Player Matchup

Horus
Horus
Ace1761
Horus
Level 85
God Stats
59W - 35L
1,798 SR
Queue Stats
333W - 301L
1,546 Elo+
Party 1
Sol
Sol
FanaticDreamer
Sol
Level 144
God Stats
121W - 92L
1,603 SR
Queue Stats
216W - 204L
1,516 Elo+
Party 1
Thanatos
Thanatos
SpiritualT
Thanatos
Level 87
God Stats
6W - 3L
1,800 SR
Queue Stats
239W - 210L
1,600 Elo+
Party 1
Ymir
Ymir
joethespartan
Ymir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 33L
1,544 Elo+
Solo
Artemis
Artemis
xSiddag
Artemis
Level 88
God Stats
2W - 2L
1,370 SR
Queue Stats
95W - 98L
1,453 Elo+
Solo
Team Averages
Level 103
1,614 SR
1,532 Elo+

VS

Team Averages
Level 84
1,508 SR
1,453 Elo+
Chaac
Chaac
 
Chaac
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
LevelValord
Ullr
Level 65
God Stats
7W - 11L
1,421 SR
Queue Stats
99W - 110L
1,483 Elo+
Solo
Hun Batz
Hun Batz
PentaThrills
Hun Batz
Level 115
God Stats
2W - 4L
1,426 SR
Queue Stats
243W - 270L
1,460 Elo+
Solo
Sylvanus
Sylvanus
SonyTark
Sylvanus
Level 99
God Stats
20W - 19L
1,557 SR
Queue Stats
219W - 247L
1,419 Elo+
Solo
Scylla
Scylla
せにゃんこ
Scylla
Level 59
God Stats
2W - 5L
1,635 SR
Queue Stats
23W - 31L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ace1761
Horus
9
0 / 2 / 2
5,355
487
2,795
9,029
5,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 0 / 1
6,661
606
4,635
5,660
1,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
SpiritualT
Thanatos
12
10 / 0 / 1
7,399
673
8,882
8,950
4,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 0 / 3
5,715
520
3,700
7,509
4,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
xSiddag
Artemis
9
2 / 1 / 5
5,611
510
7,189
7,256
2,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 3 / 0
5,969
543
6,716
9,998
4,256
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 3 / 1
4,827
439
4,722
7,561
2,012
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
PentaThrills
Hun Batz
9
1 / 3 / 0
5,562
506
1,916
8,061
2,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
SonyTark
Sylvanus
7
0 / 3 / 1
4,848
441
3,408
9,471
4,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 0
5,037
458
958
4,994
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
14
Kills
3
3
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
3
0
0.67
W
Horus
Ace1761
Horus
0
2
2
0.5
W
1
0
1
1.5
L
0
3
1
0.17
L
Hun Batz
PentaThrills
Hun Batz
1
3
0
0.33
L
Sylvanus
SonyTark
Sylvanus
0
3
1
0.17
W
Thanatos
SpiritualT
Thanatos
10
0
1
10.5
W
1
0
3
2.5
W
Artemis
xSiddag
Artemis
2
1
5
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,201
Damage
17,720
38,404
Taken
40,085
18,965
Mitigated
14,557
22,104
Healing
9,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,716
1,351
0
3,484
9,998
4,256
0
0
9,998
0
36,716
W
Horus
Ace1761
Horus
2,795
1,511
208
3,482
9,029
5,325
0
0
9,029
0
25,039
W
4,635
1,843
0
3,061
5,660
1,873
4,074
706
4,954
50,230
0
L
4,722
1,115
0
500
7,561
2,012
0
1,494
6,067
0
28,153
L
Hun Batz
PentaThrills
Hun Batz
1,916
203
0
490
8,061
2,136
0
1,412
6,649
0
34,064
L
Sylvanus
SonyTark
Sylvanus
3,408
1,233
1,236
2,851
9,471
4,730
0
2,206
7,265
14,474
0
W
Thanatos
SpiritualT
Thanatos
8,882
3,477
0
10,044
8,950
4,518
0
383
8,567
0
51,494
W
3,700
1,369
0
2,185
7,509
4,846
0
1,819
5,690
20,826
0
W
Artemis
xSiddag
Artemis
7,189
3,210
0
3,124
7,256
2,403
1,100
1,458
5,798
0
33,349
L
958
36
0
1,287
4,994
1,423
0
3,223
1,771
28,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,741
Gold Earned
26,243
303
Minions Killed
276
0
Camps Cleared
0
955,261
Distance Traveled
927,468
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,969
543
74
7
0
202,552
3
W
Horus
5,355
487
37
3
0
196,903
4
W
Sol
6,661
606
85
8
0
173,876
1
L
Ullr
4,827
439
54
5
0
178,324
2
L
Hun Batz
5,562
506
75
7
0
191,631
0
L
Sylvanus
4,848
441
23
2
0
188,471
2
W
Thanatos
7,399
673
90
8
0
225,281
3
W
Ymir
5,715
520
31
3
0
182,541
5
W
Artemis
5,611
510
60
5
0
176,660
3
L
Scylla
5,037
458
50
5
0
166,490
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role