Player Matchup

Mercury
Mercury
 
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Basil oz
Bellona
Level 77
God Stats
6W - 9L
1,388 SR
Queue Stats
342W - 417L
1,450 Elo+
Solo
Ra
Ra
BrollyLSSJ87
Ra
Level 84
God Stats
23W - 25L
1,430 SR
Queue Stats
335W - 318L
1,457 Elo+
Solo
Hercules
Hercules
WARofEAGLE321
Hercules
Level 66
God Stats
4W - 5L
1,411 SR
Queue Stats
67W - 63L
1,440 Elo+
Solo
Izanami
Izanami
rayamb27
Izanami
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 153L
1,463 Elo+
Solo
Team Averages
Level 96
1,446 SR
1,462 Elo+

VS

Team Averages
Level 103
1,640 SR
1,581 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
MurdaVH
King Arthur
Level 27
God Stats
18W - 5L
1,677 SR
Queue Stats
98W - 47L
1,910 Elo+
Party 1
Atlas
Atlas
TheHanharr
Atlas
Level 81
God Stats
8W - 2L
1,987 SR
Queue Stats
42W - 23L
1,514 Elo+
Solo
Skadi
Skadi
prjctcalisto
Skadi
Level 121
God Stats
31W - 30L
1,533 SR
Queue Stats
401W - 429L
1,414 Elo+
Solo
Camazotz
Camazotz
zTheGod_Of_War-x
Camazotz
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 76L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 3 / 1
7,217
481
2,774
12,820
4,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
Basil oz
Bellona
10
0 / 6 / 1
6,148
410
5,169
13,927
11,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 6 / 1
6,342
423
4,631
11,501
4,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
WARofEAGLE321
Hercules
10
1 / 0 / 0
6,909
461
2,995
11,915
9,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
rayamb27
Izanami
11
1 / 3 / 1
7,282
485
9,204
12,356
4,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
2 / 1 / 5
8,792
586
6,546
6,697
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
MurdaVH
King Arthur
15
9 / 0 / 5
9,572
638
16,244
11,496
9,039
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atlas
12
0 / 0 / 6
7,402
493
8,547
12,797
10,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 2 / 1
6,973
465
6,148
9,001
2,759
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
6 / 0 / 2
8,340
556
6,885
14,041
5,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
3
Kills
18
18
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
3
1
0.5
W
Baron Samedi
 
Baron Samedi
2
1
5
4.5
L
Bellona
Basil oz
Bellona
0
6
1
0.08
L
0
6
1
0.08
W
King Arthur
MurdaVH
King Arthur
9
0
5
11.5
W
Atlas
0
0
6
3
L
Hercules
WARofEAGLE321
Hercules
1
0
0
1
W
1
2
1
0.75
L
Izanami
rayamb27
Izanami
1
3
1
0.5
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,773
Damage
44,370
62,519
Taken
54,032
34,840
Mitigated
31,917
16,342
Healing
22,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,774
1,332
0
905
12,820
4,583
0
680
12,140
0
49,084
W
Baron Samedi
 
Baron Samedi
6,546
242
701
1,875
6,697
3,325
200
1,209
5,488
68,054
0
L
Bellona
Basil oz
Bellona
5,169
2,033
0
3,559
13,927
11,062
0
1,668
12,259
0
38,390
L
4,631
702
254
1,919
11,501
4,860
0
4,760
6,741
44,717
0
W
King Arthur
MurdaVH
King Arthur
16,244
2,162
0
4,221
11,496
9,039
788
1,326
10,170
0
73,137
W
Atlas
8,547
3,487
237
4,456
12,797
10,885
0
533
12,264
33,838
0
L
Hercules
WARofEAGLE321
Hercules
2,995
906
0
3,039
11,915
9,663
0
4,078
7,837
0
25,945
W
6,148
1,968
0
602
9,001
2,759
1,638
0
9,001
0
52,162
L
Izanami
rayamb27
Izanami
9,204
7,876
419
6,247
12,356
4,672
741
3,907
8,449
0
65,491
W
6,885
2,464
0
10,016
14,041
5,909
0
1,563
12,478
0
60,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,898
Gold Earned
41,079
355
Minions Killed
465
0
Camps Cleared
0
1,413,368
Distance Traveled
1,507,018
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,217
481
72
5
0
348,103
2
W
Baron Samedi
8,792
586
117
8
0
261,033
6
L
Bellona
6,148
410
66
4
0
274,363
0
L
Ra
6,342
423
65
4
0
251,133
0
W
King Arthur
9,572
638
113
8
0
322,365
4
W
Atlas
7,402
493
40
3
0
319,053
1
L
Hercules
6,909
461
35
2
0
284,382
5
W
Skadi
6,973
465
80
5
0
285,903
2
L
Izanami
7,282
485
117
8
0
255,387
2
W
Camazotz
8,340
556
115
8
0
318,664
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role