,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Crota5
King Arthur
15
1 / 1 / 0
9,036
565
10,646
10,770
7,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
15
4 / 0 / 3
9,866
617
8,900
10,132
4,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 2 / 4
8,051
503
10,788
7,252
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,936
434
5,921
15,333
5,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
PureXvll
Jormungandr
12
0 / 1 / 2
7,151
447
5,809
13,874
10,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 2 / 2
8,201
513
7,459
13,726
6,437
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
SoulLikanz
Danzaburou
12
0 / 7 / 0
7,216
451
5,486
15,088
5,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
SpCas9
Merlin
13
2 / 2 / 0
7,041
440
4,555
8,765
3,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
14
Kills
4
4
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
0
4
8
W
Bastet
 
Bastet
1
1
1
1.5
W
King Arthur
Crota5
King Arthur
1
1
0
1
L
2
2
0
1
L
Jormungandr
PureXvll
Jormungandr
0
1
2
1
L
0
2
2
0.5
L
Danzaburou
SoulLikanz
Danzaburou
0
7
0
0
L
Merlin
SpCas9
Merlin
2
2
0
1
W
Jing Wei
4
0
3
5.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,174
Damage
29,230
51,228
Taken
66,786
27,885
Mitigated
31,193
21,532
Healing
16,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,555
2,127
0
2,614
9,040
7,327
0
2,842
6,134
111
30,870
W
Bastet
 
Bastet
8,285
2,245
0
9,468
14,034
5,376
0
1,458
12,484
0
57,411
W
King Arthur
Crota5
King Arthur
10,646
318
0
1,770
10,770
7,898
0
48
10,722
0
77,406
L
5,921
1,412
0
4,172
15,333
5,475
0
1,810
13,403
0
45,619
L
Jormungandr
PureXvll
Jormungandr
5,809
2,173
0
3,168
13,874
10,416
0
3,658
9,968
43,570
0
L
7,459
3,563
0
2,500
13,726
6,437
0
480
13,210
0
70,315
L
Danzaburou
SoulLikanz
Danzaburou
5,486
2,653
0
4,958
15,088
5,478
0
402
14,662
0
49,188
L
Merlin
SpCas9
Merlin
4,555
93
0
1,950
8,765
3,387
0
3,831
4,644
46,688
0
W
Jing Wei
8,900
7,799
0
5,980
10,132
4,289
1,098
1,446
8,648
0
80,098
W
10,788
2,227
0
1,700
7,252
2,995
494
4,018
2,876
50,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,357
Gold Earned
36,545
521
Minions Killed
396
0
Camps Cleared
0
1,692,694
Distance Traveled
1,513,327
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,524
533
36
2
0
347,197
4
W
Bastet
7,880
493
93
6
0
381,679
7
W
King Arthur
9,036
565
152
10
0
332,914
6
L
Loki
6,936
434
70
4
0
341,683
0
L
Jormungandr
7,151
447
68
4
0
308,045
7
L
Ullr
8,201
513
134
8
0
298,160
1
L
Danzaburou
7,216
451
57
4
0
268,543
2
L
Merlin
7,041
440
67
4
0
296,896
3
W
Jing Wei
9,866
617
149
9
0
307,897
4
W
Hera
8,051
503
91
6
0
323,007
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role