Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Devil Man7052
Medusa
Level 36
God Stats
13W - 13L
1,691 SR
Queue Stats
169W - 175L
1,575 Elo+
Party 4
Horus
Horus
Kyle1877819
Horus
Level 62
God Stats
2W - 1L
1,722 SR
Queue Stats
60W - 49L
1,605 Elo+
Party 4
Achilles
Achilles
SmilyDrop974790
Achilles
Level 156
God Stats
46W - 32L
1,661 SR
Queue Stats
444W - 425L
1,565 Elo+
Party 4
Poseidon
Poseidon
TormentedV
Poseidon
Level 147
God Stats
5W - 1L
1,689 SR
Queue Stats
75W - 62L
1,527 Elo+
Party 3
Team Averages
Level 90
1,652 SR
1,554 Elo+

VS

Team Averages
Level 69
1,552 SR
1,488 Elo+
Jormungandr
Jormungandr
FSNotJarryDrulz
Jormungandr
Level 29
God Stats
5W - 6L
1,614 SR
Queue Stats
160W - 159L
1,548 Elo+
Party 2
Loki
Loki
KnownJAIR117
Loki
Level 85
God Stats
0W - 4L
1,530 SR
Queue Stats
7W - 14L
1,396 Elo+
Party 1
Atlas
Atlas
NovaPrimrt536
Atlas
Level 22
God Stats
0W - 1L
1,436 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
demonking321
Anubis
Level 144
God Stats
23W - 13L
1,687 SR
Queue Stats
303W - 283L
1,572 Elo+
Party 2
Jing Wei
Jing Wei
sombra0371
Jing Wei
Level 64
God Stats
7W - 11L
1,495 SR
Queue Stats
17W - 19L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
4 / 0 / 1
8,857
554
10,831
13,669
7,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 0 / 5
8,322
520
6,803
4,211
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 0 / 6
8,492
531
5,029
11,386
6,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
12
3 / 2 / 3
7,322
458
4,797
11,444
5,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
TormentedV
Poseidon
15
1 / 1 / 4
8,607
538
4,929
6,760
2,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FSNotJarryDrulz
Jormungandr
13
0 / 4 / 0
8,049
503
6,039
14,013
10,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 1
7,341
459
4,698
11,168
3,638
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
5,466
342
3,594
5,987
5,977
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
13
1 / 3 / 2
7,847
490
3,714
8,555
4,273
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
sombra0371
Jing Wei
10
0 / 4 / 0
6,334
396
3,533
8,848
1,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
15
Kills
3
3
Deaths
15
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
0
1
4.5
W
4
0
5
6.5
L
Jormungandr
FSNotJarryDrulz
Jormungandr
0
4
0
0
L
2
2
1
1.25
W
3
0
6
6
L
0
2
0
0
W
Achilles
3
2
3
2.25
W
Poseidon
TormentedV
Poseidon
1
1
4
3
L
Anubis
1
3
2
0.67
L
Jing Wei
sombra0371
Jing Wei
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,389
Damage
21,578
47,470
Taken
48,571
24,059
Mitigated
25,956
19,657
Healing
10,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,831
5,311
0
7,902
13,669
7,738
1,188
6,294
7,375
0
67,266
W
6,803
1,924
0
2,181
4,211
1,906
125
1,522
2,689
0
54,077
L
Jormungandr
FSNotJarryDrulz
Jormungandr
6,039
3,341
0
2,831
14,013
10,277
0
339
13,670
67,628
0
L
4,698
702
0
1,629
11,168
3,638
0
1,406
9,690
0
54,490
W
5,029
2,314
572
4,151
11,386
6,607
0
1,659
9,727
0
41,923
L
3,594
1,542
274
442
5,987
5,977
144
0
5,987
18,852
0
W
Achilles
4,797
1,387
0
3,361
11,444
5,724
0
2,453
8,991
0
51,253
W
Poseidon
TormentedV
Poseidon
4,929
1,271
0
1,490
6,760
2,084
0
1,419
5,341
77,032
0
L
Anubis
3,714
462
0
3,590
8,555
4,273
0
2,895
5,447
64,142
0
L
Jing Wei
sombra0371
Jing Wei
3,533
2,080
56
1,802
8,848
1,791
312
0
8,848
0
39,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,600
Gold Earned
35,037
491
Minions Killed
424
0
Camps Cleared
0
1,636,002
Distance Traveled
1,433,632
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,857
554
117
7
0
350,617
3
W
Medusa
8,322
520
109
7
0
307,048
1
L
Jormungandr
8,049
503
129
8
0
266,581
4
L
Loki
7,341
459
96
6
0
350,196
0
W
Horus
8,492
531
49
3
0
336,670
5
L
Atlas
5,466
342
19
1
0
254,815
3
W
Achilles
7,322
458
74
5
0
333,980
7
W
Poseidon
8,607
538
142
9
0
307,687
7
L
Anubis
7,847
490
107
7
0
278,395
6
L
Jing Wei
6,334
396
73
5
0
283,645
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role